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[DAR]Okay, Sharp's Shooters have captured Otto Skorzeny...

 
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nmoody
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Joined: 02 Oct 2008
Posts: 46
Location: Indianapolis, IN

PostPosted: Mon Apr 09, 2012 3:41 pm    Post subject: [DAR]Okay, Sharp's Shooters have captured Otto Skorzeny... Reply with quote

[Sharp's Shooters is the name of the PC group in my long-running Day After Ragnarok campaign]...And they plan on turning him over to the Authorities; namely, the US govt. This means a trip from Terre Haute to places west. He'd come to Terre Haute to kill Isaiah, for putting out his eye in their last battle. He'd sent a werewolf assassin (w/a pack of feral dogs-cum-dire wolves for backup), but that failed, so he decided to handle it himself (w/a commando team for help). Anyway, his hit team got gacked, and after a long, drawn out fight through Terre Haute (involving at least one jet pack escape...), he was caught. Calmer heads prevailed and he lives...

Note: the trip will be partly by ground vehicle (the few miles from Terre Haute to Hulman Field Airport, mostly by air. And it will be a gauntlet.

So, I am tapping into the brain trust for a few reasons: Where would the US govt receive such a prisoner? Los Alamos? And, more importantly, what should I throw at them?

Some background: Sharp's Shooters are a legendary group of PCs, 130 XP. I do not feel overwhelmed by this (they are impressive, but not unkillable) and have a HUGE list of enemies. They recently drove a Witch (the child eating kind) out of Terre Haute and helped repulse an army of Giant Ants (a future adventure will see them deliver a bomb, in person, to the central hive), they are heroes to the Terre haute Metropolitan Statistical Area.

I PLAN on throwing the following at them:

Troops loyal to the Mayor of Terre Haute, he wants credit for capturing Otto, and/or is afraid of reprisals from the Nazis. They might be able to talk their way out of this fight, as many of the troops will have fought the ants w/them...but this will reveal the Mayor's duplicitous nature (and maybe spur them to do something about him).

KKK nightriders, hoping to curry favor w/the Nazis, or at least trade Otto for some cool tech) and they HATE the Shooters).

SS Commandos, who are nearby will attempt a jet pack rescue, if all else fails...

And, of course, Otto himself will play mind games and/or actually escape, should be an interesting trip...

Of course, Stalin might want to grab Otto as well.

Anyone else?

Enemies the group has: Atlantean fish men, Derro, the Iowa Soviet, Stalin, the SS, the KKK, the Queen Ant of the Saint Louis Super Colony, a very hungry Witch...

Throw ideas at me, I'm giddy for this, actually, but want more options, anything is possible, even unforeseen enemies (they ARE Legendary Rank, maybe darker forces have taken notice...
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NOESKANE
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Joined: 22 Mar 2008
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PostPosted: Mon Apr 09, 2012 4:11 pm    Post subject: Reply with quote

IHi:

I'd suggest doing a "Chase Episode" with all them guys/gals/thingys coming after Otto, Royal Rumble style!

& some want him dead too!

HtH
NEK
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nmoody
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Joined: 02 Oct 2008
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Location: Indianapolis, IN

PostPosted: Tue Apr 17, 2012 1:48 pm    Post subject: Reply with quote

Okay, so here's what I'm going to do (any PLAYERS of Gotterdamerung in Sin City, please exit the aircraft by following the lighted panels); the PCs will encounter, more or less in order:

    [On the Ground] City Guard, sent by the Mayor, who wants to have Otto as a bargaining chip in his deals with the US government and/or his neighbors. They should be able to Persuade or Intimidate their way out of this, as they fought w/the Guard agains the Giant Ants and are local heroes (but the Mayor won't forget them...when they come back, Terre Haute will not be so receptive to them).

    [On the Ground] KKK Nightriders, who want to curry favor w/Otto and his South American Nazis (and who have a small powerbase in Terre Haute already), this will be a run and gun, more than likely.

    [At the Airport] The NPC in charge of the airfield (what's his name, an established NPC, I just don't have my notes w/me...he Hates Sharpie for daring to be a better pilot than him while also being a woman) will have hobbled the aircraft, at the behest of some other party (the Mayor, the Nazis, the KKK); fixing it will require heroic Repair rolls in order to avoid another fight with whoever they left from earlier encounters, and maybe some SS commandos if they dawdle).

    [In the Air] A Ju-88 carrying SS Commandos in Powered Armor (supplied by Gillmen Allies) will attempt an aerial boarding, using magnetic boots and balls of steel, they will try to hack their way in and rescue Otto before destroying the plane...just as things look lost (or if they go to smoothly too quickly)

    [BANG!] a Soviet Airship (helium field) will TELEPORT IN (no doubt at the cost of the lives several psychics) and GRAPPLE the PCs plane (a Catalina flying boat, btw). A Psychic with a LOT of TK powers will attack along with a squad of manapes (decending on ropes, of course...)
    A three-way fight will ensue, in midair, w/the airship taking out rhe Ju-88 (maybe) and the manapes, SS commandos, and PCs fighting for control of thr plane AND Otto.

    [AND] if things get too boring, the Phantom Ace MAY show up to attack any or all of the groups...

    This all has to be read in one breath, BTW...
The whole time, Otto will be trying to escape, using guile, skill, charm, and badassness...

Whattya think?
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NOESKANE
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PostPosted: Tue Apr 17, 2012 10:25 pm    Post subject: Reply with quote

Hi:

Xcellent!

