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Trigger Seasoned

Joined: 30 Nov 2007 Posts: 265 Location: Minnesota
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Posted: Wed Aug 01, 2012 7:47 am Post subject: Starship Troopers Miniatures |
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| Has anyone created templates for a SW Showdown version of this miniature game? |
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KhyberJoe Novice
Joined: 12 Aug 2011 Posts: 22
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Posted: Fri Aug 03, 2012 10:26 am Post subject: Re: Starship Troopers Miniatures |
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| Trigger wrote: | | Has anyone created templates for a SW Showdown version of this miniature game? |
Yes, and I am working on expanding it.
I took someone's Savage Worlds stats and transfered them to Showdown. That was only for LAMI (movie) troopers, so I am making up the PAMI (Roughnecks) troopers' stats. And more bugs - the SW stats only had three kinds of bugs, I added quite a few more.
Also working on the Marauder stats.
Last Gencon, I ran a couple of tables of Showdown at Savage Saturday Night, one was the battle above ground, the other below ground.
Joe |
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Trigger Seasoned

Joined: 30 Nov 2007 Posts: 265 Location: Minnesota
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Posted: Tue Aug 21, 2012 8:13 am Post subject: |
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| Are you making this available to the public? |
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KhyberJoe Novice
Joined: 12 Aug 2011 Posts: 22
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Posted: Tue Aug 21, 2012 9:30 am Post subject: |
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| Trigger wrote: | | Are you making this available to the public? |
That was the plan, when it is ready
Actually, I would like feedback from experienced players on the stats.
I will post some soon.
Joe |
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Trigger Seasoned

Joined: 30 Nov 2007 Posts: 265 Location: Minnesota
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Posted: Tue Aug 21, 2012 10:44 am Post subject: |
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| KhyberJoe wrote: | That was the plan, when it is ready
Actually, I would like feedback from experienced players on the stats.
I will post some soon.
Joe |
Sounds good. I have played for some time now and have created some downloads for SST on TheAgencyStar, all using the SST rules though.
I created a Starship Troopers Plateau Terrain Guide as well if you are interested.
Here's a couple pics of some of my SST events.
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KhyberJoe Novice
Joined: 12 Aug 2011 Posts: 22
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Posted: Wed Aug 22, 2012 9:51 am Post subject: |
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| Quote: |
Sounds good. I have played for some time now and have created some downloads for SST on TheAgencyStar, all using the SST rules though.
I created a Starship Troopers Plateau Terrain Guide as well if you are interested.
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Looks great! And thanks for the Plateau Terrain Guide. |
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Trigger Seasoned

Joined: 30 Nov 2007 Posts: 265 Location: Minnesota
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Posted: Wed Aug 22, 2012 10:32 am Post subject: |
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| If you need any help with this conversion or artwork/layout, let me know. Thanks. |
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KhyberJoe Novice
Joined: 12 Aug 2011 Posts: 22
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Posted: Wed Aug 22, 2012 10:32 am Post subject: LAMI Stats |
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Below are the Light Armor Mobile Infantry (movie trooper) stats. Feel free to make suggestions.
LAMI Troopers (Light Armor Mobile Infantry)
Lieutenant
Agility d8
Smarts d8
Spirit d8
Strength d8
Str Bonus 0
Vigor d8
Pace 6
Parry 6
Toughness 10
Shooting d10
Fighting d8
Throwing d6
Rocket Launcher 0
Morita 38 2d8 damage
Pump Shotgun 12 1-3d6 damage
Knife 3 Str+d4
Command 5
Inspire 10
Natural Leader 5
Rock and Roll 5
Special 25
Armor 4
Size 0
WC? 1
Raw Cost 302
Cost 60
Sergeant
Agility d8
Smarts d8
Spirit d10
Strength d6
Vigor d8
Pace 6
Parry 6
Toughness 10
Shooting d10
Fighting d8
Throwing d6
Rocket Launcher 0
Morita 38 2d8 damage
Pump Shotgun 12 1-3d6 damage
Knife 3 Str+d4
Command 5
Rock and Roll 5
Special 10
Armor 4
Size 0
WC? 1
Raw Cost 292
Cost 54
Sniper
Agility d6
Smarts d6
Spirit d6
Strength d6
Vigor d6
Pace 6
Parry 5
Toughness 9
Shooting d10
Fighting d6
Throwing d6
Morita 38 2d8 damage
Pump Shotgun 12 1-3d6 damage
Knife 3 Str+d4
Dead Shot 3
Marksman 5
No Mercy 5
Rock and Roll 5
Special 10
Armor 4
Size 0
WC? 1
Raw Cost 259
Cost 52
Corporal
Agility d6
Smarts d6
Spirit d8
Strength d6
Vigor d6
Pace 6
Parry 5
Toughness 9
Shooting d8
Fighting d6
Throwing d6
Morita 38 2d8 damage
Pump Shotgun 12 1-3d6 damage
Knife 3 Str+d4
Rock and Roll 5
Special 5
Armor 4
Size 0
WC? 0
Raw Cost 116
Cost 23
Private
Agility d6
Smarts d6
Spirit d6
Strength d6
Vigor d6
Pace 6
Parry 5
Toughness 9
Shooting d8
Fighting d6
Throwing d6
Morita 38 2d8 damage
Pump Shotgun 12 1-3d6 damage
Knife 3 Str+d4
Rock and Roll 5
Special 5
Armor 4
Size 0
WC? 0
Raw Cost 114
Cost 23
Last edited by KhyberJoe on Thu Aug 23, 2012 2:35 pm; edited 2 times in total |
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KhyberJoe Novice
Joined: 12 Aug 2011 Posts: 22
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Posted: Wed Aug 22, 2012 10:45 am Post subject: Bug Stats |
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Below are the Bugs. Feel free to make suggestions.
Bugs
Blaster
Agility d8
Smarts d4
Spirit d6
Strength d10
Str Bonus 0
Vigor d10
Pace 10
Parry 7
Toughness 9
