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Called Shot House Rule

 
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Ornimancer
Novice


Joined: 16 Jun 2010
Posts: 28
Location: NW California

PostPosted: Tue Aug 14, 2012 1:35 am    Post subject: Called Shot House Rule Reply with quote

I have been toying with a house rule that would allow exchanging the extra d6 of damage when someone gets two or more raises on an attack roll
for the benefits of a Called Shot .

Any thoughts?
Has anyone tried anything like this?
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geijhan
Seasoned


Joined: 23 Dec 2009
Posts: 200

PostPosted: Tue Aug 14, 2012 2:20 am    Post subject: Reply with quote

Personally, I feel like players should take the risk if they want to reap the rewards.

But I don't think balance-wise it would be very disruptive, especially since you mention two raises or more. Would you differentiate between the different difficulties of called shots?

Something like:

Succes: normal damage
Raise: +1D6 damage
2 raises: +1D6 damage OR Called Shot at Arm/Leg (normally -2)
3 raises: +1D6 damage OR Called Shot at Head/Unmentionables (normally -4)
4 raises: +1D6 OR Called Shot at eyeslits or similar difficulty (normally -6)
5 raises: Look, you got lucky enough already, OK?

Does that look correct?
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Zadmar
Legendary


Joined: 10 Nov 2010
Posts: 2365
Location: Munich

PostPosted: Tue Aug 14, 2012 2:52 am    Post subject: Re: Called Shot House Rule Reply with quote

Ornimancer wrote:
I have been toying with a house rule that would allow exchanging the extra d6 of damage when someone gets two or more raises on an attack roll
for the benefits of a Called Shot .

Any thoughts?
Has anyone tried anything like this?

War of the Dead has a setting rule that if you get 2 raises, you score a headshot instead of an extra d6 damage.

I don't think it would be unbalanced to make it optional (i.e., let the player choose after they've rolled), and perhaps allow a single raise to replace the d6 damage with a limb-shot. In fact I've suggested something similar before.
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Lord Lance
Heroic


Joined: 23 Jul 2008
Posts: 1420
Location: Vicenza, Italy

PostPosted: Wed Aug 15, 2012 2:42 am    Post subject: Reply with quote

@Ornimancer: I think this unblances the system.
You have to risk (penalty to roll) to gain (called shot).
Also, you could get a big damage AND ignoring armor, "swifting" the hit on a uncovered location, and all these just to be lucky with dice.
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