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Two weapons vs one weapon
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ogbendog
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Joined: 29 Jul 2004
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PostPosted: Mon Aug 27, 2012 10:59 am    Post subject: Reply with quote

For what it's worth, I LARPed, a grand total of one time. The night before I sparred a bit with my buddy, I had a two-handed sword, he had large shield and mace, or sword, can't recall which,

I had no problem parrying. with both hands on the handle, about a foot apart, I had more than enough leverage to whip it around, way more than I would with just one hand on a smaller weapon. And with both hands, it was easier to brace against a big hit.

Of course, this was PVC padded PVC pipe, not metal, but I think the -1 might fail a reality check
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Sushi
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PostPosted: Mon Aug 27, 2012 11:59 am    Post subject: Reply with quote

ogbendog wrote:
For what it's worth, I LARPed, a grand total of one time. The night before I sparred a bit with my buddy, I had a two-handed sword, he had large shield and mace, or sword, can't recall which,

I had no problem parrying. with both hands on the handle, about a foot apart, I had more than enough leverage to whip it around, way more than I would with just one hand on a smaller weapon. And with both hands, it was easier to brace against a big hit.

Of course, this was PVC padded PVC pipe, not metal, but I think the -1 might fail a reality check


I'm curious what happens to the combat simulations if you simply drop the -1 parry penalty for 2-handers.

EDIT: Although I guess that's functionally equivalent to just investing in Block.
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ogbendog
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PostPosted: Mon Aug 27, 2012 12:20 pm    Post subject: Reply with quote

that -1 to parry is almost a -2. anyone else can use a shield or a spear for +1 parry

simply being a 2 handed weapon without a +1 is penalty
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Zadmar
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Joined: 10 Nov 2010
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PostPosted: Mon Aug 27, 2012 1:41 pm    Post subject: Reply with quote

Sushi wrote:
I'm curious what happens to the combat simulations if you simply drop the -1 parry penalty for 2-handers.

Then the greatsword becomes better than the longsword:

There were 100000 fights. Longsword won 46374 of them, while Greatsword won 53626.

But still not as good as the longsword with a rapier or small/medium shield:

There were 100000 fights. Longsword+Rapier won 57273 of them, while Greatsword won 42727.

However based on Savage Armoury, the Longsword has High Damage (+2) while the Greatsword has Two-Handed Damage (+1) - it still has 1 point to spend. I chose to give it AP 1 (+1).

If you then give both warriors breastplates (armour 3):

There were 100000 fights. Longsword+Rapier won 50620 of them, while Greatsword won 49380.

For a one-on-one fight they'd also both be using Wild Attack:

There were 100000 fights. Longsword+Rapier won 50267 of them, while Greatsword won 49733.

Note that the rapier is only being used for its +1 Parry, it's not being used to attack. When you start factoring in multiple attacks it gets increasingly difficult to balance, which is what eventually lead me to the proposal I laid out in the original post.
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wizuriel
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PostPosted: Tue Aug 28, 2012 11:10 am    Post subject: Reply with quote

Why not try adding edges to give 2 handed weapons more utility?

If you have higher strength than your opponent and you miss your attack by 1 you get a free disarm attempt to disarm a single 1 handed weapon. Higher version can let you just attempt to sunder/break weapons that people try to block with.

If you hit successfully wound/shaken an opponent you get a push attempt.

Maybe some more edges that give 2h weapons AP or bonus to breaking stuff, and if your opponent isn't wearing any armour (or armour is reduced to 0) you get bonus damage?
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ogbendog
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PostPosted: Tue Aug 28, 2012 12:45 pm    Post subject: Reply with quote

guys with 2 weapons buy ambi, 2-wpn fighting, and Florentine.

sword and board, or 2-handed wielders buy counter attack, first strike, sweep, or frenzy; which take the slot of ambi and 2-wpn.

It would be nice to have a "Two handed wpn" style edge, a "Single won" edge, and a "Wpn and shield" edge, to correspond with Florentine.
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Zadmar
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PostPosted: Tue Aug 28, 2012 4:24 pm    Post subject: Reply with quote

wizuriel wrote:
Why not try adding edges to give 2 handed weapons more utility?

My original two-handed edge proposal gave +1 to Fighting rolls, and +1 damage if you hit with a raise.

Given the same two characters I've been using for my earlier tests (Strength d10, Vigor d8, Fighting d8, rest d6), we'll give one Two-Fisted and a pair of longswords, the other my two-handed edge and a single longsword (so that we know their weapons are equal).

There were 100000 fights. Two-Fisted won 49968 of them, while Two-Handed won 50032.

Pretty close. The trouble is it doesn't scale well - when you factor in differing attributes and skills, and particularly things like wild attack and frenzy, it goes all over the place.