Shooting (Flame) d8
Fighting (Claws) d8 d12 damage
Throwing 0
Bite d6 d6 damage
1st Wep 9
2nd Wep 22
3rd Wep 22
Imp. Dodge 10
Imp. Frenzy 5
Nerves of Steel 5
Reach 1 2
Special 22
Armor 2
Size 1
WC? 0
Raw Cost 129
Cost 26
Blister
Agility d8
Smarts d4
Spirit d6
Strength d10
Str Bonus 0
Vigor d10
Pace 10
Parry 7
Toughness 9
Shooting (Acid) d6
Fighting (Claws) d8 d12 damage
Throwing 0
Bite d4 d6 damage
1st Wep 5
2nd Wep 22
3rd Wep 22
Imp. Dodge 10
Imp. Frenzy 5
Nerves of Steel 5
Reach 1 2
Special 22
Armor 2
Size 1
WC? 0
Raw Cost 120
Cost 24
Brain
Agility d2
Smarts d12
Spirit d12
Strength d4
Str Bonus 0
Vigor d8
Pace 2
Parry 1
Toughness 6
Shooting 0
Fighting 0
Throwing 0
Bite 0
1st Wep 3
2nd Wep 0
3rd Wep 0
Command 5
Mentalist 5
Natural Leader 5
Psionic 10
Imp. Psionic Resistance 6
Psionic Bolt 2d6
Special 31
Armor 0
Size 3
WC? 1
Raw Cost 173
Cost 35
Firefry
Agility d8
Smarts d4
Spirit d6
Strength d8
Str Bonus 0
Vigor d10
Pace 12
Hop 16
Parry 6
Toughness 6
Shooting (Flame) d6
Fighting (Claws) 0
Tail 6 d10+4 damage
Bite d4 d6 damage
1st Wep 3
2nd Wep 15
Imp. Dodge 10
Nerves of Steel 5
Special 15
Armor 1
Size 1
WC? 0
Raw Cost 93
Cost 19
Hopper
Agility d8
Smarts d4
Spirit d6
Strength d12
Str Bonus 1
Vigor d10
Pace 8
Fly - 24
Parry 6
Toughness 10
Shooting 0
Fighting (Claws) d8 d12 damage
Throwing 0
Bite d6 d8 damage
1st Wep 22
2nd Wep 18
Imp. Dodge 10
Imp. Frenzy 5
Nerves of Steel 5
Reach 1 2
Special 22
Armor 3
Size 1
WC? 0
Raw Cost 127
Cost 25
Tanker
Agility d4
Smarts d4
Spirit d6
Strength d12
Str Bonus 7
Vigor d12
Pace 5
Parry 5
Toughness 20
Shooting (Flame) d8 Stream - 13"
Fighting (Claws) d6 2d12 damage
Throwing 0
Bite d8 2d10 damage
1st Wep 48
2nd Wep 22
3rd Wep 10
Burrowing 5
Fiery Breath *
Large -5
Nerves of Steel 5
Reach 3 6
Special 11
Armor 12
Size 7
WC? 1
Raw Cost 549
Cost 110
Tiger
Agility d8
Smarts d4
Spirit d6
Strength d12
Str Bonus 2
Vigor d10
Pace 10
Parry 8
Toughness 9
Shooting 0
Fighting (Claws) d12 d12+4 damage
Throwing 0
Bite d10 d10 damage
1st Wep 22
2nd Wep 15
Imp. Dodge 10
Imp. Frenzy 5
Nerves of Steel 5
Reach 1 2
Wall Crawler 3
Special 22
Armor 2
Size 1
WC? 0
Raw Cost 134
Cost 27
Warrior
Agility d8
Smarts d4
Spirit d6
Strength d12
Str Bonus 1
Vigor d10
Pace 10
Parry 7
Toughness 9
Shooting 0
Fighting (Claws) d10 d12+4 damage
Throwing 0
Bite d8 d10 damage
1st Wep 22
2nd Wep 15
Imp. Dodge 10
Imp. Frenzy 5
Nerves of Steel 5
Reach 1 2
Wall Crawler 3
Special 25
Armor 2
Size 1
WC? 0
Raw Cost 129
Cost 26
Note: Brain is a little iffy. Should have more Abilities?
Note: Fiery Breath not in Troop Builder? Used Flamethower. |
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Trigger Seasoned

