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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4475
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Posted: Mon Mar 12, 2012 2:47 pm Post subject: |
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| Dire Weasel wrote: | | 50F contains such a weapon. Check the plot point "Debauchery". |
This is also a good suggestion.
Living targets within 2 sizes of the attacker have to make a vigor roll (-2) or lose their head. Simple, straightforward, bypasses most of the Toughness rules, more effective on Extras than on Wild Cards, and still insanely deadly. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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The Dread Polack Seasoned

Joined: 02 Mar 2011 Posts: 393 Location: Minneapolis, MN
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Posted: Mon Mar 12, 2012 3:19 pm Post subject: |
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| robert4818 wrote: | | Setting an arbitrarily high number (like natural roll of 20) in SW doesn't work well. This is because in D20 this arbitrarily high number came with a set 5% chance of occuring. In SW, given the number of dice that just doesn't make sense. That 5% thresh hold is met at different levels depending on the die used. (For example, a 5% roll on a SW d4 is around 13 and is 18 on a d12) |
So, like I suggested, you could just roll a d20 along with your normal dice, and score a decapatation on a nat 20 just like in D&D. This has the added bonus fun of probably being the only one at the table rolling a d20
So, my next question is: Should there be a way for Wild Cards to soak a decpatating hit? |
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77IM Heroic

Joined: 23 Jun 2009 Posts: 1591 Location: Austin, TX
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Posted: Mon Mar 12, 2012 5:25 pm Post subject: |
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I'd just say, when you make a called shot to the neck with a vorpal blade, the penalty is only -2 instead of -4.
That's still fairly powerful, but also straightforward, and meets the original goal of making decapitations easier and more frequent. I'm assuming that the vorpal blade has a regular damage bonus too (and I like the idea of counting it as a Heavy Weapon).
-- 77IM _________________ Stuff I made: Arcane Abilities · Talent Edge · Savage Fading Suns · Savage Wuxia! |
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warrenss2 Veteran

Joined: 12 Oct 2009 Posts: 867 Location: Augusta, GA
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Posted: Mon Mar 12, 2012 5:42 pm Post subject: |
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Make it have only a -2 for a called head shot instead of the -4?
<Edited in> = curse your nimble fingers, 77IM!!!
 _________________
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gleepism Novice

Joined: 06 Jun 2010 Posts: 38 Location: Lenowhere, NC
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Posted: Tue Jun 05, 2012 12:43 pm Post subject: |
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I think I'd handle it one of two ways.
1) as a trapping to the damage
first, give the weapon itself some bonuses due to its magical nature, but in line with other +1 or whatever weapons.
Then any time the weapon delivers the "killing blow" to defeat something, it's trapping is the head is lopped off.
This could easily give the awesome imagery of the wielder going through a crowd of extras with heads flying but still show some back and forth with a wild card enemy until, finally, the head comes off.
For the ''power'' of the weapon, perhaps it negates the reason to roll to see if anything defeated actually survived. Especially devastating on the Extras of the world.
2) sneak in a d20 roll.
That 1 in 20 is a 5% chance so just increase the weapon's damage to d10 with a d10 Strength minimum. Just keep an eye on the player's damage rolls and any time you see a 96 to 100, just announce that they sliced target's head right off.
Bonus points if you never mention WHY this happens and since a 2d10 roll that high usually means lots of damage anyway the players may just assume it's nothing special.
(For low strength, either decide the weapon's special ability isn't activated or watch exploding dice for results above 9 and 6. The latter seems like extra work to me, so I'd just go with the former.)
I use sneaky random %'s a lot in my games, if the player rolls similar dice I just go with the 10's dice being the one to my left.
--gleep _________________ Your notice roll was a fourty-one?! |
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Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3647 Location: Monroe, Washington
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Posted: Tue Jun 05, 2012 1:19 pm Post subject: |
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As for Wild Cards Soaking, I look at Soaking as a kind of "altered reality" where the shot never hit, so in this case you can Soak a vorpal blade.
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
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Soothsayer Novice
Joined: 09 May 2012 Posts: 7
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Posted: Wed Jun 06, 2012 2:50 am Post subject: |
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| If the first card dealt to the swords user is a joker they get the benefit of mighty blow and no penalty to a called shot to the head until the end of the round. |
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longarms Seasoned
Joined: 02 Oct 2007 Posts: 129
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Posted: Sun Jun 10, 2012 1:44 am Post subject: |
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"Living targets within 2 sizes of the attacker have to make a vigor roll (-2) or lose their head. Simple, straightforward, bypasses most of the Toughness rules, more effective on Extras than on Wild Cards, and still insanely deadly."
I thought it was living targets in the range of sizes -2 and +2 (not affected by the size of the weilder).
And I would suggest modifying the 50F version as follows:
- as above, but for each raise over the first, it can affect another +1 in size. |
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StJason Novice

Joined: 04 Nov 2007 Posts: 26 Location: Under the sea (bubble)
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Posted: Sun Jun 10, 2012 3:28 am Post subject: |
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| longarms wrote: | "Living targets within 2 sizes of the attacker have to make a vigor roll (-2) or lose their head. Simple, straightforward, bypasses most of the Toughness rules, more effective on Extras than on Wild Cards, and still insanely deadly."
I thought it was living targets in the range of sizes -2 and +2 (not affected by the size of the weilder).
And I would suggest modifying the 50F version as follows:
- as above, but for each raise over the first, it can affect another +1 in size. |
I like this, but I'd say any target, not just living ones. However, many non-living creatures just don't really care if they lose their head... Perhaps on a certain card (not joker, that gives enough bonuses) or with two on the to hit, it automatically hits the head. |
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Ornimancer Novice

Joined: 16 Jun 2010 Posts: 20 Location: NW California
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Posted: Tue Jun 26, 2012 4:27 am Post subject: Mighty Blow Trapping? |
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| A Vorpal Blade could just have the trapping of decapitation if it uses the Mighty Blow Wild Card Edge as an effect/ability of the weapon. The chance of drawing a joker is roughly 1 in 20, and the Joker Effect could emphasize the control of the blade itself influencing the attack. I would also suggest adding that the doubled damage should be high enough to cause at least 2 raises for the effect to occur. Howzat? |
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