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[Storyweaver] High-Space BETA - Fleet Manual
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Do the High-Space STARSHIP rules feel like a natural extension of Savage Worlds?
Yeah!!
84%
 84%  [ 16 ]
No way!
15%
 15%  [ 3 ]
Total Votes : 19

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Hellfire6A
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Joined: 26 Jun 2008
Posts: 329
Location: Spokane, Wa

PostPosted: Wed Aug 29, 2012 1:24 pm    Post subject: Reply with quote

You forgot

-Travel takes no time, but requires cooldown.

Or you could limit the range of travel a la Traveller or 2300AD.
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herrozerro
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Joined: 20 Aug 2012
Posts: 119

PostPosted: Wed Aug 29, 2012 1:37 pm    Post subject: Reply with quote

Hellfire6A wrote:
You forgot

-Travel takes no time, but requires cooldown.

Or you could limit the range of travel a la Traveller or 2300AD.


I think i already covered that with:
-Travel takes no time, side effect FTL has a cooldown (depends on a quality roll?)

I think I left off
-Travel takes time, but requires a cooldown.
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steelbrok
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Joined: 07 Aug 2005
Posts: 850
Location: UK

PostPosted: Tue Sep 11, 2012 3:46 pm    Post subject: Reply with quote

I compared the tactical and interstellar FTL speeds and if my figures are right they don't seem to agree. Perhaps someone could check them for me?

FTL travel, with a d6 in FTL the ship takes 33 days (1 month more or less) to travel 1 light year.

1 light year = 300,000 x 60 x 60 x 24 x 365 km
33 days = 60 x 60 x 24 x 33 seconds

Speed = 300,000 x 365/33 km/second or about 3,318,000 km/second

At the tactical scale the ship travels d6 AU per round (1AU = 150,000,000 km, 1 round = 6 seconds).an average of around 75,000,000 km/second


If I'm right then either crossing interstellar space will tak much less tme or else tactical combat needs to be slower
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Story Weaver
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Joined: 20 Jun 2012
Posts: 21

PostPosted: Wed Sep 12, 2012 2:08 am    Post subject: Reply with quote

Thanks for the heads-up. I will double check this tonight.

Am starting the compile of the updates for the final release whiel the setting book 'The Lantern' is at the editor's Smile
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Story Weaver
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Joined: 20 Jun 2012
Posts: 21

PostPosted: Thu Sep 13, 2012 2:03 am    Post subject: Reply with quote

Each round = 6 seconds
1 AU = 150,000,000 km
Average of d6 = 3.5 = 525,000,000km / Round

Therefore in 33 days a d6 starship can travel:

Round x 10 (1 minute) x 1440 (1 day) x 33 (33 days)
525Mkm x 10 x 1440 x 33 = 249,480,000,000,000km

1 Light year = 9,460,730,472,580km

So, in 33 days, the d6 starship has travelled 26 Light Years!

But, I failed math at Uni ; ) Twice!
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Mighty Rontor
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Joined: 29 Apr 2013
Posts: 2

PostPosted: Sat Sep 21, 2013 7:39 pm    Post subject: Automatics may be flawed if not too vague. Reply with quote

Given-
P.9 in the Fleet Manual says each attribute is 1 point.
P.26 says to refer to Character Analects (p.48 ) for Computer Traits. The starting/Novice die-type for a ship's computer is a d8. Are you saying 3 AP must be invested into the ship automatically? Seems unbalanced, the way the PC's must fight a frigate using a lifeboat would be unbalanced.

The other thing is that the way it's written, every automatic starts at a d8. So the dingy the PC's are using comes with desktop capable of playing MMORPG's and good WiFi.

I'm thinking that a solution might look like this:

1.) Number of points for Automatics = (Computer die-type of appropriate crew rank, per p. 48 in Character Analytics)+Computer Attribute. Example, Novice computer on a ship (d8 )+ a d4 in Computer = 12 points.

2.) Automatics are bought like Skills.
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