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CitizenKeen Seasoned

Joined: 02 Jul 2012 Posts: 123
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Posted: Tue Aug 07, 2012 3:30 pm Post subject: Do ya'll use grids? |
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I see a lot of reference to grids in relation to SW, but the rules seem to imply rulers and gridless tabletop terrain.
What is the consensus of the hivemind? |
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SavageGamerGirl Heroic

Joined: 24 Oct 2010 Posts: 1255
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Posted: Tue Aug 07, 2012 3:45 pm Post subject: |
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I have an gridded vinyl battle map that I use, but only because it makes terrain and floor plans easier to draw out. Since it's more for my convenience than the players, I don't require that they 'count squares' to move. The map's just there for me to draw on. They can count squares if they want, or they can use a ruler. _________________ 'But I don't want to go among mad people,' Alice remarked.
'Oh, you can't help that,' said the Cat: 'we're all mad here.'
The Order of the Dice... OF DOOM! |
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CitizenKeen Seasoned

Joined: 02 Jul 2012 Posts: 123
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Posted: Tue Aug 07, 2012 4:06 pm Post subject: |
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| SavageGamerGirl wrote: | | I have an gridded vinyl battle map that I use, but only because it makes terrain and floor plans easier to draw out. Since it's more for my convenience than the players, I don't require that they 'count squares' to move. The map's just there for me to draw on. They can count squares if they want, or they can use a ruler. |
I've probably got the same Chessex mat. How do you handle the fact that 6 diagonal squares is more than 6 inches? |
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Vonether Veteran

Joined: 14 May 2003 Posts: 504 Location: Fort Lauderdale
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Posted: Tue Aug 07, 2012 4:15 pm Post subject: |
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My players have issues with the "imprecise" nature of measuring things so we do a grid. Oddly enough, we do everything else the same and just include partially covered squares when we use templates.
When we play 50 Fathoms, we switch to hexes for ship combat and allow one turn per move while using only a one-hex counter.
Last edited by Vonether on Wed Aug 08, 2012 1:06 am; edited 1 time in total |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16166
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Posted: Tue Aug 07, 2012 4:19 pm Post subject: |
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| CitizenKeen wrote: | I've probably got the same Chessex mat. How do you handle the fact that 6 diagonal squares is more than 6 inches? |
When I use gridded maps, I don't worry about it. Ultimately, it's a null issue. If the PCs are moving diagonally, so are the NPCs. It's a wash. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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Vonether Veteran

Joined: 14 May 2003 Posts: 504 Location: Fort Lauderdale
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Posted: Tue Aug 07, 2012 4:34 pm Post subject: |
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| Clint wrote: | | CitizenKeen wrote: | I've probably got the same Chessex mat. How do you handle the fact that 6 diagonal squares is more than 6 inches? |
When I use gridded maps, I don't worry about it. Ultimately, it's a null issue. If the PCs are moving diagonally, so are the NPCs. It's a wash. |
Exactly. My players also play "realistically" enough that straight diags don't happen too often. |
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fanchergw Heroic
Joined: 13 May 2003 Posts: 1473 Location: Seattle area
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Posted: Tue Aug 07, 2012 5:36 pm Post subject: |
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We normally use a hex-gridded battlemat. It's easy to quickly sketch out terrain and keep track of where everyone is.
Gordon |
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LegendaryBard Novice

Joined: 26 Jun 2012 Posts: 46
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Posted: Tue Aug 07, 2012 7:20 pm Post subject: |
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I don't use a grid for the game I'm running right now, but only because we're playing over Skype. When I go back to college and run Savage Worlds for my usual group, we'll most likely use a grid. It's just kind of a bother not to, I think. _________________ Not actually that savage. |
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SteelDraco Novice
Joined: 09 May 2011 Posts: 61
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Posted: Tue Aug 07, 2012 7:29 pm Post subject: |
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Yeah, I use a big Chessex mat as well or a set of tact-tiles (we alternate between two locations for game). We count every other diagonal square as two - we got used to doing that in Pathfinder, so we just kept it while playing Savage Worlds.
I have no interest in using a ruler or tape measure for RPGs - I'll always either do a battlemap or just not have a map at all. Tape measures are not for me. |
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samuraicrab Seasoned
Joined: 22 Jun 2012 Posts: 164 Location: Pawtucket,RI
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Posted: Wed Aug 08, 2012 9:37 am Post subject: |
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| I never use grids of anykind and play by post. |
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Rohan Veteran

Joined: 21 Aug 2008 Posts: 824 Location: Silver Gryphon Head Quarters
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Posted: Wed Aug 08, 2012 9:50 am Post subject: |
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We have this:
SGG's Combat Board
One of my friends bought it a long time ago and it's been passed down from GM to GM. We don't always use it, just when things get complicated or there's lasting spell effects or specific things that need to be mapped. But we do like our miniatures...even if they're just dice and coins to represent players/enemies. _________________ Kevin Rohan, Content Director
www.silvergryphongames.com
Become a fan on Facebook: www.facebook.com/Silvergryphongames
Current WIP: Wellstone City Chronicles, Puppets, and One-liners |
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Vonether Veteran

