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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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ProtoClone Novice
Joined: 16 Nov 2010 Posts: 13
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Posted: Tue Sep 11, 2012 1:51 pm Post subject: |
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| OK, with a street level game is that just the level of grittiness or does it limit you? |
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farik Seasoned
Joined: 12 Mar 2008 Posts: 324
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Posted: Tue Sep 11, 2012 2:41 pm Post subject: |
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| ProtoClone wrote: | | OK, with a street level game is that just the level of grittiness or does it limit you? |
I would argue it's limiting. In a super heroic stories powers are closely tied to effects. Argueably that whole concept of empowerment is tied to the metaphors the powers represent.
If Superman starts spending all of his time beating up muggers 2 things will happen problems that only Superman can address go unchecked and while muggings may decline in general the muggers that remain are going to be that much more dangerous because they're either insane or desperate.
I'm not saying Superman never stops the occasional mugger but his attention should be focused on bigger problems. If you have a guy in a street level game who can survive a tank shell blast the question becomes why isn't he using his powers on a battlefield? Leave the streets to be protected by the guy whose immune to regular bullets and is only mildly hurt by AP rounds.. |
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ProtoClone Novice
Joined: 16 Nov 2010 Posts: 13
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Posted: Tue Sep 11, 2012 9:19 pm Post subject: |
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| farik wrote: | | ProtoClone wrote: | | OK, with a street level game is that just the level of grittiness or does it limit you? |
I would argue it's limiting. In a super heroic stories powers are closely tied to effects. Argueably that whole concept of empowerment is tied to the metaphors the powers represent.
If Superman starts spending all of his time beating up muggers 2 things will happen problems that only Superman can address go unchecked and while muggings may decline in general the muggers that remain are going to be that much more dangerous because they're either insane or desperate.
I'm not saying Superman never stops the occasional mugger but his attention should be focused on bigger problems. If you have a guy in a street level game who can survive a tank shell blast the question becomes why isn't he using his powers on a battlefield? Leave the streets to be protected by the guy whose immune to regular bullets and is only mildly hurt by AP rounds.. |
Hm, good point. Does the book break this down? Is there an actual section that describes the level of game, e.g.; Street Level? |
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Locke Novice

Joined: 19 Sep 2011 Posts: 56 Location: Springville, UT
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Posted: Wed Sep 12, 2012 10:00 am Post subject: |
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The book doesn't describe how you would build a street-level game or a cosmic-level game, but it does give you some slightly different rules to reflect the different "power levels." For instance, street-level heroes have to pay more for their powers to be considered Heavy Weapons (i.e. able to affect targets with Heavy Armor), and the Flight and Speed powers are toned down. Cosmic-level heroes, on the other hand, don't have to pay more for their powers to ignore armor on inanimate objects, and their Flight and Speed powers are ramped up.
There are more changes than that, but the "power level" is more of a dial for you to adjust to get the feeling you want for your campaign. To co-opt farik's example, the GM of a cosmic-level game probably has grander aspirations for his heroes than to be stopping every mugging they come across. On the other hand, the GM of a street-level game will most likely not be pitting his heroes against a universe-ending catastrophe. _________________ Josh Leavitt, Editor
PrepMyBook.com | Let's get you published |
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