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Starting Characters at Seasoned+

 
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sablemage
Seasoned


Joined: 26 Feb 2008
Posts: 386
Location: Directly above the centre of the Earth

PostPosted: Thu Sep 06, 2012 2:00 pm    Post subject: Starting Characters at Seasoned+ Reply with quote

Hello licensees... I have a question.

Why do so many settings start PCs at Seasoned Rank (or higher), or with several advances beyond Novice, please??

I don't have a problem with it, I'm just curious about the reasoning.

Thanks in advance...
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Andy
Halfway Station
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Clint
Site Admin


Joined: 13 May 2003
Posts: 18060

PostPosted: Thu Sep 06, 2012 4:03 pm    Post subject: Re: Starting Characters at Seasoned+ Reply with quote

sablemage wrote:
Hello licensees... I have a question.

Why do so many settings start PCs at Seasoned Rank (or higher), or with several advances beyond Novice, please??


So many? I can only think of a handful that go up to Seasoned much less any starting past Seasoned/several advances beyond Novice (since there are only a few advances within Novice, "several" would seem to indicate well past Seasoned too).

Have I missed something in a bunch of recent settings?
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Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com
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kronovan
Veteran


Joined: 01 Mar 2011
Posts: 770

PostPosted: Thu Sep 06, 2012 4:52 pm    Post subject: Reply with quote

I own 10 Savage Worlds settings and only 3 of those -Beasts & Barbarians, Legends of Steel, Thrilling Tales- propose starting PC's at Seasoned rank. Tour of Darkness and Weird Wars II have provisions for it, but in both of those it's a 20 experience point debt that has to be payed back.

I think the answer to why some have PC's starting out at seasoned rank, might be addressed in the types of settings given above. Both Beasts and Barbarians and Legends of Steel are Sword & Sorcery settings - a Fantasy genre without any player races and their unique racial abilites to differentiate PC's. That means that the differentiation has to be achieved through character quirks (hindrances) and truly exceptional abilities (skills and edges), which is easier to do if PC's have an additional 4 advances worth of points to spend from the start. That said I ran campaigns for both of those settings with PC's starting at Novice rank, which was very challenging, but also very satisfying for the players.

Thrilling Tales is quite true to 30's pulp without any arcane backgrounds, relatively low-tech and an environment in which extra foes (mooks) are really supposed to fall like flies when confronted by the stellar abilities of PC's. Its much easier to achieve that when you start your PC's as Seasoned. In fact that setting has a team-play option in which 1 PC starts at Heroic or even Legendary rank. Surprised The more capable PC's work because traditional pulp is an action-heavy genre where your PC's are always going to have waves of mooks coming at them as well as some truly formidable masterminds and king pins. Wink
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Wiggy
Legendary


Joined: 03 Sep 2003
Posts: 5767
Location: TAG me. I dare you!

PostPosted: Fri Sep 07, 2012 4:41 am    Post subject: Reply with quote

In terms of adventures-only settings (i.e. no setting book), DTA, DTSL, and I think DTSP start at Seasoned. All for the reasons Kronovan gives for Thrilling Tales -- we wanted to throw mooks around from the start.
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Wiggy
Creative Director Triple Ace Games
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sablemage
Seasoned


Joined: 26 Feb 2008
Posts: 386
Location: Directly above the centre of the Earth

PostPosted: Sun Sep 09, 2012 8:17 am    Post subject: Reply with quote

Thanks for the insights, guys - perhaps my sample is biased, 3 of the 8 settings I have start PCs off above Novice. Smile
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Andy
Halfway Station
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NOESKANE
Seasoned


Joined: 22 Mar 2008
Posts: 365

PostPosted: Wed Sep 26, 2012 3:20 am    Post subject: Reply with quote

Hiyas!

I'm almost 100% certain that Totems of the Dead by Gun Metal Games makes sure all PCs start at Seasoned Rank.



HtH
NEK
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