Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

[DLR] Arcane backgrounds and skill requirements

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Official Settings & Companions
View previous topic :: View next topic  
Author Message
Elias4444
Novice


Joined: 23 Apr 2012
Posts: 42

PostPosted: Tue Aug 07, 2012 12:37 pm    Post subject: [DLR] Arcane backgrounds and skill requirements Reply with quote

For some of the spells, it doesn't mention if they're an automatic hit or not... For instance, Curse says range is touch, but doesn't mention having to roll a successful fighting attack before casting.

So... Do you roll fighting first, then if successful decide to cast the spell and roll the spell skill?

Or...do you decide to cast the spell, and on a successful spell skill roll automatically touch the person?
_________________
Raising the next generation of Savage Worlds players
Back to top
View user's profile Send private message
Baiyo
Seasoned


Joined: 09 Jun 2010
Posts: 149
Location: Los Angeles or there-abouts

PostPosted: Wed Aug 08, 2012 10:12 pm    Post subject: Reply with quote

This is a good question for the Core Rules forum, but here's what I see.

Page 108 of the hardbound SWD says (under Range) that an Arcane skill is used as the attack skill for ranged Powers. I've always interpreted that to mean that the Arcane skill is used in place of Fighting for making a touch attack. It still has to beat the target's Parry, but the attack gains +2 from being a Touch Attack. So it's just one roll.

In the case of Curse from DLR, the target still gets an opposed Spirit roll. So to take effect, the caster has to beat the both target's Parry and Spirit roll with their one roll.

At least, that's how I'd handle it.
_________________
My blog: http://ninjasridingdinosaurs.wordpress.com/ - Now with occassional updates!
Back to top
View user's profile Send private message
Clash957
Seasoned


Joined: 04 Jul 2010
Posts: 227
Location: Tacoma, WA

PostPosted: Thu Aug 09, 2012 12:57 am    Post subject: Reply with quote

You could go one of few ways:

Make a touch attack (+2 to hit, I believe) and if successful, then make a AB Power skill roll. Two rolls, but I think this method is the fairest.

Have the player roll the lower of the Fighting or AB Power skill and use that both for the to hit and successful casting. This could allow the character make another Power with a MAP though. I think this is the more likely answer. It is already like that for some Weird Science inventions (say like Shock Gloves using the Smite power).

Use the AB Power skill to both determine to hit and success like ranged spells as mentioned already. Personally, I don't like this one as much.
_________________
Playing: Deadlands Noir, Planescape via D&D 4th ed
Running: Nothing at the moment
Back to top
View user's profile Send private message
Clint
Site Admin


Joined: 13 May 2003
Posts: 16157

PostPosted: Thu Aug 09, 2012 9:28 am    Post subject: Reply with quote

If a power has a range of Touch and the target does not wish to be touched, then it takes a Touch Attack to use it as per the core rules...

"A character who simply wants to touch a foe (usually to deliver a magical effect of some kind) may add +2 to his Fighting roll."

So in a combat situation, the caster has to pull off two actions, activating the power with arcane skill and touching the target with a Fighting roll.
_________________
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com
Back to top
View user's profile Send private message Send e-mail
Elias4444
Novice


Joined: 23 Apr 2012
Posts: 42

PostPosted: Thu Aug 09, 2012 10:32 am    Post subject: Reply with quote

Thank you everyone! You've answered my question perfectly!
_________________
Raising the next generation of Savage Worlds players
Back to top
View user's profile Send private message
Snate56
Legendary


Joined: 11 Jun 2006
Posts: 3629
Location: Monroe, Washington

PostPosted: Thu Aug 09, 2012 1:19 pm    Post subject: Reply with quote

That gives me a thought... (what a concept! Surprised )
What if you activate the power, a curse in this instance, then miss the Fighting roll. Can the enemy sidestep and shove one of your allies against you to set off the power?



SteveN
_________________
"We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller>
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Official Settings & Companions All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum