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[TAG] All For One comes to Savage Worlds
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Wiggy
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PostPosted: Wed Aug 08, 2012 1:18 pm    Post subject: [TAG] All For One comes to Savage Worlds Reply with quote

Pre-orders of All For One Regime Diabolique are now open at the TAG webstore! We're offering our standard early bird offer of buy the book and get the download for free. Plus we are also offering the ebook for download as a seperate purchase. So strap on your sword, and prepare to defend the King!

All For One Regime Diabolique - Savage Worlds Edition
EN GARDE! FIGHT FOUL BEASTS OF THE NIGHT!

The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core and darkness stalks the land.

All that stands between chaos and order are the King’s Musketeers.

Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies. Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Régime Diabolique mixes the action of literary works such as The Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting.

Strap on your sword, salute the King, and prepare to cross swords with the creatures of darkness!

This version of All for One: Régime Diabolique is a musketeer roleplaying setting for Savage Worlds RPG.

Preorder the book and receive a FREE copy of the e-book

Purchase the e-book version here


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Thunderforge
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PostPosted: Wed Aug 08, 2012 2:11 pm    Post subject: Reply with quote

How is this version different from the Ubiquity version? Obviously it's a different system, but rules-wise or "feel", how is it different?
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Wiggy
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PostPosted: Wed Aug 08, 2012 2:38 pm    Post subject: Reply with quote

The feel is the same -- it's a conversion, not a relaunch. Magic is similar, in that you learn a particular art, but there's no build-a-spell system. Instead, you start with every spell in your Art. Fencing styles (separate from school signature moves & edges) are a specialized skill of Fighting.

The biggest change is that the SW version contains most of the Richelieu Guide text, making it a complete setting book.
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Wiggy
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Wiggy
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PostPosted: Thu Aug 09, 2012 4:14 am    Post subject: Reply with quote

Table of contents (wonkiness caused by cutting and pasting)

A Sick Land................................. 1
Character Generation........... 3
Edges and Hindrances....................7
New Hindrances.............................7
Altered Edges..................................7
New Edges.......................................7
Settings Rules................................12
Sample Characters................. 15
Aspiring Noble.......................... 15
Duelist....................................... 16
Hero-in-Training........................ 17
Impoverished Noble................. 18
Inspiring Commander.............. 19
Man-of-Faith.............................. 20
Messenger................................. 21
Polymath................................... 22
Scarred Veteran......................... 23
Spy............................................. 24
Fencing Schools.................... 25
Artes magicae.......................... 35
Alchemy—the Fourth Tradition....39
Gear............................................ 41
General Equipment................... 47
Taverns & Entertainment.......... 52
Transportation, Land................ 53
Transportation, Water............... 53
Animals...................................... 54
Living in the Era..................... 55
Brief Timeline of the Thirty Years War. 55
Alchemy..................................... 56
Crime & Punishment................ 59
Diplomacy................................. 64
Duels......................................... 66
Entertaiment............................. 66
Fashion...................................... 70
Finances.................................... 73
French Army.............................. 76
French Navy.............................. 80
Healthcare................................. 81
Hotels........................................ 83
The Nobility.............................. 83
Notable Persons........................ 86
Radicals..................................... 86
Science...................................... 87
An Age of Discovery.................. 87
Taverns & Inns.......................... 90
Adventures............................... 91
What is Swashbuckling?............ 91
Cliffhangers............................... 92
Style of Game............................ 93
Adventure Types........................ 95
Adventure Seeds....................... 95
Friends & Enemies................... 99
Secret Societies......................... 99
Supernatural Creatures........... 130
Mundane Threats.................... 150
Character Sheet................... 157
Map of Paris............................ 158
Index........................................ 160
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kaltorak
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PostPosted: Thu Aug 09, 2012 4:25 am    Post subject: Reply with quote

Lackeys are still present?
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Wiggy
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PostPosted: Thu Aug 09, 2012 4:44 am    Post subject: Reply with quote

Oh yes. Lackeys are an important part of the setting.
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burningcrow
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PostPosted: Thu Aug 09, 2012 5:19 am    Post subject: Reply with quote

I'll buy it as soon as it appears on DrivethruRPG!
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madhatter
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PostPosted: Thu Aug 09, 2012 10:02 am    Post subject: Reply with quote

this IS awesome. I was waiting for this conversion to happen. Thanx, Wiggy Smile

-Jefferson


Last edited by madhatter on Thu Aug 09, 2012 10:12 am; edited 1 time in total
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madhatter
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PostPosted: Thu Aug 09, 2012 10:11 am    Post subject: Reply with quote

I am a loyel customer of drive thru rpg but I dunno if i can wait. Any clues on when this may be popping up there?

