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Attacking with Multiple Natural Weapons

 
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Valheru
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Joined: 18 Jun 2012
Posts: 1

PostPosted: Mon Jun 18, 2012 7:16 pm    Post subject: Attacking with Multiple Natural Weapons Reply with quote

I've been searching through previous posts and just wanted to make sure I understood everything correctly. Take, for example, a character with claws and fangs. Without any edges this character could:

    1) Make a bite attack at no penalty (even if both hands are full). There is no off-hand penalty because the character is not taking an action with their hands.

    2) Make a claw attack with the primary hand at -2 (MAP) and a bite attack at -4 (MAP and off-hand). The bite does suffer the standard off-hand penalty because the character is also using a hand.

    3) Make a claw attack with the off-hand at -4 (MAP and off-hand) and a bite attack at -4 (MAP and off-hand). Clearly not a preferred tactic but I included it just in case the character loses use of the primary hand.

    4) Make two claw attacks and a bite attack. First claw at -4 (MAP), second at -6 (MAP and off-hand), and the bite at -6 (MAP and off-hand)

Obviously I didn't include all attack options but I felt the others were self-explanatory. Also, I'm assuming that (unaltered) the Ambidextrous and Two-Fisted edges only affect the claw attacks. So if the character took both the above penalties would then look like this.

    1&2) No change

    3) -2 for the claw and -4 for the bite

    4) First claw -2, second -2, bite -4

Thanks!
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Clint
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Joined: 13 May 2003
Posts: 18141

PostPosted: Tue Jun 19, 2012 12:14 pm    Post subject: Re: Attacking with Multiple Natural Weapons Reply with quote

Valheru wrote:
I've been searching through previous posts and just wanted to make sure I understood everything correctly. Take, for example, a character with claws and fangs. Without any edges this character could:

    1) Make a bite attack at no penalty (even if both hands are full). There is no off-hand penalty because the character is not taking an action with their hands.

    2) Make a claw attack with the primary hand at -2 (MAP) and a bite attack at -4 (MAP and off-hand). The bite does suffer the standard off-hand penalty because the character is also using a hand.

    3) Make a claw attack with the off-hand at -4 (MAP and off-hand) and a bite attack at -4 (MAP and off-hand). Clearly not a preferred tactic but I included it just in case the character loses use of the primary hand.

    4) Make two claw attacks and a bite attack. First claw at -4 (MAP), second at -6 (MAP and off-hand), and the bite at -6 (MAP and off-hand)

Obviously I didn't include all attack options but I felt the others were self-explanatory. Also, I'm assuming that (unaltered) the Ambidextrous and Two-Fisted edges only affect the claw attacks. So if the character took both the above penalties would then look like this.

    1&2) No change

    3) -2 for the claw and -4 for the bite

    4) First claw -2, second -2, bite -4


First up, it could depend somewhat on how the natural weapons are done; the race creation rules have some leeway in them.

Other than that, it looks fine (as long as its fine with the GM of course).
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