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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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K.G. Carlson Novice
Joined: 01 Dec 2011 Posts: 79
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Posted: Sat Sep 01, 2012 3:00 pm Post subject: Fire damage - am I doing this right? |
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Last game session I put the players in my Savage Fantasy game up against a troll, and I don't know if I handled the encounter correctly. I've only been running Savage Worlds for about 8 months, and my decades of experience in another fantasy rpg may be coloring my perceptions.
The troll was really tough for the player characters to put down because of its fast regeneration. When they finally tried using fire, the damage rolls were not so hot. Even being vulnerable to fire, the damage still has to overcome the troll's toughness, right?
In my previous experience, once the fire was brought into play, a single troll was much less of a threat. But this is the first troll fighting I've encountered outside a hit-point system.
And thats not a knock on wound systems. ALL my favorite rpgs are all hit-pointless: Star Wars d6, Mutants & Masterminds, Hollow Earth Expedition and Savage Worlds.
The troll fight just felt wrong to me, but I don't know if its because it is a different game mechanic than I'm used to or I was not doing something correctly.
Thanks in advance for your input. |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1380 Location: Munich
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Posted: Sat Sep 01, 2012 3:18 pm Post subject: |
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Fire/flame damage is calculated the same as any other type of damage, but if it causes a wound then the troll can't regenerate it.
If you don't have flaming weapons, you could also incapacitate the troll with a regular weapon and then kill it with a Finishing Move (using a lit torch or whatever). |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4467
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Posted: Sat Sep 01, 2012 3:44 pm Post subject: |
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It sounds like the party was simply unlucky - based upon the few details you've provided.
Zadmar is correct - once the troll is helpless, a Finishing Move can be used to kill it (skip Incapacitation, go straight to Death). Using normal attacks to Incapacitate it, and then finishing it with fire, is a time-honored tradition of the RPG. Every game from Basic D&D to HERO System has let you do it, and Savage Worlds doesn't alter that trend. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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K.G. Carlson Novice
Joined: 01 Dec 2011 Posts: 79
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Posted: Sun Sep 02, 2012 9:45 am Post subject: |
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I think it was a bad call on my part, or maybe I just didn't lean the right way.
The players had thrown some lantern oil on the troll, and I didn't treat it as if the troll were soaked in gasoline as per the rolls for catching on fire (anything but a 1) and so when they were rolling the d6 to see if the fire increased they kept rolling too low for the fire to increase. Because of that, they were stuck in the spot fire damage level, and needed to ace the d10 to meet the troll's Toughness of 10.
Had they gained the cumulative +2 up to +6 that would have increased the likelihood of greater damage to the troll.
Would you rule that oil splashed on in combat count as soaked, or merely very flammable (catch fire on 4-6)?
****
In an unrelated note, we wrapped up our Savage Fantasy last night with an epic series of fights. The local tax collecter had been stealing the locals blind with his "personal defense" tax and the players decided to intercede. But rather than kick in the door at his manor house, they waited in the village till he came around for his monthly collection and managed to kill half of his guard force. Then they went to his manor house and found their way into the escape entrance and nailed the coffin shut.
With four mercenary captains, two veteran mercenaries and two "ordinary" mercs, it was a two part slaughter-fest. The players said they had a great time playing, I had a blast running, and next week we are off to Deadlands.
I may be stumbling a bit here and there, but I sure am glad I discovered Savage Worlds, even if I am late to arrive at the party  |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4467
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Posted: Mon Sep 03, 2012 1:00 pm Post subject: |
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| K.G. Carlson wrote: | | Would you rule that oil splashed on in combat count as soaked, or merely very flammable (catch fire on 4-6)? |
Oil splashed on a troll? Very flammable (4-6). Oil splashed on a troll repeatedly? Volatile (all but 1). This rewards repeated efforts - though multiple raises on the check to soak him the first time could simply take the troll straight to Volatile.
| K.G. Carlson wrote: | | Had they gained the cumulative +2 up to +6 that would have increased the likelihood of greater damage to the troll. |
Are you using the Explorer's Edition or the Deluxe rules? Fire was one of the things that changed between the updates. Now, increased effect takes the damage from 1d10 to 2d10 to 3d10 (maximum), unlike the old Explorer's Edition rules.
Oh, and fire should bypass the troll's natural armor (rubbery hide is not fireproof). One of those times that trappings of monster special abilities is important.
Glad you're enjoying the party, and even happier that you're inviting your friends.  _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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K.G. Carlson Novice
Joined: 01 Dec 2011 Posts: 79
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Posted: Mon Sep 03, 2012 4:22 pm Post subject: |
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| ValhallaGH wrote: | | K.G. Carlson wrote: | | Would you rule that oil splashed on in combat count as soaked, or merely very flammable (catch fire on 4-6)? |
Oil splashed on a troll? Very flammable (4-6). Oil splashed on a troll repeatedly? Volatile (all but 1). This rewards repeated efforts - though multiple raises on the check to soak him the first time could simply take the troll straight to Volatile. |
That was my thinking also, but the round before they threw a second dose of oil they finally aced on the fire damage to put the troll down and beheaded it with a finishing move.
| ValhallaGH wrote: | | K.G. Carlson wrote: | | Had they gained the cumulative +2 up to +6 that would have increased the likelihood of greater damage to the troll. |
Are you using the Explorer's Edition or the Deluxe rules? Fire was one of the things that changed between the updates. Now, increased effect takes the damage from 1d10 to 2d10 to 3d10 (maximum), unlike the old Explorer's Edition rules. |
Explorer's Edition. I just finished reading the Deluxe book this morning, so I haven't implemented anything but the replacement of Guts with Spirit yet. I didn't catch that change (fire), but I really like the changes to the chase rules and the expansion of the damage rules (bleeding out).
| ValhallaGH wrote: | Oh, and fire should bypass the troll's natural armor (rubbery hide is not fireproof). One of those times that trappings of monster special abilities is important.  |
Is that something else I missed in the Explorer Edition of the rules? I had the fire rolling against the troll's full Toughness
| ValhallaGH wrote: | Glad you're enjoying the party, and even happier that you're inviting your friends.  |
Thanks. Not only is the game great, this is one of the friendliest gaming communities on the internet as well. I have basically become a ghost on forums that I previously enjoyed being a part of. Folks 'round here are friendly and helpful. |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4467
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Posted: Tue Sep 04, 2012 7:22 am Post subject: |
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| K.G. Carlson wrote: | | ValhallaGH wrote: | Oh, and fire should bypass the troll's natural armor (rubbery hide is not fireproof). One of those times that trappings of monster special abilities is important.  |
Is that something else I missed in the Explorer Edition of the rules? I had the fire rolling against the troll's full Toughness |
Well, fire damage completely bypasses armor that is not "sealed, fireproof armor". Rubbery Hide is close enough to "sealed" for me to grant that, but flesh is not fireproof.
Burn, trolly, burn.  _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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