 |
Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
|
| View previous topic :: View next topic |
| Author |
Message |
thwill Seasoned
Joined: 12 Aug 2009 Posts: 123 Location: Manchester, England
|
Posted: Mon Mar 19, 2012 7:05 am Post subject: Alternative Encumbrance System - for comment |
|
|
Hi folks,
Here's my take on an alternative encumbrance system that I'm using for my post-apocalyptic game. It's an adaptation on that used by "Old School Hack".
A character can carry a number of “Heavy Items” determined by their Strength:
Strength ......... Heavy Item Slots*
d4 ................... 0
d6 ................... 1
d8 ................... 2
d10 ................. 3
d12 ................. 4
d12+1 ............. 5
d12+2 ............. 6
* +1 if a character has the Brawny Edge.
Each Heavy Item that a character carries over this limit imposes a -1 penalty to Agility, Strength, Running, and related skill rolls.
Heavy Items
2H Sword, 2H Axe, Halberd, 7.62mm Sniper Rifle, Light (5.56mm) MG, Bazooka, RPG, M72 Law, Combat Armour, Large Shield, Rope (60 ft.), Toolbox, Heavy Pack, 2 gallons of water / gasoline, 200 rounds of ammo, objects weighing 5+ kg (10+ lbs.)
Very Heavy Items (count as 2 Heavy Items)
Lance, Pike, Chainsaw, Sledgehammer, “STOP” sign, Barrett M82A1 Light Fifty, Medium (7.62mm) MG, Metal Armour, objects weighing 10+ kg (20+ lbs.)
Uber Heavy Items (count as 3 Heavy Items)
Minigun, Heavy (.50 cal) MG, Power Armour*, 5 gallons of water/gasoline, objects weighing 15+ kg (30+ lbs.)
- Every weapon that a character carries beyond the first counts as one weight category higher.
- Two 9mm pistol sized weapons (including hand weapons doing Str+d4 damage or less) can be ignored in this calculation.
Example 1: Hides Like Rat carries an assault rifle, knife, spear, light duty vest and medium pack. This requires one Heavy Item Slot.
+0 – knife, vest, pack
+0 – assault rifle (first weapon)
+1 – spear (additional weapon)
Example 2: Professor Morlockus carries an assault rifle, 9mm pistol, knife, light duty vest, medium pack and toolkit. This requires one Heavy Item Slot:
+0 – pistol, knife, vest, pack
+0 – assault rifle (first weapon)
+1 – toolbox
Example 3: Sir Goodyear carries an assault rifle, sword, metal armour, medium shield and medium pack. This requires three Heavy Item Slots:
+0 – shield, pack
+0 – assault rifle (first weapon)
+1 – sword (additional weapon)
+2 – metal armour
Example 4: Waylander carries an assault rifle, 2 x 9mm pistols, 2 x machetes, reinforced leather jacket and medium pack. This requires two Heavy Items Slots:
+0 – 2 x pistols, jacket, pack
+0 – assault rifle (first weapon)
+1 – 1st machete (additional weapon)
+1 – 2nd machete (additional weapon)
Example 5: John Wayne carries a sniper rifle, SMG, pistol, knife, reinforced leather jacket and medium pack. This requires two Heavy Item Slots:
+0 – knife, pistol, jacket, pack
+1 – sniper rifle (heavy weapon)
+1 – smg (additional weapon)
Example 6: Clint Eastwood carries an LMG, SMG, 200 rounds of ammo, “STOP” sign, light duty vest and medium pack. This requires six Heavy Item Slots:
+0 – light duty vest, pack
+1 – LMG (heavy weapon)
+1 – SMG (additional weapon)
+3 – “STOP” sign (very heavy additional weapon)
+1 – 200 rounds of ammo
Example 7: Kit Karson carries a shotgun, RPG, katana, leather jacket and heavy pack. This requires four Heavy Item Slots:
+0 – jacket
+0 – shotgun (first weapon)
+1 – heavy pack
+1 – katana (additional weapon)
+2 – RPG (heavy additional weapon)
Regards,
Tom |
|
| Back to top |
|
 |
supercOntra Seasoned

Joined: 24 Dec 2006 Posts: 468 Location: RT 90 X=6166863.0 Y=1323212.0
|
Posted: Mon Mar 19, 2012 7:43 am Post subject: |
|
|
Clever. I like it _________________ "Eyes without life…sundered heads…piles of carcasses…these are pleasing words to me"
http://www.savageslaine.com |
|
| Back to top |
|
 |
Edgeworth Seasoned

Joined: 01 Oct 2007 Posts: 135 Location: Kouvola, Finland
|
Posted: Mon Mar 19, 2012 8:18 am Post subject: |
|
|
| supercOntra wrote: | | Clever. I like it |
+1
Encumbrance always seems to be a tad tiresome to keep track of. With this (and with a little common sense for those non-weapon light items) I might even give the players loot every now and then . Although I'd apply the encumbrance penalty directly to Pace to avoid those pesky merchant-types with their d4 Strenght.
Also, I just played some Mass Effect and this instantly reminded me of ME3's weapon system. Fits like a glove when applying the penalty to powers/casting cost, if someone were to play a conversion.
I wouldn't steal a car, but I will steal your idea. Mine is an evil laugh. |
|
| Back to top |
|
 |
Lord Karick Seasoned

