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War Of The Dead: Resident Evil

 
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robdavisrgg
Novice


Joined: 15 Aug 2012
Posts: 34

PostPosted: Thu Sep 06, 2012 8:12 am    Post subject: War Of The Dead: Resident Evil Reply with quote

I love WOTD but I'm not sure I want to run it for 52 weeks. So I'm thinking of running a Resident Evil game set during the events of RE2 in Racoon City. I plan to use the WOTD setting rules and zombies and use the SWD/Horror Companion to create the big nasty monsters. Should I have them start as regular people or stay closer to the game with characters that are police, special ops and so forth?
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GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 147

PostPosted: Thu Sep 06, 2012 6:58 pm    Post subject: Reply with quote

STARS team, that gives you ample cause to set the Nemesis on them. Very Happy
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chillburn
Seasoned


Joined: 15 Sep 2010
Posts: 151

PostPosted: Tue Sep 18, 2012 2:57 pm    Post subject: Reply with quote

A common theme in the RE games is ammo/weapon shortage. So you could:
- start the characters with some experience/advances
- add a rule that they cannot buy any firearms with their starting money (many cities have firearm ownership restrictions), or they can only buy certain types of firearms (only shotguns or hunting rifles, for example)
- put together some profession edges that give a few skill/ability perks and also allow them to buy a sidearm (for cops), assault rifle (for operatives/STARS), etc.

- You could even have some professions (Umbrella Operatives) to start with a dose G-virus antidote that negates infection from one bite.
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