I tried experimenting with a lot of things, but in the end decided it was better to tie the edges in with Frenzy and Rapid Attack - thus this thread. It's still not perfect, but it's the best solution I've found for balancing two-handed weapons against paired weapons.
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Lord Lance
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PostPosted: Wed Aug 29, 2012 1:25 am    Post subject: Reply with quote

Quite off-topic: Zadmar, I was working on your Savage Armoury file. I decomposed the "Cover" ability for shields, to help my math hile building variuous equip.
Then just for fun I started to think about the cool Dragonslayer sword (Gatsu Style), and I came out with this one:
Dragonslayer
Damage d12, Weight 2 (maybe 30 with the standard S.W. system), Toughness 15, Light/Medium Cover, AP 2, 2handed, Exotic (-1 to attack&parry if you don't have the edge), Unsheathable, Cost 1000 $

Math: Medium Cover +3, Two-Handed (Damage) +1, High Damage +2, High Penetration +2, Very Tough +2, Heavy -1, Masterwork -2, Carried -2, Exotic -3

So we have a cool huge 2handed sword, still balanced with other Armoury equip, that need an Edge to be used in the right way. That sword is so large that you can use it as a shield, useful even while fighting versus fire-spitting dragons ^____^
Of course, you could exchange "Exotic" for "Weak Defence", giving a simple -1 parry while not needing an edge, but I think it's nice you need time and practice (then, buying the edge) to use that kind of sword at best.
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Clint
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PostPosted: Wed Aug 29, 2012 9:33 am    Post subject: Reply with quote

You know if the intent is to effectively make them the same, then why not an Edge that does just that?

Two-Handed Expertise
Requirements: Novice, Str d10+, Fighting d8+

Your character is an expert as using a two-handed weapon and is able to make a second attack with the pommel, butt, shaft, etc. of the weapon. This works exactly as if attacking with a second weapon except the character does not suffer an off-hand penalty since he is using both hands already. The damage for the second attack is two die types less than the weapon normally does to a minimum of Str+d4.

So if you want to fight with two weapons, you can take Ambidextrous and Two-Fisted or if you want to fight two-handed, you can take 2-H Expertise and Two-Fisted.

Personally, I would also add an Edge to play off the 2-H weapon's Strength as well like...

Massive Strike
Requirements: Novice, Str d10+, Vigor d8+, Fighting d8+

Your character really knows how to put his weight behind his attacks with two-handed weapons. When using such a weapon, he increases his weapon's damage die by one die type. This does not affect minimum Strength to use the weapon but does affect the second attack for Two-Handed Expertise if the character has that Edge as well.
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shinryu
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Joined: 18 Jul 2011
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PostPosted: Wed Aug 29, 2012 12:34 pm    Post subject: Reply with quote

Clint wrote:
You know if the intent is to effectively make them the same, then why not an Edge that does just that?

Two-Handed Expertise
Requirements: Novice, Str d10+, Fighting d8+

Your character is an expert as using a two-handed weapon and is able to make a second attack with the pommel, butt, shaft, etc. of the weapon. This works exactly as if attacking with a second weapon except the character does not suffer an off-hand penalty since he is using both hands already. The damage for the second attack is two die types less than the weapon normally does to a minimum of Str+d4.

So if you want to fight with two weapons, you can take Ambidextrous and Two-Fisted or if you want to fight two-handed, you can take 2-H Expertise and Two-Fisted.

Personally, I would also add an Edge to play off the 2-H weapon's Strength as well like...

Massive Strike
Requirements: Novice, Str d10+, Vigor d8+, Fighting d8+

Your character really knows how to put his weight behind his attacks with two-handed weapons. When using such a weapon, he increases his weapon's damage die by one die type. This does not affect minimum Strength to use the weapon but does affect the second attack for Two-Handed Expertise if the character has that Edge as well.


You'd almost certainly need the second Edge as well to balance the dual-longsword vs. single large weapon case, I think, but ignoring the off-hand penalty is neat. More generally, I like the second Edge a lot, but the requirements seem a tad steep? I could see this being very nice for people using smaller two-handed weapons (differentiating your daisho stylist from your more traditional kenjutsu fighter, say) but that's a steep cost of entry for that sort of thing.

What about an Edge giving +1 Parry and +1 to damage with two-handed weapons? The worry there would be spears, of course, but it would certainly make the big two-handers more practical.
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Clint
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PostPosted: Wed Aug 29, 2012 1:08 pm    Post subject: Reply with quote

shinryu wrote:
What about an Edge giving +1 Parry and +1 to damage with two-handed weapons? The worry there would be spears, of course, but it would certainly make the big two-handers more practical.


Again, I'd say look at the specific goal, rather than an overarching change that then impacts other weapons.

If the big two-handers are an issue to a group, then just drop their Parry penalty and make their damage Str+d10+1. Perhaps with the caveat that they only get the +1 when used with two hands (since a character can use a two-handed weapon in one hand at -4).
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Nimblegrund
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PostPosted: Thu Aug 30, 2012 2:24 am    Post subject: Reply with quote

One of the game designers for D&D next, I believe it was Jeremy Crawford, said in one of his panels at Gen Con (and I am paraphrasing) that one of the dangers of seeking the holy grail of "balance" is that balance very often morphs into symmetry... and symmetry essentially negates player choice.