Joined: 25 Mar 2011 Posts: 350 Location: Landsberg, Germany
|
|
| Back to top |
|
 |
The Dread Polack Seasoned

Joined: 02 Mar 2011 Posts: 393 Location: Minneapolis, MN
|
Posted: Mon Mar 19, 2012 10:13 am Post subject: |
|
|
I told my players last night that they should only count their weapons, armor, and any essential combat/encounter items toward their general encumbrance. For convenience sake, I assume anything else is either on your horse or in a pack that you shrug off when the fight starts. I'd rather hand-wave this than makle people count up every pound of gear. In certain dungeon-crawl situations, I likely ask for a quick total to make sure they aren't over their max load.
Your system seems to accomplish the same basic thing, only it's probably quicker. |
|
| Back to top |
|
 |
Sushi Novice
Joined: 23 Jan 2011 Posts: 91
|
Posted: Mon Mar 19, 2012 1:29 pm Post subject: |
|
|
| The Dread Polack wrote: | I told my players last night that they should only count their weapons, armor, and any essential combat/encounter items toward their general encumbrance. For convenience sake, I assume anything else is either on your horse or in a pack that you shrug off when the fight starts. I'd rather hand-wave this than makle people count up every pound of gear. In certain dungeon-crawl situations, I likely ask for a quick total to make sure they aren't over their max load.
Your system seems to accomplish the same basic thing, only it's probably quicker. |
I do this, but since it's still pretty restrictive (see example below) I make the first 25% over the limit only affect pace. This gives non-tank characters some much-needed wiggle room.
Example: Bob the Fighter has a d8 strength. His normal load limit is 40. He’s equipped with a long sword, medium shield, chain mail, and pot helm (for a total of 49 pounds). At this point, the only penalty he experiences is -1 to Pace. If he swaps that medium shield out for a large shield, he would get the full -1 penalty to strength, agility, and related rolls. |
|
| Back to top |
|
 |
Sean-Khan Seasoned

Joined: 19 May 2010 Posts: 490 Location: Finland, Tampere
|
Posted: Mon Mar 19, 2012 3:29 pm Post subject: |
|
|
I like it! Some small add-on sheet to a regular character sheet might make it work even better; one place for calculating heavy slots, two lines for small weapons and cheat area for weight categories. And separate versions for various genres too, although I don't think anyone has enough time for making such =o) _________________
Shaper & Maker - modelling, gaming & a lot of other stuff |
|
| Back to top |
|
 |
77IM Heroic

