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BluSponge Heroic
Joined: 13 May 2003 Posts: 1854 Location: Lewisville, TX
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Posted: Fri Feb 24, 2012 8:59 am Post subject: |
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I have Perilous Places. It's a good supplement. However, most of the material on traps can already be found in a variety of SW books: the fantasy bestowed toolkit, pulp GM toolkit, and the SK book, perhaps even other sources. It's pretty much book standard at this point.
But don't let that sway you. The book is pretty fantastic. Waiting for volume 2.
Tom _________________ Lewisville Public Library Roleplaying
You control the character. You make the story. You are the legend.
The only limit is your imagination. |
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77IM Heroic

Joined: 23 Jun 2009 Posts: 1591 Location: Austin, TX
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Lord Karick Seasoned

Joined: 25 Mar 2011 Posts: 350 Location: Landsberg, Germany
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Posted: Sun Mar 04, 2012 2:14 am Post subject: |
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Reading this post suddenly put me in mind of the landmine. The PC puts his foot down and click. You're aware of a mechanism being armed. How to get away without setting the trap off? _________________ Visit Tales from Karickbridge on Obsidian Portal, oh and Savage Legend - The Blog |
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Pariah74 Veteran

Joined: 16 Jun 2009 Posts: 934
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Posted: Sun Mar 04, 2012 3:15 am Post subject: |
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| The Dread Polack wrote: | | I am not a big fan of traps, in general. Traps that actually make sense should really just kill someone instantly. Electrical jolts or painful poisons might serve as a non-lethal deterrent. |
You just don't get it, do you?
 _________________ "Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game. "
~Gygax |
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Lord Karick Seasoned

Joined: 25 Mar 2011 Posts: 350 Location: Landsberg, Germany
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Posted: Tue Aug 28, 2012 6:39 am Post subject: |
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Ok, come up with an idea for a room trap for my group based on the Japanese "Hashi" puzzle format.
As the party walks into the room there's a rusty screech as a rather solid portcullis drops down behind them, cutting off all retreat. A nasty GM might want the room to start filling with gas at this stage, or it's a steel door instead of a portcullis and water flows in, or a difficult-to-destroy stone statue, etc.
In the middle of the room is a pedestal with a grid in it complete with pairs of rivulets between a series of numbers in the grid and valves which can be twisted to flow across or down. There is a round hole in the side of the pedestal with a square indentation inside.
Also present somewhere in the room are a handle with a square peg end and a source of mercury (e.g. silvery layer at the bottom of a pool, though how are they going to get it out).
The portcullis can be lifted by filling mercury into the correct rivulets and charging up the device. _________________ Visit Tales from Karickbridge on Obsidian Portal, oh and Savage Legend - The Blog |
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samuraicrab Seasoned
Joined: 22 Jun 2012 Posts: 164 Location: Pawtucket,RI
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greyseerco Seasoned
Joined: 27 Jan 2009 Posts: 246
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Posted: Wed Aug 29, 2012 5:01 pm Post subject: |
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| jasales wrote: |
I have this and it is an excellent source of ideas both ready made and you can't help but start coming up with variations on the themes presented. The trap stuff is well done. I second the recommendation whole heartedly. |
I too have this fine PDF and I third this opinion, worth the price and you get so many great idea for making that combat all that more interesting. |
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Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3641 Location: Monroe, Washington
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Posted: Wed Aug 29, 2012 9:00 pm Post subject: |
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Or the portcullis comes down and the room starts to fill with water...
That's what you get when you go with the lowest bidder.
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
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Lord Karick Seasoned

Joined: 25 Mar 2011 Posts: 350 Location: Landsberg, Germany
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Posted: Wed Oct 10, 2012 8:27 am Post subject: |
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The players come up against a wall with a mural depicting the months (e.g. a tree at various time of the year). Each of the months has a little alcove that could hold a candle.
Separately they find a note:
"The following will illuminate your way:
April may be duly august, but June will march in."
Lighting a candle in each of the alcoves for March, April, May, June, July (duly!) and August will cause a secret door to open. _________________ Visit Tales from Karickbridge on Obsidian Portal, oh and Savage Legend - The Blog |
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Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3641 Location: Monroe, Washington
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Posted: Fri Oct 12, 2012 2:47 pm Post subject: |
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| Lord Karick wrote: | The players come up against a wall with a mural depicting the months (e.g. a tree at various time of the year). Each of the months has a little alcove that could hold a candle.
Separately they find a note:
"The following will illuminate your way:
April may be duly august, but June will march in."
Lighting a candle in each of the alcoves for March, April, May, June, July (duly!) and August will cause a secret door to open. |
Excelent use of some of the miscelanious crap carried in a backpack! Be sure to put a few wax drippings in some of the nooks as a clue. Unless of course any light source would work.
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
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