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When do you let PCs spend a Bennie to unShake?

 
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CitizenKeen
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Joined: 02 Jul 2012
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PostPosted: Mon Jul 09, 2012 12:31 pm    Post subject: When do you let PCs spend a Bennie to unShake? Reply with quote

Okay, this is bordering on a rules question, but I didn't just want to know what the official rule was, I also wanted to get a feel for table etiquette.

A player character is Shaken. When do you allow them to spend a Bennie to be unShaken, and when is it too late?
  1. Sometime before #2.
  2. The GM's turn in the initiative comes up.
  3. The GM picks an NPC to act.
  4. The GM declares the NPC is attacking.
  5. The GM declares the NPC is attacking the Shaken PC.
  6. The GM rolls against the Shaken PC.
  7. The GM hits the Shaken PC.
  8. The GM rolls damage against the Shaken PC.
  9. The GM damages the Shaken PC.
  10. Sometime after 9.


Just trying to get a sense of when it's too late for a PC to spend a Bennie (because knowing my players, they'll hold out til the last second).

Thank you very much!
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samuraicrab
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PostPosted: Mon Jul 09, 2012 12:47 pm    Post subject: Reply with quote

I let them unshake IMMEADETLY after getting shaken.
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Boldfist
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Joined: 05 Jul 2005
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PostPosted: Mon Jul 09, 2012 12:48 pm    Post subject: Reply with quote

Greetings!

From the Deluxe (pg 68 )

Spending Bennies: A player may spend a Benny at any
time
to remove his Shaken status. If it’s currently his action,
he may act as if he gained a raise on the Spirit roll.

The emphasis is mine, but this really does mean at any time! Even after damage has been determined.
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CitizenKeen
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PostPosted: Mon Jul 09, 2012 1:06 pm    Post subject: Reply with quote

Okay, so just so we're clear - and whatever the consensus is I'm okay with - if a character is Shaken already, is attacked, is hit and takes damage, in that infinitesimally small moment between when the DM says "You take a wound" (because the PC was Shaken) and when the PC marks it on their character sheet, they can spend a Bennie, be unShaken, and then instead of taking a wound they're just reShaken?

If that's okay with all of you, that's okay with me! It just flies in the face of my D&D experience (bad habits, I know).

Edit: Oh, and thank you both.
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SavageGamerGirl
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PostPosted: Mon Jul 09, 2012 1:08 pm    Post subject: Reply with quote

By the rules, they can spend a literally at any time to become unshaken.

They can only roll to become unshaken on their turn.

And the "at any time" means that the character can wait until his turn comes up, roll to become unshaken, and if that roll fails, he can just spend a benny then and become unshaken. This is a good tactic to use if the character goes before the enemies the next round. On a good roll, he might not need to spend the benny at all.
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jpk
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PostPosted: Mon Jul 09, 2012 1:09 pm    Post subject: Reply with quote

I'm pretty much with BoldFist on this one.

It is, though, your game. If something really doesn't sit right with you, go with it. I would suggest, though, if there's a time you're not going to let them spend a Benny to unshake, you make it clear when that is and remind them when it's coming 'round again.
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Clint
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PostPosted: Mon Jul 09, 2012 1:26 pm    Post subject: Reply with quote

CitizenKeen wrote:
Okay, so just so we're clear - and whatever the consensus is I'm okay with - if a character is Shaken already, is attacked, is hit and takes damage, in that infinitesimally small moment between when the DM says "You take a wound" (because the PC was Shaken) and when the PC marks it on their character sheet, they can spend a Bennie, be unShaken, and then instead of taking a wound they're just reShaken?


That's absolutely fine. Honestly, it's a tactical game play choice. Sure, the character can automatically avoid the wound, but they have to take the Shaken, or they can take the wound and use their Benny to Soak that one wound which only requires a success. Soaking would effectively remove both results, the wound and the Shaken, but it could fail.

Play the odds or play it "safe," it's the player's choice.
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CitizenKeen
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PostPosted: Mon Jul 09, 2012 1:34 pm    Post subject: Reply with quote

No, it's all good. Thank you! I get the "at any time," and that it can happen out of turn and on your turn right after you fail a roll, etc.

But my players are prone to not spending resources unless they think I'm going to target them ("Oh, you hit me with the crossbow? I'm not Shaken," etc.), so I wanted to make sure where the line was drawn, which is apparently nowhere.

I've heard comments on the... how shall I say... savagery of Savage Worlds (DO YOU SEE WHAT I DID THERE), so I don't want to take away options from the players from the default rules, at least not for half a dozen sessions.