Joined: 14 May 2003 Posts: 504 Location: Fort Lauderdale
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Posted: Wed Aug 08, 2012 10:00 am Post subject: |
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I like to use the blank side of a Game Mastery Flip-Map. It folds up nicely into an 8.5 X 11 that can be slipped into a regular sized gaming book. It also works with either dry or wet erase markers.
http://paizo.com/products/btpy8oto?GameMastery-FlipMat-Basic
They are more expensive, but the Chessex Mats are good and you can call them to get cheaper Factory 2nds, but Buyer Beware. |
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Amaril Heroic
Joined: 17 Dec 2008 Posts: 1066 Location: Decatur, GA
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Posted: Wed Aug 08, 2012 10:11 am Post subject: |
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| SavageGamerGirl wrote: | | I have an gridded vinyl battle map that I use, but only because it makes terrain and floor plans easier to draw out. Since it's more for my convenience than the players, I don't require that they 'count squares' to move. The map's just there for me to draw on. They can count squares if they want, or they can use a ruler. |
What she said. _________________ Kristian
Savage Bloggers Network
Savage Worlds Google+ Community
Fantasy Companion Loot Generator |
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chillburn Seasoned

Joined: 15 Sep 2010 Posts: 150
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Posted: Wed Aug 08, 2012 10:47 am Post subject: |
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My group uses tact-tiles, which are no longer available
Another copy started making new ones (not compatible, again )
http://longtoothstudios.com/blog/battlegraph-dry-erase-boards
But they look like they're on back order.
If you can find them, I highly recommend them. They're modular (we've used anywhere from 2x2, basically 20"x20" up to 3x4, which is 30"x40"). We can also do make custom layouts, and "slide" down a map, taking tiles off of the old (no longer needed) end and add them to the new end (for long dungeon crawls, etc.) |
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TommyBrownell Veteran
Joined: 27 Aug 2003 Posts: 757 Location: Oklahoma
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Posted: Wed Aug 08, 2012 11:05 pm Post subject: |
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I use a grid. I think moving to a ruler would be enough of an adjustment that it would completely slow us down. _________________ Tommy Brownell |
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Cryonic Veteran
Joined: 21 Oct 2009 Posts: 814
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Posted: Wed Aug 08, 2012 11:59 pm Post subject: |
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| chillburn wrote: | My group uses tact-tiles, which are no longer available
Another copy started making new ones (not compatible, again )
http://longtoothstudios.com/blog/battlegraph-dry-erase-boards
But they look like they're on back order.
If you can find them, I highly recommend them. They're modular (we've used anywhere from 2x2, basically 20"x20" up to 3x4, which is 30"x40"). We can also do make custom layouts, and "slide" down a map, taking tiles off of the old (no longer needed) end and add them to the new end (for long dungeon crawls, etc.) |
The square grids are on backorder, but the hex grids are available.
http://longtoothstudios.com/blog/shop _________________ My Blog of Random Gaming: http://www.daemonstorm.com
Savage Worlds Tales: http://www.daemonstorm.com/category/Categories/Role-playing/Savage-Worlds |
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kaltorak Veteran
Joined: 11 Jun 2007 Posts: 545 Location: Turin, Italy
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Posted: Thu Aug 09, 2012 3:45 am Post subject: |
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I use Wizards of the Coasts tiles, which are quite costy, but very good for my needs.
I also have a set of Confrontation tiles (they really are art pieces). |
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Bhoritz Novice

Joined: 29 May 2010 Posts: 86
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Posted: Thu Aug 09, 2012 5:29 am Post subject: |
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| CitizenKeen wrote: |
I've probably got the same Chessex mat. How do you handle the fact that 6 diagonal squares is more than 6 inches? |
If you use a diagonal equals 1.5, you have a good enough approximation (the real distance would be 1.41421356).
I generally use a screen with squared maps to show the map to the players (with the added advantage of being able to show/hide parts of the map.
http://toybox-sw.blogspot.be/2012/02/maptool-is-not-play-by-internet-program.html
I use Maptool mostly or Roll20 sometimes, but there are other free alternatives.
| kaltorak wrote: | | I also have a set of Confrontation tiles (they really are art pieces). |
I love them, I have scanned all the sets to be able to play on them. _________________ Savage Worlds Toybox |
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Mono X Seasoned
Joined: 15 Nov 2003 Posts: 132 Location: Roundabout in the UK
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Posted: Thu Aug 09, 2012 7:46 am Post subject: |
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We've used various mats over the years.
Although personally I think it's a little pricey; recently we've been using the grid version of the magic whiteboard that one of the players bought.
http://www.magicwhiteboard.co.uk/
We've been playing in my shed for a while so we can just put one sheet down and leave it.
We found that a single sheet lasts for ages and when it got too dirty from whatever, we just binned the sheet and put out a new one. We're still on the 2nd sheet. _________________ "They stuck Monkey in a cage. He entertained them willy-nilly, and free entertainment is not to be despised."
Be seeing you,
Giro. |
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J Gregory Seasoned

Joined: 03 Nov 2009 Posts: 101 Location: Adelaide, South Australia
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Posted: Sat Aug 11, 2012 4:35 am Post subject: |
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If I'm using a grid and drawing terrain on it, I prefer to use D&D-style flat tokens rather than minis, because I find the mix of 2D and 3D jarring.
If I'm using minis and real terrain, then I don't bother with the grid; I crack out the tape measures and go into full tabletop mode.
But at the moment, my Deadlands game is narrative-only...
[As an interesting aside, I find players game with much more flair when using either the narrative-only or the token option, rather than using minitures. Somehow, seeing a 3D representation of their character on the table seems to limit their imaginations... I'm sure someone must have done a study on this somewhere. Anyone else found this?] |
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