| View previous topic :: View next topic |
| Author |
Message |
johnnii Novice

Joined: 02 Sep 2011 Posts: 57
|
Posted: Tue Apr 24, 2012 5:39 am Post subject: Setting Rule - Desperate Parry |
|
|
Desperate parry
"When a melee attack equals exactly the Parry of the defender, the defender has the option to let an item he is currently holding in his hand to take the damage instead (see Breaking things p71 in the corebook, ignore damage types). Damage that exceeds the objects toughness (in addition to breaking the object) goes directly against the defender (ex if a sword of toughness 12 takes 17 damage, 5 damage is applied to the defenders toughness). If he is holding nothing at the moment, he cannot use this option and the damage is applied to the defender as normal."
Thoughts, comments?[/b] |
|
| Back to top |
|
 |
Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1382 Location: Munich
|
Posted: Tue Apr 24, 2012 6:05 am Post subject: |
|
|
I like it, reminds me of those movies where the hero grabs some random piece of furniture to defend themselves against an axe-wielding madman, who then proceeds to cleave straight through it.
You could also extend it to unarmed combat: The player can choose to take the blow on one of their arms. This damages them normally, but uses the armour value for their arm, and if they're incapacitated they don't need to roll on the injury table (it automatically hits their arm). |
|
| Back to top |
|
 |
Enno Veteran

Joined: 29 May 2006 Posts: 525 Location: Ulm, Germany
|
Posted: Tue Apr 24, 2012 6:20 am Post subject: |
|
|
It's called Improvised Weapons in Deluxe, extended by the Breaking Things and Obstacle rules... _________________ There are 10 types of people in the world: Those who know binary and those who don't. |
|
| Back to top |
|
 |
Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1382 Location: Munich
|
Posted: Tue Apr 24, 2012 6:36 am Post subject: |
|
|
| Enno wrote: | | It's called Improvised Weapons in Deluxe, extended by the Breaking Things and Obstacle rules... |
No, that only covers intentionally attacking the weapon, by making a Called Shot at -4. The mad axeman is unlikely to bother with what basically amounts to a nonlethal Disarm maneuver. |
|
| Back to top |
|
 |
Merlin_Sylver Veteran

Joined: 02 Oct 2009 Posts: 869 Location: I wish I knew...
|
Posted: Tue Apr 24, 2012 6:38 am Post subject: |
|
|
| Enno wrote: | | It's called Improvised Weapons in Deluxe, extended by the Breaking Things and Obstacle rules... | I don't think the point of the edge is to use an object as a weapon, but rather as a shield. Does using an improvised weapon count against your parry? I thought it only affected Fighting rolls... _________________ Yes! I have captured your cat and placed him in this box where he will either flourish or perish as chance dictates! |
|
| Back to top |
|
 |
Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1382 Location: Munich
|
Posted: Tue Apr 24, 2012 6:48 am Post subject: |
|
|
| Merlin_Sylver wrote: | | Does using an improvised weapon count against your parry? I thought it only affected Fighting rolls... |
-1 to both attack and parry. It negates the unarmed defender penalty though. |
|
| Back to top |
|
 |
johnnii Novice

Joined: 02 Sep 2011 Posts: 57
|
Posted: Tue Apr 24, 2012 7:40 am Post subject: |
|
|
| Zadmar wrote: | | You could also extend it to unarmed combat: The player can choose to take the blow on one of their arms. This damages them normally, but uses the armour value for their arm, and if they're incapacitated they don't need to roll on the injury table (it automatically hits their arm). |
That is an excellent suggestion! |
|
| Back to top |
|
 |
islan Heroic
Joined: 17 Dec 2008 Posts: 1086
|
Posted: Tue Apr 24, 2012 8:25 am Post subject: |
|
|
| This reminds me: I was once pondering allowing a character to declare themselves going on Defend in response to being attacked (before the attack roll is made), even if it wasn't their turn yet (it still took up their Action for the round, though). |
|
| Back to top |
|
 |
robert4818 Heroic
Joined: 25 Jan 2009 Posts: 1046
|
Posted: Tue Apr 24, 2012 8:52 am Post subject: Re: Setting Rule - Desperate Parry |
|
|
| johnnii wrote: | Desperate parry
"When a melee attack equals exactly the Parry of the defender, the defender has the option to let an item he is currently holding in his hand to take the damage instead (see Breaking things p71 in the corebook, ignore damage types). Damage that exceeds the objects toughness (in addition to breaking the object) goes directly against the defender (ex if a sword of toughness 12 takes 17 damage, 5 damage is applied to the defenders toughness). If he is holding nothing at the moment, he cannot use this option and the damage is applied to the defender as normal."
Thoughts, comments?[/b] |
I like the thought. Hate the mechanic. Having something trigger when roll = parry is an annoying "special" circumstance. To me, its similar to being reduced to exactly 0 hp in D20. Lots of rule complications for something that doesn't happen often.
Instead, I'd go mechanically with the following.
Spend a Benny when an attack hits, but before damage is rolled, Roll your fighting die +2. If this exceeds your opponents attack roll, you desperately throw something in front of you to block it. Then follow hardness rules as you outlined them. |
|
| Back to top |
|
 |
Enno Veteran

Joined: 29 May 2006 Posts: 525 Location: Ulm, Germany
|
Posted: Tue Apr 24, 2012 8:54 am Post subject: |
|
|
Improvised weapons encompasses "improvised shields" too, as reflected in the parry penalty. In short, they protect by their Obstacle toughness, and break when an attack overcomes their Object toughness... _________________ There are 10 types of people in the world: Those who know binary and those who don't. |
|
| Back to top |
|
 |
Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1382 Location: Munich
|
Posted: Tue Apr 24, 2012 9:27 am Post subject: |
|
|
| robert4818 wrote: | | I like the thought. Hate the mechanic. Having something trigger when roll = parry is an annoying "special" circumstance. |
It's exactly the same as the mechanic for light cover against ranged attacks.
| Enno wrote: | | Improvised weapons encompasses "improvised shields" too, as reflected in the parry penalty. In short, they protect by their Obstacle toughness, and break when an attack overcomes their Object toughness... |
The parry penalty reflects that you fall somewhere between an armed defender and an unarmed defender. In fact by the rules, if someone swings at you with a battleaxe you've got more chance of defending yourself with a switchblade than with a chair or table or other improvised weapon.
So I would argue that the rules don't really include improvised shields at all, other treating appropriate objects as cover against ranged attacks (which is rather ironic when you consider that shields don't actually count as cover). |
|
| Back to top |
|
 |
|