So at some point, I think, you have to let the white box statistics go. They can be a useful tool, sure, but that's not really what I'm here for, anyway. There are games out there where your only concern is finding the most strategically viable build. I don't really see table-top RPG's as being that place.
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Zadmar
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PostPosted: Thu Aug 30, 2012 4:45 am    Post subject: Reply with quote

Clint wrote:
You know if the intent is to effectively make them the same, then why not an Edge that does just that?

I don't want to literally make them the same, just give them the same potential number of attacks for the same amount of investment. Rapid Attack already gives 3 melee attacks for a -4 penalty, just as Frenzy gives 2 attacks for a -2 penalty, so I'm not really adding any new mechanics. I'm just defining the -2 Parry as an "untrained" penalty that applies to both Frenzy and Rapid Attack, and adding a couple of new edges that remove penalties from existing SW abilities.

Nimblegrund wrote:
One of the game designers for D&D next, I believe it was Jeremy Crawford, said in one of his panels at Gen Con (and I am paraphrasing) that one of the dangers of seeking the holy grail of "balance" is that balance very often morphs into symmetry... and symmetry essentially negates player choice.

I don't think anyone here has proposed taking it that far; I've gone into some detail about the pros and cons of different builds, and I certainly don't have a problem with different weapons and edges being stronger than others in some situations.

This thread isn't intended to come across as criticism of SW - the mechanics are far better balanced than most RPGs I've played, and even my proposal here doesn't add new mechanics, it just fills a perceived gap between a couple of edges (Frenzy and Improved Frenzy) and an existing combat rule (Rapid Attack) so as to make an underused build (in my own games) more attractive, much as I use Savage Armoury to encourage my players to try out a wider range of weapons.

As I pointed out in the Savage Armoury introduction, "for many gaming groups this doesn't matter". Not everyone cares if one weapon is better than another, or if two weapons are better than one. But it's a subject I personally find interesting, and these comparisons can give some good insight into the general effectiveness of certain options. Such insight is particularly valuable if you're planning to create new edges of your own.
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wheatiess
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PostPosted: Wed Sep 12, 2012 10:54 pm    Post subject: Reply with quote

the increase in effective str when held two handed has always interested me

Zadmar if possible could you run a trial of great weapon verse longsword and shield but with D8 stats across the board including the effective strength rule.
so great sword would be 2D10 -1 parry and long sword would be 2D8 +1 parry.


any actual game reports on using this effective strength rule
i think it makes great sense(realism wise) and should help to encourge barstard swords or jedi with one single saber

double ended glaive would be leathal does it get the str bonus or only if held at one end for a single attack?
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Zadmar
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PostPosted: Thu Sep 13, 2012 3:07 am    Post subject: Reply with quote

wheatiess wrote:
the increase in effective str when held two handed has always interested me

Zadmar if possible could you run a trial of great weapon verse longsword and shield but with D8 stats across the board including the effective strength rule.
so great sword would be 2D10 -1 parry and long sword would be 2D8 +1 parry.

Greatsword d10 with -1 Parry has a Savage Armoury weapon ability value of -2. By increasing the Strength one die step, its value increases to 0. A normal weapon has a value of +2.

d8 across the board, except that Greatsword guy has Strength d10:

There were 100000 fights. Greatsword won 34673 of them, while Longsword+Shield won 65327.

Give both 3 armour:

There were 100000 fights. Greatsword won 37821 of them, while Longsword+Shield won 62179.

Both start wild attacking:

There were 100000 fights. Greatsword won 47046 of them, while Longsword+Shield won 52954.
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wheatiess
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PostPosted: Thu Sep 13, 2012 6:14 am    Post subject: Reply with quote

Cheers Z
Is the wild attack with armour

So the one hit wild attack is where it is at for the 2 hander but that is pretty standard.

I missed an entire page of this topic grr
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Zadmar
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PostPosted: Thu Sep 13, 2012 6:51 am    Post subject: Reply with quote

wheatiess wrote:
Is the wild attack with armour

Yes.

wheatiess wrote:
So the one hit wild attack is where it is at for the 2 hander but that is pretty standard.

Your "effective strength rule" makes the greatsword a bit better, but it still does worse than longsword+shield, even in optimal circumstances. It also makes the spear really good.

Compare it with my greatsword (Str+d10, +1 AP, no Parry penalty), both characters with Strength d10, other traits d8:

There were 100000 fights. Alpha won 43194 of them, while Beta won 56806.

Give both 3 armour:

There were 100000 fights. Greatsword won 49636 of them, while Longsword+Shield won 50364.

Both start wild attacking:

There were 100000 fights. Greatsword won 52924 of them, while Longsword+Shield won 47076.

My greatsword is worse in some situations, but better in others.
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