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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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Elias4444 Novice
Joined: 23 Apr 2012 Posts: 45
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Posted: Sun Apr 29, 2012 12:16 pm Post subject: [SPC] My first GM experience questions |
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This was my first time ever GMing a Savage Worlds game, so I'm not sure I did it correctly or not. Figured I'd post my questions here about it.
First off, one player character uses the powers Explode and Damage Field with the selective modifier. With damage field, is there nothing NPCs can do to avoid it (other than run of course)? As far as I could tell, we just rolled the damage die and compared against toughness if the NPCs were adjacent after his movement. Explode was similar... Is there no roll to hit or dodge?
All the players bought dura weave or some kind of heavy armor for their characters. Most of the bad guy henchmen were using Uzis which don't cause heavy damage. The players were virtually invulnerable to everything. Is that right? Do I just need to throw some missiles into the mix or something?
One player had a shooting skill of d12. He took out almost every bad guy in the game by rolling over a 4 nearly every time. As I understand it, no matter how many raises he gets on the to-hit roll, he still only adds a single d6 to his damage roll correct? Also, with his 2d6 damage (plus another d6 for the common raise) he was often acing one or all three of his damage dice. Needless to say, the henchmens flak jackets did close to nothing for them.
Overall, I felt like the campaign was far too easy for them, though they did have fun. Any recommendations on I did wrong? |
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Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3708 Location: Monroe, Washington
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Posted: Sun Apr 29, 2012 2:00 pm Post subject: |
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No, you did nothing wrong. Consider this a learning experience for the NPCs as well. Next time, they will have the duraweave armor too. And the Heavy weapons necessary. And grenades. etc. Throw a psychic in there to take over the shootist and start firing on the party. Remember that any cool ideas your PCs come up with are now in your arsenal of dirty tricks! Oh yeah, and don't forget Tricks...
What are the trappings of the Explode and Damage Field? Sometimes you can Dodge or Dive For Cover.
Good luck with your game.
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
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Garuda Seasoned

Joined: 10 Jun 2008 Posts: 135
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Posted: Tue May 01, 2012 8:04 am Post subject: |
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This is Supers. It means that henchmen Extras are cannon fodder to anybody in a cape and tights. If basic Extras are to provide most of the opposition, then the supers need to be limited to street level heroes. Otherwise, once you're into the realms of everybody sporting heavy armour you need to raise the level of the bad guys too.
Use the experience to learn how to mix up the bad guys a bit to provide a challenge. I found that henchmen in power armour evens things up a bit with experienced heroes.
The other thing to bear in mind is that Supers is very much rock-scissors-paper. The weakest character in one situation can suddenly be the most powerful in the next. With this in mind, if you know the strengths and weaknesses of your player characters, you can tailor make your bad guys or situational challenges to ensure everybody gets a chance to shine and nobody gets to overpower every scene.
In regard to ranged attacks, though the target number is 4, there are many modifiers to take into consideration. Light, range, obscurement, movement and most of all cover. Play the bad guys intelligently, don't let them stand still in open ground if the good guys are letting rip with ranged powers. Dive for cover, go prone, grab innocent bystanders as hostages, use smoke or flash bangs or whatever else seems appropriate to the scene. |
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raikenclw Seasoned
Joined: 22 Apr 2012 Posts: 204 Location: Sevier County, Tennessee
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Posted: Mon May 07, 2012 1:03 am Post subject: |
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| Garuda wrote: | | grab innocent bystanders as hostages. |
Prepare yourself for the shock if this doesn't work. I still remember the look on my old GM's face when the Bad Guy put his revolver to the Innocent Young Thing's head, only to hear my Earth (Life) mage say smoothly, "Go ahead. I'll resurrect her later."
Not that my mage had *nearly* enough oomph to carry that off (yet), but the Bad Guy couldn't have known that. After catching his mental balance, said GM had the Bad Guy fall for my (sorta) bluff, drop the girl and *try* running for it . . .  |
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Elias4444 Novice
Joined: 23 Apr 2012 Posts: 45
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Posted: Mon May 07, 2012 9:44 am Post subject: |
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| Quote: | Prepare yourself for the shock if this doesn't work. I still remember the look on my old GM's face when the Bad Guy put his revolver to the Innocent Young Thing's head, only to hear my Earth (Life) mage say smoothly, "Go ahead. I'll resurrect her later."
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Lol... That would have earned mega bennies had I been the GM! |
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