& I hope the PCs are all out of breath! #gunbattle


NEK
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nmoody
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Joined: 02 Oct 2008
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Location: Indianapolis, IN

PostPosted: Wed Apr 25, 2012 10:14 am    Post subject: Reply with quote

The last session, listed by [encounter] and {resolution}

[On the Ground - City Guard, sent by the Mayor, who wants to have Otto as a bargaining chip in his deals with the US government and/or his neighbors. They should be able to Persuade or Intimidate their way out of this, as they fought w/the Guard agains the Giant Ants and are local heroes (but the Mayor won't forget them...when they come back, Terre Haute will not be so receptive to them).]
{Vidar called out Col. Decova (the merc leading TH’s military) for being a lackey to the Mayor, the Mayor refused, by phone, to show up, the party convinced Zeke and the guards to let them go...as stated, this will come back to bite them in the ass}

[On the Ground - KKK Nightriders, who want to curry favor w/Otto and his South American Nazis (and who have a small powerbase in Terre Haute already), this will be a run and gun, more than likely.]
{This was a running fight, using SWDE Chase rules, after an initial ambush. Sharpie, as it turns out, is almost as good a driver as she is a pilot. The KKK are left in the dust.}

[At the Airport - The NPC in charge of the airfield (what's his name, an established NPC, I just don't have my notes w/me...he Hates Sharpie for daring to be a better pilot than him while also being a woman) will have hobbled the aircraft, at the behest of some other party (the Mayor, the Nazis, the KKK); fixing it will require heroic Repair rolls in order to avoid another fight with whoever they left from earlier encounters, and maybe some SS commandos if they dawdle).]
{Sharpie’s Sidekick, Senhor Tiago Tinoco, is found KO’d under the plane, w/a vital part missing. The heroes make some heroic repair roles and light the airfield w/the headlights of their jeep and motorcycle, while Shapie uses croataline drops to improve her nightvision. They fly away as the KKK is seen in the distance, on horseback, w/torches, pitchforks, and such…}

[In the Air - A Ju-88 carrying SS Commandos in Powered Armor (supplied by Gillmen Allies) will attempt an aerial boarding, using magnetic boots and balls of steel, they will try to hack their way in and rescue Otto before destroying the plane...just as things look lost (or if they go to smoothly too quickly) ]
{One Trooper misses the plane, but parachutes to the ground (jump jets are NOT jet packs…). One lands on the nose, another on the gun blisters, a third hits the side. All engage magnetic boots and extend Atlantean vibroclaws, w/which they plan to open the plane like a sardine can…Vidar, flips his .50 call around, firing it through the plane (the one on his side was too close to bring the gun to bear), w/his but hanging out in the air. One burst turns the Commando and his power armor to hamburger, leaving only the boots behind…The one on the nose discovers that ball turrets can rotate 360 degrees, and gets a back full of .30 cal lead, but he falls on the cockpit window…no wiper blade can dislodge him. Sharpie had to do some maneuvering to knock him off. The third commando starts to pop open the fuselage, wherein Isaiah and Babs are waiting for him…Then: BANG!}

[BANG! - a Soviet Airship (helium filled) will TELEPORT IN (no doubt at the cost of the lives several psychics) and GRAPPLE the PCs plane (a Catalina flying boat, btw). A squad of manapes (decending on ropes, of course...) will attack. A three-way fight will ensue, in midair, w/the airship taking out the Ju-88 (maybe) and the manapes, SS commandos, and PCs fighting for control of the plane AND Otto.]
{The grapples latch onto Amelia (the name of the plane) and bring her to a crawl, allowing ten manapes (9 chumanzees and one manrilla) to rope it down and start beating on the hull w/thigh bones (not really, but how cool would that have been? They used AKs and knives instead). Vidar faced off against two of the chumps and manrilla in the gunnery section, he used the barrel of his .50 cal to beat two of them to death, and then PUSHED the manrilla out the gun blister…THE USSR don’t waste no parachutes on manapes…, then he went EVA…Galatea, the nose gunner also went EVA, to clear the mapes off the plane.an epic fight OUTSIDE the plane, at 5000’ ensued, w/much running between propellers (Catalina’s have two props, that are 6’ from bladetip to bladetip) and daring-do.
Meanwhile, the commando who’d made it inside, finally succumbs to lead poisoning delivered by Isaiah (to the cranium) and Babs takes out a couple chumps by turning into a jaguar and clawing them to death…Otto, every the opportunist, has been working free of his bonds. He jumps onto the felled power armor and engages it’s jump jets, propelling himself out of the plane. Galatea, seeing this, and not wanting the WORLD’S MOST DANGEROUS MAN to escape, engages he Quickness power (she’s a priest of Athena) and runs along the wing and JUMPS off, barely catching onto the power armor.
Also, meanwhile, Sharpie has exited the plane, w/a jetpack and assaults the airship, taking out the bridge crew and locating the grapple release (why do they put them on the bridge? Pulp, that’s why) Vidar and Isaiah have been ripping off cables and are about ready to climb up to the airship to help, when the plane enters free fall…w/Sharpie still on the airship…
Galatea and Otto have been exchanging kicks and punches around the power armor, Otto is more skilled, but Galatea is tougher and faster, he DOes engage the parachute, which yanks them upwards…
And that’s where I ended it…]
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sablemage
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PostPosted: Sat May 26, 2012 6:49 am    Post subject: Reply with quote

Very cool. What happened next? Very Happy
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