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[Soliciting Advice] dealing with Push reliant characters
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Zadmar
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Joined: 10 Nov 2010
Posts: 1381
Location: Munich

PostPosted: Wed Sep 05, 2012 3:21 am    Post subject: Reply with quote

canology wrote:
Hey, since we're talking about getting knocked into stuff, does the STR damage (plus shield damage) get added to the extra d6 from the target getting knocked into something solid, or are they separate rolls.

My inclination would be separate rolls, but I'm curious what the official stance is.

I'd previously assumed it was added on, because that's how Knockback works in NE. However it appears you're correct, the Str+X is applied first, then the d6/2d6 is applied separately.
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Sean-Khan
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Joined: 19 May 2010
Posts: 490
Location: Finland, Tampere

PostPosted: Wed Sep 05, 2012 4:27 am    Post subject: Reply with quote

Very good points; I'd still like to add that while shield bash is very good, it's damage is on the average pretty much same than dagger's (ignoring any knockback damage, which rarely gets through to tougher opponents). It doesn't do extra damage on raises either. And while it gets bonus for moving, it can't benefit from Wild attack, can't target hit locations or benefit from gang-up. And if he pushes the target away, he doesn't provide gang-up either.

So opponents with First strike, high strength, high agility (if interrupting) and high toughness can all foil this technique. Of course it would be boring to foil it too much forcing the player to think once in a while makes the game more interesting for everyone.
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vitamin_dei
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Joined: 31 Jul 2012
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PostPosted: Wed Sep 05, 2012 9:31 am    Post subject: Reply with quote

Hellfire6A wrote:
You are getting some great advice here.


I know. I appreciate you all bunches. #11luvu

First Strike is a great idea, and something I'd planned on. We're still vaguely in the mooks and extras launch-ff period of the game before things get especially threatening. I intend to make use of tricks, taunts and intimidates as well, to hopefully teach the players some combat variety through example.

I do have a question re: Holding:

The only way I've ever used it is to completely preempt a turn. People seem to be suggesting that jumping in before the resolution of an action in progress is valid. So the way I've typically run things, if the enemy was on hold before our Saurian Pusher it'd have used that held action (provided the baddie won the roll-off, of course) in order to completely preempt his actions, which would leave him pretty much free to decide on another course of action after the baddie finishes resolving.

Is there a proper order of operations for this sort of thing that causes our Pusher to be committed to his push once he declares it (resolution of fast effects in MtG comes to mind here), or will he declare, make his move and opposed strength check, then our baddie rolls to interrupt and wins so he'll sets his spear against the coming charge, then we resolve the damage to each character from their respective sources?

tldr; Can an interrupted action take place within the span of an action in progress rather than taking place entirely before it?
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R˙che
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Joined: 10 Apr 2010
Posts: 195

PostPosted: Wed Sep 05, 2012 10:17 am    Post subject: Reply with quote

vitamin_dei wrote:
I do have a question re: Holding:

The only way I've ever used it is to completely preempt a turn. People seem to be suggesting that jumping in before the resolution of an action in progress is valid. So the way I've typically run things, if the enemy was on hold before our Saurian Pusher it'd have used that held action (provided the baddie won the roll-off, of course) in order to completely preempt his actions, which would leave him pretty much free to decide on another course of action after the baddie finishes resolving.

Is there a proper order of operations for this sort of thing that causes our Pusher to be committed to his push once he declares it (resolution of fast effects in MtG comes to mind here), or will he declare, make his move and opposed strength check, then our baddie rolls to interrupt and wins so he'll sets his spear against the coming charge, then we resolve the damage to each character from their respective sources?

tldr; Can an interrupted action take place within the span of an action in progress rather than taking place entirely before it?

I believe the rule is (or at least the way my group does it, you can interrupt a person at any point during their action. So in this case the pusher would start the run to hit his opponent who is on hold. The opponent can try to interrupt him prior to the push roll being made, and if shakes the attacker he ends the attacker' turn (unless the attacker immediately spends a benny to become unshaken).

It still requires the opponent to be on hold and then win an opposed agility test to interrupt.

Unless you can interrupt someone in the middle of their turn it makes in nearly impossible to attack a person who is using cover, popping up, shooting, and then returning to cover.
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ValhallaGH
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Joined: 25 Apr 2010
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PostPosted: Wed Sep 05, 2012 1:44 pm    Post subject: Reply with quote

R˙che wrote:
vitamin_dei wrote:
I do have a question re: Holding:

tldr; Can an interrupted action take place within the span of an action in progress rather than taking place entirely before it?

I believe the rule is (or at least the way my group does it, you can interrupt a person at any point during their action. So in this case the pusher would start the run to hit his opponent who is on hold. The opponent can try to interrupt him prior to the push roll being made, and if shakes the attacker he ends the attacker' turn (unless the attacker immediately spends a benny to become unshaken).

It still requires the opponent to be on hold and then win an opposed agility test to interrupt.

Unless you can interrupt someone in the middle of their turn it makes in nearly impossible to attack a person who is using cover, popping up, shooting, and then returning to cover.

Pretty much perfect, except for the unshaking comment.

You get one roll to Unshake during your turn. You can use it to overcome a shaken when you're interrupted, if you haven't already used it. Though spending a benny is always an option.
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