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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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BluSponge Heroic
Joined: 13 May 2003 Posts: 1854 Location: Lewisville, TX
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Posted: Mon Jul 23, 2012 10:27 am Post subject: Summon Ally: alternate entries |
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Hey all,
So in working on my Dark Sun adaption, I'm planning alternate summon ally tables for the three major magic types that can use that power. I have cultists pretty much planned out at this point, and want to keep sorcerers more or less by the book. That leaves shamans as something of a work in progress as I'm retooling the summoning list for animals and spirits.
This leaves me looking for a bit of inspiration. Has anyone else tooled around with summon ally to tweak it for their campaign? Do you give the player more freedom to specify the type of ally? Or do you just leave it alone?
Curious,
Tom _________________ Lewisville Public Library Roleplaying
You control the character. You make the story. You are the legend.
The only limit is your imagination. |
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BluSponge Heroic
Joined: 13 May 2003 Posts: 1854 Location: Lewisville, TX
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Posted: Tue Jul 24, 2012 7:04 am Post subject: |
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So, elemental cultists and Summon Ally:
Cost / Rank / Ally
2 / Novice / Sprite
3 / Seasoned / elemental beast, lesser elemental
4 / Veteran / elemental
5 / heroic / greater elemental
6 / legendary / genie?
Tom _________________ Lewisville Public Library Roleplaying
You control the character. You make the story. You are the legend.
The only limit is your imagination. |
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Thunderforge Veteran
Joined: 24 Sep 2009 Posts: 930
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Posted: Sat Jul 28, 2012 2:02 pm Post subject: |
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I tweaked it for my Elder Scrolls conversion because in the games, there are certain creatures that you can summon (you can see the stats for the creatures in the PDF if you aren't familiar with the games):
Cost / Rank / Ally Types
3 / Novice / Scamp, Skeleton
4 / Seasoned / Clannfear, Flame Atronach
5 / Veteran / Daedroth, Frost Atronach
6 / Heroic / Hunger, Storm Atronach
7 / Legendary / Dremora, Golden Saint
In general, I would say that this table is weaker overall compared to the normal Summon Ally table. In the end though, it felt right to me since it was a straight correlation of the creatures that could be summoned from the source material. _________________ Wild Card Creator: Any PDF. Any Setting. No Extra Cost.
The Elder Scrolls conversion and other fun creations. |
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BluSponge Heroic
Joined: 13 May 2003 Posts: 1854 Location: Lewisville, TX
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Posted: Sun Jul 29, 2012 11:41 am Post subject: |
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| Thunderforge wrote: | | In general, I would say that this table is weaker overall compared to the normal Summon Ally table. In the end though, it felt right to me since it was a straight correlation of the creatures that could be summoned from the source material. |
That's the impression I came away with my own decisions after letting them marinade a bit, Thunderforge. I figure if the base Novice is Bodyguard and Experienced Merc, any alternative needed to be comparable. So I redid my lists accordingly. It helped that I realized (duh!) that my conversions don't have to be literal – they can serve a better role in the game this way.
So here are my final alternative lists for summon ally:
Elemental Cultist
Novice: Lesser Elemental
Seasoned: Elemental Beast
Veteran: Elemental
Heroic: Greater Elemental
Legendary: Genie
Shaman
Novice: Guardian Spirit
Seasoned: Spirit Tracker, Primal Spirit
Veteran: Elemental
Heroic: Spirit Warden, Greater Elemental
Legendary: Spirit of the Land
Sorcerer (identical to the standard list except for...)
Seasoned: Dagorran, Elemental Beast
I also formalized my alternative shape change table, which was slightly easier:
Novice: Bat, cat, janx, kes’trekel, rat, scorpion, viper (small), z’tal
Seasoned: Erdlu, floater, jhakar, kank, pulp bee, rasclinn, zhackal
Veteran: Crodlu, insect swarm, kluzd, lirr, razorwing, tagster, wezer
Heroic: Cilops, crodlu (heavy), erdland, inix, scorpion (barbed)
Legendary: Kirre, klar, megapede
And that pretty much put the wraps on my Dark Sun conversion. Character creation begins in two weeks! Woot!
Tom _________________ Lewisville Public Library Roleplaying
You control the character. You make the story. You are the legend.
The only limit is your imagination. |
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