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Full grown Dragons
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samuraicrab
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PostPosted: Mon Jul 02, 2012 12:27 am    Post subject: Full grown Dragons Reply with quote

I want to play a dragon. Not dragonmen or psudeo dragons but the real big fire breathing monstes of legend. Now the big question Is how do I balance this?

Well ever Player Character will be a dragon. This will be a powerful game where dragons battle other dragons and NPC 'Heroes' for territory,loot, and bragging rights. What I need is a base dragon template for players to start with then let them Select edges and breatjhe weapons and so on. Anyone got an idea where to start?
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kronovan
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PostPosted: Mon Jul 02, 2012 1:07 am    Post subject: Reply with quote

Check out the Exalted Age on the Conversions webpage at savageheroes.com. It's a SW conversion of Dragon Age which has a Dragon section in it's bestiary that ranges from an infant Dragonling to a full blown Wild Card Archdemon. There's also entries for Dragon, Mature Dragon and a WC High Dragon. The Dragon if converted to a WC would be close to what a starting player would begin as.
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steelbrok
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PostPosted: Mon Jul 02, 2012 2:47 am    Post subject: Reply with quote

You could check the Hellfrost Bestiary for several Dragon variants at different ages
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Zadmar
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PostPosted: Mon Jul 02, 2012 3:23 am    Post subject: Reply with quote

There was a thread a few months ago about creating a dragon using the SPC.

If all the PCs are playing dragons then you can just give them whatever stats you like, but building the base race using the SPC would at least give you some idea of how tough to make their opponents.
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jpk
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PostPosted: Mon Jul 02, 2012 9:41 am    Post subject: Reply with quote

I think I'd go with the Super Powers Companion route, too. That way if one of your players really didn't want to be a dragon or wanted to go with a seriously unusual dragon (undead, pixie, etc), you'd have a handy system to keep 'em all balanced.
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ValhallaGH
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PostPosted: Mon Jul 02, 2012 10:24 am    Post subject: Reply with quote

And if you only want big fire-breathers, I'd just tone back the SWD Dragon as the PC baseline.

Size +8, flight, fire breath, tail slap, claws, armor, Strength d12+4 base (max d12+10), and the Fear ability.
Edges and advances can give them the rest of the dragon's abilities. Which means that the dragon listed is about Legendary.


Good luck, and that sounds like an awesome campaign. #gunbattle
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77IM
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PostPosted: Mon Jul 02, 2012 12:20 pm    Post subject: Reply with quote

I've thought about this way too often. I think SPC would be a great approach. You could also try just creating a dragon racial template using the SWD race-creation rules. Most dragon upgrades can be handled with existing advances. Like, you want a really tough dragon? Take Brawny and advance your Vigor. Want to be an agile, aerobatic dragon? Try Acrobatic and Fleet-Footed (applied to flying Pace rather than land Pace). etc. You might want some edges for increasing natural weapons/armor, and maybe give players a choice of breath weapon (which I think you could represent using core Super Powers AB and No Power Points option).

-- 77IM
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fanchergw
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PostPosted: Mon Jul 02, 2012 1:33 pm    Post subject: Reply with quote

It might be worth taking a look at Sundered Skies. There is a race in there that has the potential to grow into a full dragon (though you'd probably want to start further along the transformation). Might give some ideas on an approach that doesn't use the SPC, though I think the SPC is a great approach as well.

Gordon
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samuraicrab
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PostPosted: Mon Jul 02, 2012 3:55 pm    Post subject: Reply with quote

Thank you for your suggestions. I'll also need feif management. So how do I handle that?
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samuraicrab
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PostPosted: Mon Jul 02, 2012 3:56 pm    Post subject: Reply with quote

ValhallaGH wrote:
And if you only want big fire-breathers, I'd just tone back the SWD Dragon as the PC baseline.

Size +8, flight, fire breath, tail slap, claws, armor, Strength d12+4 base (max d12+10), and the Fear ability.
Edges and advances can give them the rest of the dragon's abilities. Which means that the dragon listed is about Legendary.


Good luck, and that sounds like an awesome campaign. #gunbattle


I'll use this then. Thank you.
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samuraicrab
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PostPosted: Tue Jul 03, 2012 12:12 am    Post subject: Reply with quote

I was thinking of starting them out as Sentient drakes and let them take sunder skies edges from there until they hit full dragon growth.
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Sitting Duck
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PostPosted: Tue Jul 03, 2012 6:49 am    Post subject: Reply with quote

Here's a thought. Seeing as how you intend all the player characters to be dragons, just use the standard d4 to d12 trait scale. As a setting rule, humans can't have a Strength or Vigor higher than d6 and their damage rolls against dragons cannot Ace.
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samuraicrab
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PostPosted: Tue Jul 03, 2012 7:39 pm    Post subject: Reply with quote

Sitting Duck wrote:
Here's a thought. Seeing as how you intend all the player characters to be dragons, just use the standard d4 to d12 trait scale. As a setting rule, humans can't have a Strength or Vigor higher than d6 and their damage rolls against dragons cannot Ace.


That wont work because the setting has 'Heroes' (Wild Card human adventurers) that is supossed to be a match for the dragons.
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samuraicrab
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PostPosted: Tue Jul 03, 2012 7:45 pm    Post subject: Reply with quote

http://johnwickpresents.com/market/products/dragon.html

My intention is to savage John Wick's Dragon. The game mechanics are way to erradict and buggy.So I tossed them all out the window and Focus solely on the setting and general Idea.
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VonDan
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PostPosted: Tue Jul 03, 2012 8:02 pm    Post subject: Reply with quote

And don't forget to keep a look out at the thrift stores for lego dragons to use as your maxi mins
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samuraicrab
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PostPosted: Wed Jul 04, 2012 2:15 pm    Post subject: Reply with quote

So what level does a group of wildcards got to be to beat a dragon?
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ValhallaGH
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PostPosted: Wed Jul 04, 2012 2:24 pm    Post subject: Reply with quote

samuraicrab wrote:
So what level does a group of wildcards got to be to beat a dragon?

Novice or higher.

Acing damage, plus the dragon's size modifiers, mean that any given group of PCs can kill a dragon, or be killed by a dragon. A bunch of novices with leather and daggers might luck out and kill a big dragon. 130 XP later, that same group (in magic plate armor, with lots of artifact weapons) might get wiped out by a dragon with the exact same stats.
Tactics matter, a lot. So a group that chooses wisely will generally do better than a group that chooses poorly. But anything can happen.
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samuraicrab
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PostPosted: Thu Jul 05, 2012 9:47 pm    Post subject: Reply with quote

Well the Player is the Dragon and I am NPCing the human heroes. I don't want them to get steam rolled to easily but I don't want them to be impossible. So rule of them veteran then?
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ValhallaGH
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PostPosted: Fri Jul 06, 2012 7:50 am    Post subject: Reply with quote

NPCs ignore PC rules. Seriously, they cheat. They don't have Ranks, they don't worry about advances or XP, and they don't need to be built like PCs.
Give them what you want them to have and hope that the PC can pull through. Other approaches take a lot of time that is generally better spent refining the story and RP aspects - or defining the cool places that combat occur.
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samuraicrab
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PostPosted: Sun Jul 08, 2012 7:41 pm    Post subject: Reply with quote

It seems I'm the only one hankering to play a dragon. Maybe I'LL let my players be heroes and introduce the dragon as a npc.
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