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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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Willis Seasoned
Joined: 21 Aug 2003 Posts: 157
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Posted: Wed Aug 08, 2012 2:57 pm Post subject: Online Games and Drawing Chips |
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How would you guys suggest drawing chips in an online game? One of my players suggested a d35 roll with 1-20 being white, 21-30 being red, and 31-35 being blue.
Any thoughts on how I can make this work? |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4564
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Posted: Wed Aug 08, 2012 3:02 pm Post subject: |
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You, the Marshal, have a Fate Pot, and you pull chips from it for each player. Physically. Using real objects.
Tell the players what you drew for them and they track it. If someone spends a chip, you throw it back in the pot. If a player can't remember what his chips are, you throw all of his back in the pot (tracking that is his job, not yours); if that problem becomes epidemic, I'd throw them all into the pot and assume the posse had been abandoned by fate. But, I'm kind of a jerk.
If they don't trust you to handle the chips then they don't trust you to run the game, and they need to walk away.
Good luck! |
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catalac Seasoned
Joined: 05 Jun 2012 Posts: 253
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Posted: Wed Aug 08, 2012 3:07 pm Post subject: |
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what i would do is make them roll two d6. one representing column and the other being row. this makes a chart of 36 possibilities. randomly place the bennies among the chart one of the slots is the legend benny if they haven't earned one its just a reroll.
edit: his idea works too. |
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Clash957 Seasoned

Joined: 04 Jul 2010 Posts: 227 Location: Tacoma, WA
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Posted: Thu Aug 09, 2012 12:38 am Post subject: |
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I think the best is to draw the Fate chips for the players, and tell them what they have. Conversely, you could house rule that players start with 1 White, 1 Red, and 1 Blue. Luck gains 1 more White and Very Lucky gets the player either 1 red or 2 white. Bad Luck takes away 1 white. The percentages are way off, but it allows the players to know what they start with.
I had the same issue for my Tabletop Forge game. Sadly, for my game I decided just to use regular Bennies. I also switched over to a 1d20 initiative with a 20 as a Joker. It all works well enough, I chose ease of explanation and speed over some of the neater things about Savage Worlds and Deadlands.
The good thing is everyone in my group except me is brand new to Savage Worlds and Deadlands except me, so they won't miss what they never had. Plus the group values more of rules light, mechanics out of way style game, and I think those were the best choices for my game rather than bog it down with additional mechanics. _________________ Playing: Deadlands Noir, Planescape via D&D 4th ed
Running: Nothing at the moment |
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