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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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kingofsouls Novice
Joined: 01 Jun 2011 Posts: 70
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Posted: Mon Apr 23, 2012 5:09 pm Post subject: Questions about ranged attacks (magic/arrows) |
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Yesterday, i was having a session. An archer smacks the character in question with an arrow, whom has a 9 in parry. The damage wasn't enough to shake, but he called bullcrap. He claims that it's not fair that ranged attackers can just ignore parry and hit for damage. I need someway to convince him.
i just wanted to clarify somethings about this. The target number to hit something at range, no matter what is being used is 4, right?
So I know hitting at medium/long range give you penalties and if you hit someone with a melee weapon if they don't have one you get a fighting bonus. But i think there are some things I forgot. Also, discuss please. |
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Enno Veteran

Joined: 29 May 2006 Posts: 532 Location: Ulm, Germany
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Posted: Mon Apr 23, 2012 5:23 pm Post subject: |
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Yes, ranged attacks have TN4, modified by range, light, visibility, cover, movement, and other situational modifiers.
The targets parry only matters in melee attacks, like hitting him with a bow if adjacent.
Usually you don't parry a missile, you dodge it, or dive for cover. _________________ There are 10 types of people in the world: Those who know binary and those who don't. |
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operations Seasoned

Joined: 01 Jul 2010 Posts: 230 Location: St Louis, MI
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Posted: Mon Apr 23, 2012 5:25 pm Post subject: Re: Questions about ranged attacks (magic/arrows) |
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| kingofsouls wrote: | | Yesterday, i was having a session. An archer smacks the character in question with an arrow, whom has a 9 in parry. The damage wasn't enough to shake, but he called bullcrap. He claims that it's not fair that ranged attackers can just ignore parry and hit for damage. I need someway to convince him. |
Perhaps you should introduce him to a textbook on the history of warfare, and how EVERY NEW DEVELOPMENT IN RANGED WEAPONS has been a huge game changer.
There is a reason no modern military embraces swords anymore. _________________ ~~KT~~ |
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Thasmodious Seasoned

Joined: 01 Aug 2009 Posts: 289
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Posted: Mon Apr 23, 2012 5:51 pm Post subject: |
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This is why _________________ There's more than seventy earths spinning 'bout the galaxy and the meek have inherited not a one. |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1418 Location: Munich
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Posted: Mon Apr 23, 2012 6:04 pm Post subject: |
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Although ironically enough, that shot would be made against Parry  |
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amerigoV Veteran
Joined: 06 Jul 2009 Posts: 680 Location: Columbus, Ohio
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Posted: Mon Apr 23, 2012 8:08 pm Post subject: |
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Just bring a bow to the next gaming session. Tell him you heard his concerns and you want to gather some empirical data.  _________________ I call Shinanigans! |
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Culverin Novice

Joined: 20 Apr 2012 Posts: 24
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Posted: Mon Apr 23, 2012 10:37 pm Post subject: Dodge |
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Remind him that there are plenty of advantages to being a melee combatant, and that all types of combat were designed with balance and realism in mind. Bows have pretty terrible damage, after all. Thrown weapons even have the capacity for more damage than arrows.
Also, at least in my experience, melee characters mow through ranged characters when they close. And besides that, blades don't need reloading.
That being said, a couple of settings do allow Parry to become the TN for ranged weapons, at least with the right Edge. Iron Dynasty comes to mind. |
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kingofsouls Novice
Joined: 01 Jun 2011 Posts: 70
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Posted: Mon Apr 23, 2012 11:34 pm Post subject: |
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| Yea i told him a few things mentioned here, but his reply is that he's still thinks its not fair and in his campaign (we're doing this online btw) ranged attacks are made against parry. |
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Culverin Novice

Joined: 20 Apr 2012 Posts: 24
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Posted: Mon Apr 23, 2012 11:39 pm Post subject: Online Campaign |
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Ah. It seems like you are dealing with a power gamer. Go along with it, and throw a boss at him with a Parry of 497. Ultimately, he needs to remember that the rules are whatever you say they are. If he doesn't agree with the rules, he can leave, or at least join another game that fits his preference. Allowing such exceptions would be akin to cheating your other, more cooperative players.
I can understand disagreeing with a GM ruling when it defies the normal rules, but asking another GM to conform to his own broken rulings is not in the spirit of tabletopping in general. |
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TheLoremaster Heroic

Joined: 27 Jun 2003 Posts: 1921 Location: Buffalo, NY
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Posted: Tue Apr 24, 2012 6:28 am Post subject: Re: Questions about ranged attacks (magic/arrows) |
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| kingofsouls wrote: | | i just wanted to clarify somethings about this. The target number to hit something at range, no matter what is being used is 4, right? |
100% correct.
| kingofsouls wrote: | | So I know hitting at medium/long range give you penalties and if you hit someone with a melee weapon if they don't have one you get a fighting bonus. But i think there are some things I forgot. Also, discuss please. |
Cover. Cover, cover, cover. If you don't use cover, and your enemies have ranged weapons, you're gonna have a bad time. Even something as simple as laying down (going Prone) gives you -2 to be hit, making the target number 6, which is equivalent to the Parry of a d8 Fighter. You can do this as a free action. Sneak over around the corner of a stone wall, and you are untouchable ... forcing the shooter to go on hold and hope you break cover.
Gently remind the player that Savage Worlds is a different kind of game and requires different tactics than he's used to. I suspect he's coming from the d20 world, where "hitting" a target automatically means "damaging" the target. Savage Worlds doesn't work that way; just because you got hit, doesn't mean you got hurt. The damage still has to beat your Toughness AND you have to fail to Soak any Wounds in order for that hit to have an affect.
Increasing the TN for ranged attacks to be equal to Parry just means that no one will bother with ranged weapons. Why would you? Melee damage scales up as Strength increases, while ranged damage does not, so why bother with ranged?
Hope that helps. _________________ "Your GM is metagaming ... and wrong!" |
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R˙che Seasoned
Joined: 10 Apr 2010 Posts: 213
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Posted: Tue Apr 24, 2012 7:39 am Post subject: Re: Questions about ranged attacks (magic/arrows) |
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| kingofsouls wrote: | | Yesterday, i was having a session. An archer smacks the character in question with an arrow, whom has a 9 in parry. The damage wasn't enough to shake, but he called bullcrap. He claims that it's not fair that ranged attackers can just ignore parry and hit for damage. I need someway to convince him. |
How'd he get a 9 parry? Just trying to understand what he has for defense and why he might feel that the ranged attacks should go against it. If he is using a medium or larger shield, remind him he gets +2 armor against ranged attacks, so yeah might be easier to hit but harder to damage. But changing the rule, because he does it shouldn't be an option, IMHO. |
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Dracones Seasoned
Joined: 26 Aug 2011 Posts: 155 Location: Fort Pierce, Fl
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Posted: Tue Apr 24, 2012 7:53 am Post subject: |
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| kingofsouls wrote: | | Yea i told him a few things mentioned here, but his reply is that he's still thinks its not fair and in his campaign (we're doing this online btw) ranged attacks are made against parry. |
So basically bows will be useless in his campaign.
Can't wild attack, no gang up bonus, suffers from cover penalties, if someone gets in melee range of you your bow becomes a club with a -1 to parry and hit, and it does less damage than a longsword with fewer options for multi-attacking. |
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Lord Karick Seasoned

Joined: 25 Mar 2011 Posts: 352 Location: Landsberg, Germany
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kingofsouls Novice
Joined: 01 Jun 2011 Posts: 70
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Posted: Tue Apr 24, 2012 7:24 pm Post subject: Re: Questions about ranged attacks (magic/arrows) |
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| R˙che wrote: |
How'd he get a 9 parry? Just trying to understand what he has for defense and why he might feel that the ranged attacks should go against it. If he is using a medium or larger shield, remind him he gets +2 armor against ranged attacks, so yeah might be easier to hit but harder to damage. But changing the rule, because he does it shouldn't be an option, IMHO. |
Fighting d12 plus Acrobat.
| TheLoremaster wrote: |
I suspect he's coming from the d20 world, where "hitting" a target automatically means "damaging" the target. |
Oh now right you are. We have a session tomorrow for his campaign, I'll link him here to this topic. Hopefully get gets it.
If me moans some more, every ranged attacker will go after him.
Oh,before I forget, in his campaign, we don't have a lot of ranged attackers. Just one mage who can shoot from afar if I remember right. |
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GranFalloon Veteran
Joined: 21 Mar 2007 Posts: 654
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Posted: Wed Apr 25, 2012 12:41 am Post subject: |
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If a character is paying close attention to what an archer is doing, I could see allowing them some sort of evasive maneuver, whereby he dodges just before the archer fires. If he's fighting someone else hand-to-hand, or dealing with multiple archers, I call baloney. Arrows are fast. I shoot at about 50 lbs, and you would be hard-pressed to dodge my arrows (instead, you could just rely on the fact that my accuracy sucks). The guys downrange with their fancy compound bows, shooting at 75 lbs or so? Oigh, those arrows are frighteningly quick! A medieval archer, who lives or dies by the accuracy and might of his shot? Yeah, I think it's safe to say he's shooting at a hundred pounds or better. You are not dodging that. You're also not smacking it away with your sword. You're putting things between yourself and the archer, whether it's a wall, a tree, a shield, a suit of mail, or another enemy (my #1 choice).
And really, Fighting d12 and Acrobat? Without the Dodge Edge? If this is a starting character, that sounds like an attempt at powergaming without really understanding the system. Specialization is good, even in Savage Worlds, but overspecialization will bite ya in the kiester. |
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kingofsouls Novice
Joined: 01 Jun 2011 Posts: 70
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Posted: Wed Apr 25, 2012 1:40 pm Post subject: |
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| GranFalloon wrote: | If a character is paying close attention to what an archer is doing, I could see allowing them some sort of evasive maneuver, whereby he dodges just before the archer fires. If he's fighting someone else hand-to-hand, or dealing with multiple archers, I call baloney. Arrows are fast. I shoot at about 50 lbs, and you would be hard-pressed to dodge my arrows (instead, you could just rely on the fact that my accuracy sucks). The guys downrange with their fancy compound bows, shooting at 75 lbs or so? Oigh, those arrows are frighteningly quick! A medieval archer, who lives or dies by the accuracy and might of his shot? Yeah, I think it's safe to say he's shooting at a hundred pounds or better. You are not dodging that. You're also not smacking it away with your sword. You're putting things between yourself and the archer, whether it's a wall, a tree, a shield, a suit of mail, or another enemy (my #1 choice).
And really, Fighting d12 and Acrobat? Without the Dodge Edge? If this is a starting character, that sounds like an attempt at powergaming without really understanding the system. Specialization is good, even in Savage Worlds, but overspecialization will bite ya in the kiester. |
We started at 20 Xp to get more interesting characters.
EDIT: HE'S STILL NOT LISTENING! HELP!
We had a chat on skype. He still says Ranged is unfair and should go agaisnt parry. I NEED HELP!
here's the chat log:
http://www.mediafire.com/view/?ics01ruxa89wdbi |
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