-Jefferson
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BluSponge
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PostPosted: Thu Aug 09, 2012 10:58 am    Post subject: Reply with quote

ARGH!!!!! Where was this a year ago! Would have saved me a LOT of time.

Going to add this to my shopping list.

Tom
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SavageGamerGirl
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PostPosted: Thu Aug 09, 2012 12:52 pm    Post subject: Reply with quote

This is definitely up my alley.

Argh! Too many cool settings and not nearly enough time to run them all!
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Wiggy
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PostPosted: Thu Aug 09, 2012 1:39 pm    Post subject: Reply with quote

madhatter wrote:
I am a loyel customer of drive thru rpg but I dunno if i can wait. Any clues on when this may be popping up there?

-Jefferson


Not sure yet. We're still on the preorder drive. Won't be too long, though.
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vaganardi
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PostPosted: Thu Aug 09, 2012 3:04 pm    Post subject: Reply with quote

will all the suppliments be getting the savage treatment (adventures, region books, ect.,)? Also will there be a hardback color version at anytime?
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Wiggy
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PostPosted: Thu Aug 09, 2012 3:15 pm    Post subject: Reply with quote

vaganardi wrote:
will all the suppliments be getting the savage treatment (adventures, region books, ect.,)? Also will there be a hardback color version at anytime?


Most of the Richelieu Guides' historical text is already in the book (French Colonies, Barbary Coast, and Serious Situations aren't), so it's a one book line in that regard. No plans right now to convert the adventures, as they were written for a very specific rule system. There is a chance of new Savage specific adventures in the future, but that depends on how well sales of the core book go.

The Ubiquity version was black and white, and all the original art was ordered in black and white, so there's absolutely no chance of a color version coming out. Since the first printing is softcover, any future printings would be the same.
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Wiggy
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PostPosted: Thu Aug 09, 2012 3:44 pm    Post subject: Reply with quote

It's now up for sale at RPGnow.

http://www.rpgnow.com/product/104656
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madhatter
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PostPosted: Thu Aug 09, 2012 4:02 pm    Post subject: Reply with quote

and it is now on drive thru rpg Smile

http://rpg.drivethrustuff.com/product/104656/Savage-Worlds-All-for-One%3A-Regime-Diabolique
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madhatter
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PostPosted: Thu Aug 09, 2012 4:13 pm    Post subject: Reply with quote

And acquired. Wow, this is a killer setting. I was in between running games - i think I know what I'm going to run now. Thanx, folks at TAG!

-Jefferson
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Gundark
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PostPosted: Thu Aug 09, 2012 4:32 pm    Post subject: Reply with quote

Hi Wiggy,

Could you provide some more info on the fighting schools and how they transferred over please.
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Wiggy
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PostPosted: Fri Aug 10, 2012 3:18 am    Post subject: Reply with quote

They weren't so much transferred as written from scratch (in terms of rules). Fencing comes in two forms -- basic style, which anyone can learn as a specialized skill of Fighting, and membership of a school, which requires an Edge.

If you use a style your opponent does not know, you get +1 Fighting against him. If he knows the style (and there are 16 to pick from), whether or not he uses it, the bonus is negated. He knows all the basic moves.

Taking a specific school Edge gets you the school's signature move bonus, and opens up school specific Edges.

For example...
L’Académie du Tarrasque
Style: Tarrasque
Signature Move: The character treats his Strength as one die higher (max. d12+3) for the purposes of inflicting damage.

So anyone can learn Fighting: Tarrasque, but a school member gets a +1 Strength die bonus when inflicting damage.
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chitownroy
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PostPosted: Fri Aug 10, 2012 9:53 am    Post subject: Reply with quote

Great to see this Wiggy. I am assuming there will not be any hard copies for sale at Gencon correct? I of course bought AFO for Ubiquity last year but I think I would prefer to run it with Savage and was just wondering about a Gencon release.
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