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Creating a Cyborn in Classic HoE

 
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Amdramnar
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Joined: 28 Jul 2012
Posts: 40

PostPosted: Sat Jul 28, 2012 8:04 pm    Post subject: Creating a Cyborn in Classic HoE Reply with quote

I understand the spirit loss rules but not sure if they apply to the starting package of cyborg gear the character gets. The rules say they are free (no cost) but if you start with 4d12, the starting package of the Heavy Cyborg drops you to 3d8 before you even buy any extra.

And the Self-Repair-Unit, is that free as well, it is not part of the starting packages but listed in the same side bar.
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ValhallaGH
Legendary


Joined: 25 Apr 2010
Posts: 6347

PostPosted: Sat Jul 28, 2012 9:41 pm    Post subject: Reply with quote

The SRU was completely standard before the war, just like a Spirit Fetter. You don't have to pay for it.

Spirit loss is a bitch. If you can't accept the package then your 'borg wasn't given it - one of the many reasons Heavy Cans were rare.

Have fun, and welcome to the boards.
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