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Hardy and Wounds Question

 
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silverrowan
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Joined: 14 Apr 2012
Posts: 5

PostPosted: Thu Aug 02, 2012 1:49 am    Post subject: Hardy and Wounds Question Reply with quote

My understanding is that you must get a raise on damage to inflict a wound, even if the target is already shaken. Does this essentially mean that a Hardy target is tougher by 4, but easier to shake?

Unshaken WC Target
Success: Shaken
1 Raise: 1 Wound
2 Raises: 2 Wounds
3 Raises: 3 Wounds
4 Raises: -

Shaken WC Target

Success: No Effect
1 Raise: 1 Wound
2 Raises: 2 Wounds
3 Raises: 3 Wounds
4 Raises: -

Hardy WC Target
Success: Shaken
1 Raise: No Effect
2 Raises: 1 Wound
3 Raises: 2 Wounds
4 Raises: 3 Wounds
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Clint
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Joined: 13 May 2003
Posts: 18132

PostPosted: Thu Aug 02, 2012 8:29 am    Post subject: Re: Hardy and Wounds Question Reply with quote

silverrowan wrote:
My understanding is that you must get a raise on damage to inflict a wound, even if the target is already shaken. Does this essentially mean that a Hardy target is tougher by 4, but easier to shake?

Unshaken WC Target
Success: Shaken
1 Raise: 1 Wound
2 Raises: 2 Wounds
3 Raises: 3 Wounds
4 Raises: -

Shaken WC Target

Success: No Effect
1 Raise: 1 Wound
2 Raises: 2 Wounds
3 Raises: 3 Wounds
4 Raises: -

Hardy WC Target
Success: Shaken
1 Raise: No Effect
2 Raises: 1 Wound
3 Raises: 2 Wounds
4 Raises: 3 Wounds


First off, the table for the Shaken Target is incorrect; it should be...

Shaken Target
Success: 1 Wound
1 Raise: 1 Wound
2 Raises: 2 Wounds
3 Raises: 3 Wounds
4 Raises: 4 wounds
and so on...

Since a success with no raises on a Shaken target causes 1 wound exactly as if a single raise had been rolled ("If he was already Shaken, he suffers a wound and remains Shaken.").

That impacts the final chart since that effect is specifically the immunity that Hardy provides...

Hardy Target
Success: Shaken
1 Raise: 1 Wound
2 Raises: 2 Wounds
3 Raises: 3 Wounds
4 Raises: 4 wounds
and so on...

Which leads to these results for a Hardy character that is Shaken...

Shaken Hardy Target
Success: No effect (the benefit of Hardy)
1 Raise: 1 Wound
2 Raises: 2 Wounds
3 Raises: 3 Wounds
4 Raises: 4 wounds
and so on...

As a sidenote, I also took out the WC (Wild Card) reference since that doesn't impact the number of wounds caused by a damage roll just how it impacts the character taking them. I also noted specifically that the chart extends past 4 wounds in case that might confuse someone later.

Hope that helps and clarifies!
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Savage Worlds Core Rules Brand Manager

www.peginc.com
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