Joined: 30 Nov 2007 Posts: 265 Location: Minnesota
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Posted: Thu Aug 23, 2012 10:03 am Post subject: |
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| Do you have stats for the regular Mobile Infantry or Mauraders? I also play with a bunch of Rippler bugs. Didn't know if you had stats for that as well. I quickly looked over and will snag a copy to look over more thoroughly. |
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KhyberJoe Novice
Joined: 12 Aug 2011 Posts: 22
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Posted: Thu Aug 23, 2012 10:33 am Post subject: |
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| Trigger wrote: | | Do you have stats for the regular Mobile Infantry or Mauraders? I also play with a bunch of Rippler bugs. Didn't know if you had stats for that as well. I quickly looked over and will snag a copy to look over more thoroughly. |
I am working on both the PAMI and the Marauders. May have something for you next week. |
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KhyberJoe Novice
Joined: 12 Aug 2011 Posts: 22
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Posted: Thu Aug 23, 2012 2:08 pm Post subject: |
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| KhyberJoe wrote: |
I am working on both the PAMI and the Marauders. May have something for you next week. |
Okay, maybe a little sooner than that
PAMI (Power Armor Mobile Infantry) Stats - updated 31Aug
Captain
Agility d8
Smarts d8
Spirit d10+1
Strength d8
Str Bonus 0
Vigor d8
Pace 8
Parry 6
Toughness 11
Shooting d10
Fighting d10
Throwing d8
Rocket Launcher 142 4d8+2 damage
Morita 38 2d8 damage
MK67 Grenade 23 3d6 damage
Knife 3 Str+d4
Command - 10" 8
Flight 20
Hold the Line! 10
Inspire 10
Natural Leader 5
Rock and Roll 5
Special 58
Armor 8
Size 0
WC? 1
Raw Cost 648
Cost 130
Lieutenant
Agility d8
Smarts d8
Spirit d10
Strength d8
Str Bonus 0
Vigor d8
Pace 8
Parry 6
Toughness 14
Shooting d10
Fighting d10-1
Throwing d8
Rocket Launcher 142 4d8+2 damage
Morita 38 2d8 damage
MK67 Grenade 23 3d6 damage
Knife 3 Str+d4
Command 5
Flight 20
Inspire 10
Natural Leader 5
Rock and Roll 5
Special 40
Armor 8
Size 0
WC? 1
Raw Cost 613
Cost 123
Sergeant
Agility d8
Smarts d8
Spirit d8
Strength d10
Str Bonus 0
Vigor d8
Pace 8
Parry 6
Toughness 14
Shooting d10
Fighting d10-1
Throwing d8
Rocket Launcher 142 4d8+2 damage
Morita 38 2d8 damage
MK67 Grenade 23 3d6 damage
Knife 3 Str+d4
Command 5
Flight 20
Rock and Roll 5
Special 30
Armor 8
Size 0
WC? 1
Raw Cost 593
Cost 119
Sniper
Agility d6
Smarts d6
Spirit d6
Strength d8
Str Bonus 0
Vigor d6
Pace 8
Parry 5
Toughness 13
Shooting d10
Fighting d8-1
Throwing d8
Morita 38 2d8 damage
MK67 Grenade 23 3d6 damage
Knife 3 Str+d4
Dead Shot 3
Flight 20
Marksman 5
No Mercy 5
Rock and Roll 5
Special 10
Armor 8
Size 0
WC? 1
Raw Cost 367
Cost 73
Corporal
Agility d6
Smarts d6
Spirit d8
Strength d8
Str Bonus 0
Vigor d6
Pace 8
Parry 5
Toughness 13
Shooting d8
Fighting d8-1
Throwing d8
Rocket Launcher 142 4d8+2 damage
Morita 38 2d8 damage
MK67 Grenade 23 3d6 damage
Knife 3 Str+d4
Flight 20
Rock and Roll 5
Special 25
Armor 8
Size 0
WC? 1
Raw Cost 276
Cost 55
Private
Agility d6
Smarts d6
Spirit d6
Strength d8
Str Bonus 0
Vigor d6
Pace 8
Parry 5
Toughness 13
Shooting d8
Fighting d8-1
Throwing d8
Rocket Launcher 142 4d8+2 damage
Morita 38 2d8 damage
MK67 Grenade 23 3d6 damage
Knife 3 Str+d4
Flight 20
Rock and Roll 5
Special 25
Armor 8
Size 0
WC? 1
Raw Cost 274
Cost 55
Note: Captain's Command radius is 10" - costs 8.
Note: Need to come up with something like a Shock Stick.
Last edited by KhyberJoe on Fri Aug 31, 2012 6:39 am; edited 4 times in total |
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KhyberJoe Novice
Joined: 12 Aug 2011 Posts: 22
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Posted: Fri Aug 24, 2012 10:22 am Post subject: Marauder Stats |
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| Trigger wrote: | | Do you have stats for the regular Mobile Infantry or Mauraders? I also play with a bunch of Rippler bugs. Didn't know if you had stats for that as well. I quickly looked over and will snag a copy to look over more thoroughly. |
Here you go. let me know what you think.
Marauder Stats (as vehicles)
Chickenhawk
Crew 1
Speed 12
Toughness 12
Front Armor 12
Side Armor 10
Rear Armor 10
Slow 20
IR Vision 3
Night Vision 5
Stabilizer 5
Special 32
MG42 39 2d8+1 damage
Flamethrower 48 2d10 damage
M72 142 4d8+2
Raw Cost 905
Cost 181
Ape
Crew 1
Speed 12
Toughness 14
Front Armor 14
Side Armor 12
Rear Armor 12
Slow 20
IR Vision 3
Night Vision 5
Stabilizer 5
Special 32
MG42 39 2d8+1 damage
MG42 39 2d8+1 damage
Flamethrower 48 2d10 damage
M203 50 4d8 damage
Raw Cost 1298
Cost 260
Note: Left out Fly.
Note: Toughness / Armor need to change.
Note: Both need Manipulator Arms, as they are, neither Marauder can attack in Melee.
Last edited by KhyberJoe on Tue Sep 04, 2012 11:35 am; edited 1 time in total |
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KhyberJoe Novice
Joined: 12 Aug 2011 Posts: 22
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Posted: Fri Aug 24, 2012 10:29 am Post subject: |
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| Trigger wrote: | | If you need any help with this conversion or artwork/layout, let me know. Thanks. |
After we get the stats worked out, you could put together a PDF with the stats and some photos of battles - like you did for the Plateau Terrain Guide. That would be nice. |
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Trigger Seasoned

