Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Savage Worlds Campaign Template

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Home-brew Settings & Conversions
View previous topic :: View next topic  
Author Message
PenBoy99
Seasoned


Joined: 16 Mar 2008
Posts: 209

PostPosted: Sat Jun 09, 2012 8:42 pm    Post subject: Savage Worlds Campaign Template Reply with quote

Does anyone know of a "campaign template" sheet - something where you'd list the optional setting rules you've chosen, special house rules, etc.?
Back to top
View user's profile Send private message
ValhallaGH
Legendary


Joined: 25 Apr 2010
Posts: 4480

PostPosted: Sun Jun 10, 2012 5:26 am    Post subject: Reply with quote

Besides my GM's Campaign Notebook, or a blank piece of paper? Not that I'm aware of - there are a lot of existing options, and that's not counting the options that are made up for specific campaigns.
_________________
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."
Back to top
View user's profile Send private message
Pfr_Fate
Seasoned


Joined: 28 Oct 2008
Posts: 399

PostPosted: Sun Jun 10, 2012 4:50 pm    Post subject: Reply with quote

hm...I think i just might put together something...something special, too. Not what you'd expect, but what you'll like!
_________________
The eternal struggle takes time, Max.
Back to top
View user's profile Send private message
kronovan
Veteran


Joined: 01 Mar 2011
Posts: 681

PostPosted: Sun Jun 10, 2012 5:48 pm    Post subject: Reply with quote

A Campaign Planner exists for True20 and Its really generic enough to use with any PnP system; i.e. SW. I was never impressed enough with it to buy it, but then a player in my group bought it for me and I haven't used it once. Confused I can tell you it contains about 35 different types of sheets some of which are straight forward like Campaign overview, House Rules, Creature-Bestiary Listing, but some of them are quite obscure like Secret Society/Organization, Business Establishments, Weather and 'Rumors and Lies'. Surprised

I personally find it easier to do the equivalent within a spreadsheet or wordpocessor document. I suppose if you find it easier to fill out sheets with pencil or pen, or want a template of a complete campaign structure, it might be something worth looking at. It seems like overkill to me, but it does seem to have covered just about every concievable aspect of a campaign.
Back to top
View user's profile Send private message
PenBoy99
Seasoned


Joined: 16 Mar 2008
Posts: 209

PostPosted: Mon Jun 11, 2012 8:38 am    Post subject: Reply with quote

My only thought was that it would serve as a reminder of what to think through. No reason I couldnt do it with a checklist though.
Back to top
View user's profile Send private message
Pfr_Fate
Seasoned


Joined: 28 Oct 2008
Posts: 399

PostPosted: Tue Jun 12, 2012 9:03 am    Post subject: Reply with quote

Well...a checklist would be easier. But let me add a few thoughts on campaign building...


When you start a campaign, it is VERY similar to pitching a TV show. With that in mind, here a few things you need to decide (of course these elements can - and maybe should - change during the lifetime of the series).

-Interaction generation: any series of continuing adventures needs an excuse to have constant adventure. There are quite a few, but select one to start. Here are some examples:
-Hub Location - the characters live upon a busy hub of interaction. A new story arrives with new people daily! Examples include Love Boat, DS9, Melrose Place, Buffy the Vampire Slayer, Babylon-5, Gunsmoke, Big Valley, Bonanza
-The lonely Man - the characters are forced to be on-the-move, constantly running from or in search of a large thematic problem. As they wander, they encounter new people and new stories. Examples include Kung Fu, The Incredible Hulk, The Fugitive, The Invaders, Battlestar Galactica, Lost in Space
-It's My Job - the characters are in a profession that stays in one place but seeks out new stories or adventure in the course of their daily jobs. Examples include Superman, Nightstalker, X-Files, Dragnet, Emergency One, Supernatural
-Explorers and Travellers - the characters are in a profession that moves and encounters new situations as a function of their daily jobs or to survive and reach home. Examples include Band of Brothers, Wagon Train, Star Trek, ST: Voyager, Land of the Giants, Land of the Lost, SeaQuest,
There are more, but that gives you an idea of what you need to establish.

Next is the 'Familiar Location'. Though not technically always a 'location', this is a wondrous plot device that allows the players and the GM to quickly start a story and to immediately focus the players. You can begin every story with this plot device in a second without having to concoct stories to bring everyone together and it allows the players to have a Touchstone into their game world when they need to begin or when they get lost in the story. Examples include Gile's Library, the Seaveiw, Marlowe's Office, the Enterprise, the 4077th, Mr Phelps's tape recorder and files, Dean Winchester's Impala, David Banner's hitch-hiking (and that theme music), the Daily Planet or Daily Bugle, the Baxter Building, Wayne Manor, the cave of Marshall Will and Holly, the infamous D&D inn, Warehouse 13, Collinswood, Dale's Camper, etc.

-Ties that Bind - after determing your characters (or maybe AS you determine your characters), you need something that binds them together. This may be a scomplex or as simple as you desire, but it MUSt exist. The characters could all share the same job, bad situation, common goal, or location. Examples include characters that are stuck together because: all are Lost on an island (or shipwrecked tour passengers!), all work on a cruiseline or space-station, all belong to a secret organization, all happen to be on the same bus when something important occured, childhood friends and so forth. Look at Gilligan's Island, X-Files, Gunsmoke, Close Encounters of the Third Kind, DS9, and more to see how very different character backgrounds can end up constantly together.

-Episode, Season and Series - During a campaign, you will need to tell three types of stories.
The Episode is a one-shot deal. It can include Season and Series events, but need not. Each adventure is an Episode. SOme can be 'two-parters' or even 'three-parters'. Without Season or Series events, the episode is a simple generic adventure playable in any group.
The Season is a larger challenge taking 5 or more (probably more) episodes before moving on to the next season. The Season is one storyline that relates to the characters in a strong way, eventually changing them significantly. Out of those 5 or more episodes, the Season story should be strongly influencing at least half of them, either providing the main story or challenging the character's background and personailites on the side. When the Season is over, a new one will begin, but (hopefully) with a changed universe.
The Series is a more vague constant never-ending theme. That theme affects the rowth of the character and represents the story you will tell. Essentially, it IS the THEME. not he plot or setting - the THEME. For example, in Buffy the Vamopire Slayer, the THEME is simply about growing up and moving from one stage of life to another, with the monsters representing those normal challenges of life encountered in the growth. buffy starts in High School, moves through College years and into the Adult phase. Along the way, she has her first love, graduates, finds jobs, etc. The problems come at her like monsters (when your first love betrays you, when your college roomie is horrible, etc.). You have to have a THEME or your player characters are about as important to your story as an NPC.
_________________
The eternal struggle takes time, Max.
Back to top
View user's profile Send private message
PenBoy99
Seasoned


Joined: 16 Mar 2008
Posts: 209

PostPosted: Tue Jun 12, 2012 9:58 am    Post subject: Reply with quote

Wow, I got a whole (sorely needed) tutorial on game preparation. You rock. Thanks guys!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Home-brew Settings & Conversions All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum