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Setting Rule - Desperate Parry

 
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johnnii
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PostPosted: Tue Apr 24, 2012 5:39 am    Post subject: Setting Rule - Desperate Parry Reply with quote

Desperate parry
"When a melee attack equals exactly the Parry of the defender, the defender has the option to let an item he is currently holding in his hand to take the damage instead (see Breaking things p71 in the corebook, ignore damage types). Damage that exceeds the objects toughness (in addition to breaking the object) goes directly against the defender (ex if a sword of toughness 12 takes 17 damage, 5 damage is applied to the defenders toughness). If he is holding nothing at the moment, he cannot use this option and the damage is applied to the defender as normal."

Thoughts, comments?[/b]
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Zadmar
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PostPosted: Tue Apr 24, 2012 6:05 am    Post subject: Reply with quote

I like it, reminds me of those movies where the hero grabs some random piece of furniture to defend themselves against an axe-wielding madman, who then proceeds to cleave straight through it.

You could also extend it to unarmed combat: The player can choose to take the blow on one of their arms. This damages them normally, but uses the armour value for their arm, and if they're incapacitated they don't need to roll on the injury table (it automatically hits their arm).
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Enno
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PostPosted: Tue Apr 24, 2012 6:20 am    Post subject: Reply with quote

It's called Improvised Weapons in Deluxe, extended by the Breaking Things and Obstacle rules...
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Zadmar
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PostPosted: Tue Apr 24, 2012 6:36 am    Post subject: Reply with quote

Enno wrote:
It's called Improvised Weapons in Deluxe, extended by the Breaking Things and Obstacle rules...

No, that only covers intentionally attacking the weapon, by making a Called Shot at -4. The mad axeman is unlikely to bother with what basically amounts to a nonlethal Disarm maneuver.
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Merlin_Sylver
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PostPosted: Tue Apr 24, 2012 6:38 am    Post subject: Reply with quote

Enno wrote:
It's called Improvised Weapons in Deluxe, extended by the Breaking Things and Obstacle rules...
I don't think the point of the edge is to use an object as a weapon, but rather as a shield. Does using an improvised weapon count against your parry? I thought it only affected Fighting rolls...
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Zadmar
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PostPosted: Tue Apr 24, 2012 6:48 am    Post subject: Reply with quote

Merlin_Sylver wrote:
Does using an improvised weapon count against your parry? I thought it only affected Fighting rolls...

-1 to both attack and parry. It negates the unarmed defender penalty though.
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johnnii
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PostPosted: Tue Apr 24, 2012 7:40 am    Post subject: Reply with quote

Zadmar wrote:
You could also extend it to unarmed combat: The player can choose to take the blow on one of their arms. This damages them normally, but uses the armour value for their arm, and if they're incapacitated they don't need to roll on the injury table (it automatically hits their arm).


That is an excellent suggestion!
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islan
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PostPosted: Tue Apr 24, 2012 8:25 am    Post subject: Reply with quote

This reminds me: I was once pondering allowing a character to declare themselves going on Defend in response to being attacked (before the attack roll is made), even if it wasn't their turn yet (it still took up their Action for the round, though).
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robert4818
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PostPosted: Tue Apr 24, 2012 8:52 am    Post subject: Re: Setting Rule - Desperate Parry Reply with quote

johnnii wrote:
Desperate parry
"When a melee attack equals exactly the Parry of the defender, the defender has the option to let an item he is currently holding in his hand to take the damage instead (see Breaking things p71 in the corebook, ignore damage types). Damage that exceeds the objects toughness (in addition to breaking the object) goes directly against the defender (ex if a sword of toughness 12 takes 17 damage, 5 damage is applied to the defenders toughness). If he is holding nothing at the moment, he cannot use this option and the damage is applied to the defender as normal."

Thoughts, comments?[/b]


I like the thought. Hate the mechanic. Having something trigger when roll = parry is an annoying "special" circumstance. To me, its similar to being reduced to exactly 0 hp in D20. Lots of rule complications for something that doesn't happen often.

Instead, I'd go mechanically with the following.

Spend a Benny when an attack hits, but before damage is rolled, Roll your fighting die +2. If this exceeds your opponents attack roll, you desperately throw something in front of you to block it. Then follow hardness rules as you outlined them.
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Enno
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PostPosted: Tue Apr 24, 2012 8:54 am    Post subject: Reply with quote

Improvised weapons encompasses "improvised shields" too, as reflected in the parry penalty. In short, they protect by their Obstacle toughness, and break when an attack overcomes their Object toughness...
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Zadmar
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PostPosted: Tue Apr 24, 2012 9:27 am    Post subject: Reply with quote

robert4818 wrote:
I like the thought. Hate the mechanic. Having something trigger when roll = parry is an annoying "special" circumstance.

It's exactly the same as the mechanic for light cover against ranged attacks.

Enno wrote:
Improvised weapons encompasses "improvised shields" too, as reflected in the parry penalty. In short, they protect by their Obstacle toughness, and break when an attack overcomes their Object toughness...

The parry penalty reflects that you fall somewhere between an armed defender and an unarmed defender. In fact by the rules, if someone swings at you with a battleaxe you've got more chance of defending yourself with a switchblade than with a chair or table or other improvised weapon.

So I would argue that the rules don't really include improvised shields at all, other treating appropriate objects as cover against ranged attacks (which is rather ironic when you consider that shields don't actually count as cover).
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