Joined: 30 Nov 2007 Posts: 265 Location: Minnesota
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Posted: Fri Aug 24, 2012 11:08 am Post subject: |
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| KhyberJoe wrote: | | Trigger wrote: | | If you need any help with this conversion or artwork/layout, let me know. Thanks. |
After we get the stats worked out, you could put together a PDF with the stats and some photos of battles - like you did for the Plateau Terrain Guide. That would be nice. |
Okay. Will be a joint effort then.  |
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Trigger Seasoned

Joined: 30 Nov 2007 Posts: 265 Location: Minnesota
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Posted: Fri Aug 24, 2012 11:18 am Post subject: |
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| KhyberJoe wrote: |
Note: The PAMI could drop the Pump Shotgun, they really don't need it. | I would drop it. Rarely used. Frag Grenades should be an option and the underslung grenade launcher on the morita should be for the build as I have most players take them for anything big. Most Privates useally use the Morita Rifle, Grenade launcher, Grenades and possibly a Shock Stick. Or they swap out the Morita for the Rocket Launcher. Here is a Squad makeup of what I was talking about.
I am going to look this all over this weekend and make some notes and stuff. Awesome Start Joe!
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Trigger Seasoned

Joined: 30 Nov 2007 Posts: 265 Location: Minnesota
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Posted: Wed Aug 29, 2012 7:25 am Post subject: |
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| all looks pretty good. I would reduce the pace of MI and bugs a bit though to simulate more in the book. MI didn't move very far unless they jumped (Flight) which is 2/3 the move rate of a standard Warrior. Is the reason for MI STR d10 because of power armor? Might lover that too. Just first thoughts so far. |
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KhyberJoe Novice
Joined: 12 Aug 2011 Posts: 22
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Posted: Wed Aug 29, 2012 12:39 pm Post subject: |
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| Trigger wrote: | | all looks pretty good. I would reduce the pace of MI and bugs a bit though to simulate more in the book. MI didn't move very far unless they jumped (Flight) which is 2/3 the move rate of a standard Warrior. Is the reason for MI STR d10 because of power armor? Might lover that too. Just first thoughts so far. |
I don't want to lower the strength of troopers in powersuits for the simple reason that the Troop Builder has humans with d8 Strength - see World War II listings. In fact, the TB has vampires with d12 Strength, so powersuits should be at least d12 Strength.
Also, dropping Pace to 6 would be negating the powersuit benefit. By "book", do you mean the original novel? In the novel the troopers hopped along at 40 kph - that is without the jump jets, so they could actually move faster than the movie bugs or the ones in the Roughneck Chronicles. |
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Trigger Seasoned

Joined: 30 Nov 2007 Posts: 265 Location: Minnesota
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Posted: Wed Aug 29, 2012 9:18 pm Post subject: |
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| I meant the miniatures rule book. Sounds good. |
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KhyberJoe Novice
Joined: 12 Aug 2011 Posts: 22
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Posted: Fri Aug 31, 2012 6:43 am Post subject: |
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I just updated the Power Armor troopers stats above. I gave the captain Hold the Line! and increased his Command radius to 10", cost 8. The cost could be 10, I don't think it matters that much.
A few friends and I will be playing SST-SD with these stats on Labor Day, I'll let you know how it goes.
Joe |
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