I'm guessing make him at the high end of Veteran, perhaps with 5 or 6 advances? _________________ Contributing author, “D6 Adventure Locations” and “D6 Fantasy Creatures”; copy editor “Darwin's World 2nd edition”; RPG Director for Metro Detroit Gamers 2007-2010; Founder of Western Area Role Players in 1987 at Western Michigan University.
A Novice party could manage it, if they had good Notice and Lockpicking or Repair skills (and good Agility).
For a single player, I'd give him some allies (preferably recruited fellow-exiles) and start him at about 10 xp. Advanced enough to grow into the character, without requiring forever to build the character.
The Allies could be either extras or wild cards, though the fewer of them there are the more they will need the wild die to be very helpful.
Good luck! _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."
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