Thank you all for your help!
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amerigoV
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PostPosted: Mon Jul 09, 2012 9:10 pm    Post subject: Reply with quote

Clint wrote:
CitizenKeen wrote:
Okay, so just so we're clear - and whatever the consensus is I'm okay with - if a character is Shaken already, is attacked, is hit and takes damage, in that infinitesimally small moment between when the DM says "You take a wound" (because the PC was Shaken) and when the PC marks it on their character sheet, they can spend a Bennie, be unShaken, and then instead of taking a wound they're just reShaken?


That's absolutely fine. Honestly, it's a tactical game play choice. Sure, the character can automatically avoid the wound, but they have to take the Shaken, or they can take the wound and use their Benny to Soak that one wound which only requires a success. Soaking would effectively remove both results, the wound and the Shaken, but it could fail.

Play the odds or play it "safe," it's the player's choice.


I call this the Evil Mike rule - as he pulled it on us at a Con and that was the first time I ever saw this option. Curse you Evil Mike! <shakes fist> Smile
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jpk
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PostPosted: Mon Jul 09, 2012 9:13 pm    Post subject: Reply with quote

amerigoV wrote:
Curse you Evil Mike! <shakes fist> Smile

Just FYI: if you curse Evil Mike, Chaos Steve grows in power. If you curse Chaos Steve, Evil Mike grows in power. The only way to defeat them is with free baked goods. Tasty, tasty baked goods.

Then again, taking my advice makes me grow in power. But you'll be happier that way...

Twisted Evil
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catalac
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PostPosted: Mon Jul 09, 2012 9:24 pm    Post subject: Reply with quote

jpk wrote:
amerigoV wrote:
Curse you Evil Mike! <shakes fist> Smile

Just FYI: if you curse Evil Mike, Chaos Steve grows in power. If you curse Chaos Steve, Evil Mike grows in power. The only way to defeat them is with free baked goods. Tasty, tasty baked goods.

Then again, taking my advice makes me grow in power. But you'll be happier that way...

Twisted Evil

stop (puts on mon cal mask) its a trap!

pray to me, not these savage gods lol Cool i give free bennies to my followers Wink .
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dentris
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PostPosted: Tue Jul 10, 2012 7:47 am    Post subject: Reply with quote

Clint wrote:
CitizenKeen wrote:
Okay, so just so we're clear - and whatever the consensus is I'm okay with - if a character is Shaken already, is attacked, is hit and takes damage, in that infinitesimally small moment between when the DM says "You take a wound" (because the PC was Shaken) and when the PC marks it on their character sheet, they can spend a Bennie, be unShaken, and then instead of taking a wound they're just reShaken?


That's absolutely fine. Honestly, it's a tactical game play choice. Sure, the character can automatically avoid the wound, but they have to take the Shaken, or they can take the wound and use their Benny to Soak that one wound which only requires a success. Soaking would effectively remove both results, the wound and the Shaken, but it could fail.

Play the odds or play it "safe," it's the player's choice.


Actually, in our group, we push it even further, removing the choice althogether. If you are Shaken and are Shaken again, just spend a Benny to remove then both at the same time...Bennies are rare enough as it is.
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Clint
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PostPosted: Tue Jul 10, 2012 8:51 am    Post subject: Reply with quote

dentris wrote:
Actually, in our group, we push it even further, removing the choice althogether. If you are Shaken and are Shaken again, just spend a Benny to remove then both at the same time...Bennies are rare enough as it is.


That's really dependent on how many the GM gives out, which could equally be dependent on the style of the specific setting.
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Boldfist
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PostPosted: Tue Jul 10, 2012 8:56 am    Post subject: Reply with quote

Clint wrote:
CitizenKeen wrote:
Okay, so just so we're clear - and whatever the consensus is I'm okay with - if a character is Shaken already, is attacked, is hit and takes damage, in that infinitesimally small moment between when the DM says "You take a wound" (because the PC was Shaken) and when the PC marks it on their character sheet, they can spend a Bennie, be unShaken, and then instead of taking a wound they're just reShaken?


That's absolutely fine. Honestly, it's a tactical game play choice. Sure, the character can automatically avoid the wound, but they have to take the Shaken, or they can take the wound and use their Benny to Soak that one wound which only requires a success. Soaking would effectively remove both results, the wound and the Shaken, but it could fail.

Play the odds or play it "safe," it's the player's choice.


And this tactic works better when you already have Wounds (say three of them) and it becomes harder to make a Soak roll. Spend the bennie to be reShaken and avoid making a Vigor roll at -3 to Soak the Wound. Anyway, that's usually when this tactic is used at our table.
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