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Fright table: Acing d10 instead of d20

 
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johnnii
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PostPosted: Thu May 10, 2012 7:05 am    Post subject: Fright table: Acing d10 instead of d20 Reply with quote

I like the Fright table. My first RPG had a fear table with very fun moments. However, the table in the SWD has a little bit too high of a likelyhood to give the PCs permanent mental (and sometimes physical) trauma. It looks more lika an Insanity table rather than fear IMO. I give this fault to the d20 rather than the table itself.

So what you think about using a d10 (or other die perhaps) that can ace, making the chance of getting a 13+ still there, but a bit lower?

I've also thought about using 3d6 instead; personal "in the moment" experience in our tables have shown us that multiplie dice tend to give more average results. Thoughts?
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Enno
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PostPosted: Thu May 10, 2012 7:49 am    Post subject: Reply with quote

As it is mentioned in the Fear chapter of the core rules, you only roll on the Fright table when the fear/nausea, or terror becomes unbearable. Usually your are only shaken, fatigued or - in the case of extras - panicked.

So this table is used only sparingly, and even then most effects come down to shaken and panicked (rolls of 1-12 on d20).

IMO rolling a d10 instead of a d20 would be too tame for my taste.

As for the multiple dice option the table in the book was designed for a linear distribution, not a bell shaped one...
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Wibbs
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PostPosted: Thu May 10, 2012 7:54 am    Post subject: Reply with quote

EDIT: Deleted due to brain fade and typing a response too quickly Embarassed

Last edited by Wibbs on Thu May 10, 2012 9:40 am; edited 1 time in total
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Locke
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PostPosted: Thu May 10, 2012 9:37 am    Post subject: Reply with quote

Are you using SWEX or SWD, Wibbs? Looking at SWD, I'm seeing different fear rules than what you posted.

As I read it:
- Terror: Any failed Spirit roll triggers a roll on the Fright Table.
- General fear/nausea: A natural 1 on the Spirit die (regardless of Wild Die) triggers a roll on the Fright table.
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Wibbs
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PostPosted: Thu May 10, 2012 9:40 am    Post subject: Reply with quote

Heh,

That'll teach me to post something without checking the rule book. You are of course correct.

Wibbs
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johnnii
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PostPosted: Thu May 10, 2012 9:53 am    Post subject: Reply with quote

I don't know if we have different books or I missed something in the errata, but mine says that Fear/Nausea (ie a disturbing scene or secret) requires a 1 on the Spirit die for the fright table, and Terror (as I understand any monster with Fear but I might be wrong) makes you roll on the table simply by failing (wich can become an easy reality due to Fear penalty). Also, the Fear power makes you roll on the fright table simply by failing the spirit roll.
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Clint
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PostPosted: Thu May 10, 2012 9:54 am    Post subject: Reply with quote

johnnii wrote:
So what you think about using a d10 (or other die perhaps) that can ace, making the chance of getting a 13+ still there, but a bit lower?

I've also thought about using 3d6 instead; personal "in the moment" experience in our tables have shown us that multiplie dice tend to give more average results. Thoughts?


I think you might be better off rolling 2d10.

If you just roll a d10 that aces, you increase the chance of an adrenaline surge (a good effect) from 20% to 40%. That's pretty significant.

A 2d10 curve means that while the higher results are less likely, so is the low result. It would make it a bit more likely to get the Minor Phobia result, and if an issue, you could switch Shaken to occurring on a 5-9, Panicked on a 10-13, and the Phobia on a 14-16.
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johnnii
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PostPosted: Fri May 11, 2012 3:29 am    Post subject: Reply with quote

Didn't think of Adrenaline surge, that instantly makes 1d10 not a good choice.

Thanks for the answers. Too bad RAW don't work the way Wibbe or Enno described it, but I might go for that instead (and use the real rules if I'm running warhammer, wh40k, Cthulhu or any other similiar settings)
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Clint
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PostPosted: Mon May 14, 2012 1:08 pm    Post subject: Reply with quote

johnnii wrote:
Didn't think of Adrenaline surge, that instantly makes 1d10 not a good choice.

Thanks for the answers. Too bad RAW don't work the way Wibbe or Enno described it...


Um, the rules do work the way Enno described it. Only Wibbs was off in the thread (which he fixed).

Also keep in mind the rule for becoming jaded, "After encountering a particular type of creature, the character shouldn’t have to make Fear checks every time he sees another one in that particular scenario."

So the players only have to worry about the Fear check for a particular creature just one single time in a scenario.
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