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Questions about ranged attacks (magic/arrows)

 
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kingofsouls
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PostPosted: Mon Apr 23, 2012 5:09 pm    Post subject: Questions about ranged attacks (magic/arrows) Reply with quote

Yesterday, i was having a session. An archer smacks the character in question with an arrow, whom has a 9 in parry. The damage wasn't enough to shake, but he called bullcrap. He claims that it's not fair that ranged attackers can just ignore parry and hit for damage. I need someway to convince him.

i just wanted to clarify somethings about this. The target number to hit something at range, no matter what is being used is 4, right?

So I know hitting at medium/long range give you penalties and if you hit someone with a melee weapon if they don't have one you get a fighting bonus. But i think there are some things I forgot. Also, discuss please.
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Enno
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PostPosted: Mon Apr 23, 2012 5:23 pm    Post subject: Reply with quote

Yes, ranged attacks have TN4, modified by range, light, visibility, cover, movement, and other situational modifiers.

The targets parry only matters in melee attacks, like hitting him with a bow if adjacent.

Usually you don't parry a missile, you dodge it, or dive for cover.
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operations
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PostPosted: Mon Apr 23, 2012 5:25 pm    Post subject: Re: Questions about ranged attacks (magic/arrows) Reply with quote

kingofsouls wrote:
Yesterday, i was having a session. An archer smacks the character in question with an arrow, whom has a 9 in parry. The damage wasn't enough to shake, but he called bullcrap. He claims that it's not fair that ranged attackers can just ignore parry and hit for damage. I need someway to convince him.


Perhaps you should introduce him to a textbook on the history of warfare, and how EVERY NEW DEVELOPMENT IN RANGED WEAPONS has been a huge game changer.

There is a reason no modern military embraces swords anymore.
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Thasmodious
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PostPosted: Mon Apr 23, 2012 5:51 pm    Post subject: Reply with quote

This is why
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Zadmar
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PostPosted: Mon Apr 23, 2012 6:04 pm    Post subject: Reply with quote

Thasmodious wrote:
This is why

Although ironically enough, that shot would be made against Parry Razz
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amerigoV
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PostPosted: Mon Apr 23, 2012 8:08 pm    Post subject: Reply with quote

Just bring a bow to the next gaming session. Tell him you heard his concerns and you want to gather some empirical data. #gunbattle #50cal
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Culverin
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PostPosted: Mon Apr 23, 2012 10:37 pm    Post subject: Dodge Reply with quote

Remind him that there are plenty of advantages to being a melee combatant, and that all types of combat were designed with balance and realism in mind. Bows have pretty terrible damage, after all. Thrown weapons even have the capacity for more damage than arrows.
Also, at least in my experience, melee characters mow through ranged characters when they close. And besides that, blades don't need reloading.

That being said, a couple of settings do allow Parry to become the TN for ranged weapons, at least with the right Edge. Iron Dynasty comes to mind.
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kingofsouls
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PostPosted: Mon Apr 23, 2012 11:34 pm    Post subject: Reply with quote

Yea i told him a few things mentioned here, but his reply is that he's still thinks its not fair and in his campaign (we're doing this online btw) ranged attacks are made against parry.
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Culverin
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PostPosted: Mon Apr 23, 2012 11:39 pm    Post subject: Online Campaign Reply with quote

Ah. It seems like you are dealing with a power gamer. Go along with it, and throw a boss at him with a Parry of 497. Ultimately, he needs to remember that the rules are whatever you say they are. If he doesn't agree with the rules, he can leave, or at least join another game that fits his preference. Allowing such exceptions would be akin to cheating your other, more cooperative players.

I can understand disagreeing with a GM ruling when it defies the normal rules, but asking another GM to conform to his own broken rulings is not in the spirit of tabletopping in general.
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TheLoremaster
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PostPosted: Tue Apr 24, 2012 6:28 am    Post subject: Re: Questions about ranged attacks (magic/arrows) Reply with quote

kingofsouls wrote:
i just wanted to clarify somethings about this. The target number to hit something at range, no matter what is being used is 4, right?

100% correct.

kingofsouls wrote:
So I know hitting at medium/long range give you penalties and if you hit someone with a melee weapon if they don't have one you get a fighting bonus. But i think there are some things I forgot. Also, discuss please.

Cover. Cover, cover, cover. If you don't use cover, and your enemies have ranged weapons, you're gonna have a bad time. Even something as simple as laying down (going Prone) gives you -2 to be hit, making the target number 6, which is equivalent to the Parry of a d8 Fighter. You can do this as a free action. Sneak over around the corner of a stone wall, and you are untouchable ... forcing the shooter to go on hold and hope you break cover.

Gently remind the player that Savage Worlds is a different kind of game and requires different tactics than he's used to. I suspect he's coming from the d20 world, where "hitting" a target automatically means "damaging" the target. Savage Worlds doesn't work that way; just because you got hit, doesn't mean you got hurt. The damage still has to beat your Toughness AND you have to fail to Soak any Wounds in order for that hit to have an affect.

Increasing the TN for ranged attacks to be equal to Parry just means that no one will bother with ranged weapons. Why would you? Melee damage scales up as Strength increases, while ranged damage does not, so why bother with ranged?

Hope that helps.
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R˙che
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PostPosted: Tue Apr 24, 2012 7:39 am    Post subject: Re: Questions about ranged attacks (magic/arrows) Reply with quote

kingofsouls wrote:
Yesterday, i was having a session. An archer smacks the character in question with an arrow, whom has a 9 in parry. The damage wasn't enough to shake, but he called bullcrap. He claims that it's not fair that ranged attackers can just ignore parry and hit for damage. I need someway to convince him.

How'd he get a 9 parry? Just trying to understand what he has for defense and why he might feel that the ranged attacks should go against it. If he is using a medium or larger shield, remind him he gets +2 armor against ranged attacks, so yeah might be easier to hit but harder to damage. But changing the rule, because he does it shouldn't be an option, IMHO.
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Dracones
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PostPosted: Tue Apr 24, 2012 7:53 am    Post subject: Reply with quote

kingofsouls wrote:
Yea i told him a few things mentioned here, but his reply is that he's still thinks its not fair and in his campaign (we're doing this online btw) ranged attacks are made against parry.


So basically bows will be useless in his campaign.

Can't wild attack, no gang up bonus, suffers from cover penalties, if someone gets in melee range of you your bow becomes a club with a -1 to parry and hit, and it does less damage than a longsword with fewer options for multi-attacking.
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Lord Karick
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PostPosted: Tue Apr 24, 2012 8:35 am    Post subject: Reply with quote

amerigoV wrote:
Just bring a bow to the next gaming session. Tell him you heard his concerns and you want to gather some empirical data. #gunbattle #50cal

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kingofsouls
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PostPosted: Tue Apr 24, 2012 7:24 pm    Post subject: Re: Questions about ranged attacks (magic/arrows) Reply with quote

R˙che wrote:

How'd he get a 9 parry? Just trying to understand what he has for defense and why he might feel that the ranged attacks should go against it. If he is using a medium or larger shield, remind him he gets +2 armor against ranged attacks, so yeah might be easier to hit but harder to damage. But changing the rule, because he does it shouldn't be an option, IMHO.


Fighting d12 plus Acrobat.

TheLoremaster wrote:

I suspect he's coming from the d20 world, where "hitting" a target automatically means "damaging" the target.


Oh now right you are. We have a session tomorrow for his campaign, I'll link him here to this topic. Hopefully get gets it.


If me moans some more, every ranged attacker will go after him.

Oh,before I forget, in his campaign, we don't have a lot of ranged attackers. Just one mage who can shoot from afar if I remember right.
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GranFalloon
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PostPosted: Wed Apr 25, 2012 12:41 am    Post subject: Reply with quote

If a character is paying close attention to what an archer is doing, I could see allowing them some sort of evasive maneuver, whereby he dodges just before the archer fires. If he's fighting someone else hand-to-hand, or dealing with multiple archers, I call baloney. Arrows are fast. I shoot at about 50 lbs, and you would be hard-pressed to dodge my arrows (instead, you could just rely on the fact that my accuracy sucks). The guys downrange with their fancy compound bows, shooting at 75 lbs or so? Oigh, those arrows are frighteningly quick! A medieval archer, who lives or dies by the accuracy and might of his shot? Yeah, I think it's safe to say he's shooting at a hundred pounds or better. You are not dodging that. You're also not smacking it away with your sword. You're putting things between yourself and the archer, whether it's a wall, a tree, a shield, a suit of mail, or another enemy (my #1 choice).

And really, Fighting d12 and Acrobat? Without the Dodge Edge? If this is a starting character, that sounds like an attempt at powergaming without really understanding the system. Specialization is good, even in Savage Worlds, but overspecialization will bite ya in the kiester.
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kingofsouls
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PostPosted: Wed Apr 25, 2012 1:40 pm    Post subject: Reply with quote

GranFalloon wrote:
If a character is paying close attention to what an archer is doing, I could see allowing them some sort of evasive maneuver, whereby he dodges just before the archer fires. If he's fighting someone else hand-to-hand, or dealing with multiple archers, I call baloney. Arrows are fast. I shoot at about 50 lbs, and you would be hard-pressed to dodge my arrows (instead, you could just rely on the fact that my accuracy sucks). The guys downrange with their fancy compound bows, shooting at 75 lbs or so? Oigh, those arrows are frighteningly quick! A medieval archer, who lives or dies by the accuracy and might of his shot? Yeah, I think it's safe to say he's shooting at a hundred pounds or better. You are not dodging that. You're also not smacking it away with your sword. You're putting things between yourself and the archer, whether it's a wall, a tree, a shield, a suit of mail, or another enemy (my #1 choice).

And really, Fighting d12 and Acrobat? Without the Dodge Edge? If this is a starting character, that sounds like an attempt at powergaming without really understanding the system. Specialization is good, even in Savage Worlds, but overspecialization will bite ya in the kiester.


We started at 20 Xp to get more interesting characters.

EDIT: HE'S STILL NOT LISTENING! HELP!
We had a chat on skype. He still says Ranged is unfair and should go agaisnt parry. I NEED HELP!

here's the chat log:
http://www.mediafire.com/view/?ics01ruxa89wdbi
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