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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1381 Location: Munich
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Posted: Thu May 10, 2012 9:43 am Post subject: |
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| Sushi wrote: | A setting edge I use:
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Tricky Fighter Requires Seasoned, Fighting d8+, Agility or Smarts d8+
You suffer no MAP when using a Trick in the same turn as (and immediately before) a Fighting attack. You must choose which type of Trick this Edge applies to (Agility or Smarts) and must have a d8 in that Attribute. You may take this Edge twice to apply it to both kinds of Tricks.
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I don't remember if I found it somewhere or made it up. You might find it useful. |
It's from Savagepedia...which, now that I mention it, also has:
| Quote: | Sneak Attack
Requirements: Novice+, Thief, Stealth d8+
Honor? Rules of Combat? No no no, you my friend fight dirty and always seize the opportunity when it arises. During combat you may use a Stealth roll against your opponent. A success gives you +2 to your attack and damage rolls against that opponent on your next action or you may attack immediately with the normal multi-action penalty (effectively no penalty) with +2 damage. A raise will grant you the Drop (+4 to attack and damage on your next action or you may attack immediately with a +2 to attack and +4 to damage) |
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amerigoV Veteran
Joined: 06 Jul 2009 Posts: 667 Location: Columbus, Ohio
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Posted: Thu May 10, 2012 10:02 am Post subject: Re: How do you fight as a Rogue/Thief type? |
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| BadDecisionDino wrote: | I've been having a hard time conceptualizing the role of the classic "Stealthy stabby assassin" character in Savage Worlds. Of course, the class boundaries are more flexible, but I mean in general a character who has high agility, middling strength, and favors melee weapons.
I come from DnD, and I'm not really seeing staples like Sneak Attack bonuses being expressed quite as clearly in the rules. |
Welcome!!
Also keep in mind that D&D really tried to balance the classes out combat wise in 3.x (and maybe in 2e with some of the kits). But in 1e, yeah you had backstab, but it was not easy to get (I view the old backstab and The Drop as the same thing, conceptually).
People have been talking about Tricks/Test of Wills - that is where SW really shines. You can make very interesting characters that can be very effective in combat without using conventional attacks. I ran an R2 unit in a short Star Wars game that was very effective in combat with no combat related skills. Plus I really allows creative players to shine. _________________ I call Shinanigans! |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16176
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Posted: Thu May 10, 2012 10:03 am Post subject: |
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| Zadmar wrote: | | Sushi wrote: | A setting edge I use:
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Tricky Fighter Requires Seasoned, Fighting d8+, Agility or Smarts d8+
You suffer no MAP when using a Trick in the same turn as (and immediately before) a Fighting attack. You must choose which type of Trick this Edge applies to (Agility or Smarts) and must have a d8 in that Attribute. You may take this Edge twice to apply it to both kinds of Tricks.
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I don't remember if I found it somewhere or made it up. You might find it useful. |
It's from Savagepedia... |
Actually, it's from the forums originally...
http://www.peginc.com/forum/viewtopic.php?p=142239#142239
And that thread might have other options that help as well. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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77IM Heroic

Joined: 23 Jun 2009 Posts: 1591 Location: Austin, TX
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Posted: Tue May 15, 2012 10:50 pm Post subject: |
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I've used the "Get a raise on Stealth to get The Drop during combat" rule for a while and it works quite well. Basically you roll Stealth vs. Notice. On a success you are hidden until you attack (might be a good time for a Wild Attack); on a raise you are hidden plus you can get The Drop. Modifiers might apply to the Stealth check -- like a penalty if you're right out in the open, a bonus if you dive into a shadowy alcove, etc.
If this seems too powerful, make the Stealth check an action (so hiding and attacking in the same round gets a MAP) or make it require an edge. But in my experience it's not that powerful. There are still plenty of ways for clever non-Stealthy PCs to totally eviscerate their enemies.
-- 77IM _________________ Stuff I made: Arcane Abilities · Talent Edge · Savage Fading Suns · Savage Wuxia! |
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tigerguy786 Seasoned

Joined: 26 Nov 2011 Posts: 434
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Posted: Tue May 15, 2012 11:10 pm Post subject: |
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The rule we've gone with is to get The Drop in combat you have to succeed at a stealth roll vs Notice, and it takes your full action to do so. _________________ TIGER, tiger, burning bright
In the forests of the night,
What immortal hand or eye
Could frame thy fearful symmetry?
| Clint wrote: | | Common sense always trumps anything pretending to be an "overarching" rule. |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1913
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Posted: Wed May 16, 2012 12:22 pm Post subject: |
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| whatever you do, you want to make sure you don't nerf the standard fighter |
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