Joined: 23 Jun 2009 Posts: 1591 Location: Austin, TX
|
Posted: Mon Mar 19, 2012 11:29 pm Post subject: |
|
|
This is pretty awesome!
How would you handle medieval armor, though? When playing Standard Fantasy, I find that most of the carrying capacity difficulty are various armor pieces. Especially if you start buying plate armor piecemeal. I have yet to see an abstract encumberance system that handles this adequately, although I think you are very close.
-- 77IM _________________ Stuff I made: Arcane Abilities · Talent Edge · Savage Fading Suns · Savage Wuxia! |
|
| Back to top |
|
 |
thwill Seasoned
Joined: 12 Aug 2009 Posts: 123 Location: Manchester, England
|
Posted: Tue Mar 20, 2012 5:29 am Post subject: |
|
|
| 77IM wrote: | This is pretty awesome!
How would you handle medieval armor, though? When playing Standard Fantasy, I find that most of the carrying capacity difficulty are various armor pieces. Especially if you start buying plate armor piecemeal. I have yet to see an abstract encumberance system that handles this adequately, although I think you are very close.
-- 77IM |
Something like:
Leather armour + helmet - no penalty
Chain shirt + helmet - no penalty
Chain hauberk + all the trimmings - heavy item
Breastplate + helmet - heavy item
Full plate - very heavy item
In SW it's not as if what a character wears on his arms or legs matters that much and I only see called shots to the head when the player's suspect zombies
Check out Old School Hack http://www.oldschoolhack.net/ which is the "original" source for this encumbrance system, that's specifically D&D style fantasy. |
|
| Back to top |
|
 |
ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4475
|
Posted: Tue Mar 20, 2012 8:00 am Post subject: |
|
|
| thwill wrote: | In SW it's not as if what a character wears on his arms or legs matters that much and I only see called shots to the head when the player's suspect zombies  |
1) Area attacks (grenades, flamethrowers, dragon fire, etc.) have taught me to put armor on all body parts.
2) Lucky you. I see called shots to the Head or Vitals every second session. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
|
| Back to top |
|
 |
thwill Seasoned
Joined: 12 Aug 2009 Posts: 123 Location: Manchester, England
|
Posted: Tue Mar 20, 2012 8:16 am Post subject: |
|
|
| ValhallaGH wrote: | | I see called shots to the Head or Vitals every second session. |
Lucky you. My player's just wait for the damage dice to Ace  |
|
| Back to top |
|
 |
greyseerco Seasoned
Joined: 27 Jan 2009 Posts: 246
|
Posted: Tue Mar 20, 2012 2:40 pm Post subject: |
|
|
| How would an edge like Brawny fit into this scenario, double capacity or just a fixed bonus capacity? |
|
| Back to top |
|
 |
thwill Seasoned
Joined: 12 Aug 2009 Posts: 123 Location: Manchester, England
|
Posted: Wed Mar 21, 2012 5:11 am Post subject: |
|
|
| greyseerco wrote: | | How would an edge like Brawny fit into this scenario, double capacity or just a fixed bonus capacity? |
12th line of the original post:
| thwill wrote: | | * +1 if a character has the Brawny Edge. |
Note that this whole system does not attempt to reproduce the results of the standard SWD encumbrance system (in general you can carry less), just to provide some workable numbers. |
|
| Back to top |
|
 |
The One Veteran
Joined: 14 May 2003 Posts: 768
|
Posted: Sat Mar 24, 2012 2:10 am Post subject: |
|
|
I like it! It also allows for really simple rules for Bags of Holding, they have X heavy item slotss _________________ Life: Past trends are not an indication of future performance |
|
| Back to top |
|
 |
peregry Seasoned
Joined: 05 Jan 2012 Posts: 118 Location: Manassas, VA, USA, North America, Terra, Inner Sphere, Milky Way Galaxy
|
Posted: Sat Mar 24, 2012 2:55 am Post subject: |
|
|
I like it to, if our main Savage Worlds game was more adventure oriented, I'd push for using it almost as-is. (The reason it's not useful to us is when your campaign features 100 Ton Mechs and spaceships capable of lifting dozens of them into orbit you're generally not concerned with personal encumbrance. The encumbrance that matters is how much salvage can you fit in your cargo bays... measured in tons. ;p)
I mean, this is the first time I've seen an encumbrance system that I'd want to use and implement in a game, I'm generally in the "encumbrance is to much of a pain to simulate and is more about bookkeeping than fun" kinda guy.
+1 _________________ - Peregry
It is always giant stompy robot time! |
|
| Back to top |
|
 |
The One Veteran
Joined: 14 May 2003 Posts: 768
|
Posted: Sat Mar 24, 2012 6:45 am Post subject: |
|
|
| peregry wrote: | The reason it's not useful to us is when your campaign features 100 Ton Mechs and spaceships capable of lifting dozens of them into orbit you're generally not concerned with personal encumbrance. The encumbrance that matters is how much salvage can you fit in your cargo bays... measured in tons. ;p)
+1 |
System works on all scales actually
Simply replace your definition of Heavy, Very Heavy and Uber Heavy items as appropriate. So for a cargo hauling starship, you can "loot" cargo worth $10,000,000 that occupies 2 "heavy" slots _________________ Life: Past trends are not an indication of future performance |
|
| Back to top |
|
 |
Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1381 Location: Munich
|
Posted: Sat Mar 24, 2012 9:11 am Post subject: |
|
|
I like the idea, although it strikes me that you could also simplify the existing encumbrance rules to work in a similar way, rather than replacing them completely.
Your Load Limit is normally five times your Strength in pounds. That means you can carry your Strength in items that weigh five pounds, or half your Strength in items that weigh ten pounds, etc, without incurring a penalty.
If you defined a "significant item" as something that weighs roughly 5-14 pounds, you could say that your Load Limit is equal to half your Strength, and indicates how many significant items you can carry. A "heavy item" that weighed roughly 15-24 pounds would count as 2 items, etc.
Then someone with Strength d6 could carry 3 significant items without penalty, 6 items with a –1 penalty to his Strength, Agility, and related skill rolls, 9 items with a -2 penalty, and 12 items with a -3 penalty.
If you wanted to know if an item was "significant" you could just check its weight in the equipment list - divide by 10 and round to the nearest whole number. |
|
| Back to top |
|
 |
ENWRel Novice
Joined: 01 Apr 2010 Posts: 23
|
Posted: Mon Apr 16, 2012 8:48 am Post subject: |
|
|
I think this is a really cool idea and I may swipe it for my own game (which happens to be post apoc as well).
Course it's no surprise that I dig it since I'm very close friends with Kirin Robinson (designer of OSH) and I'm on the Old School Hack Advisory Board. |
|
| Back to top |
|
 |
J Gregory Seasoned

Joined: 03 Nov 2009 Posts: 101 Location: Adelaide, South Australia
|
Posted: Thu Mar 07, 2013 6:35 am Post subject: |
|
|
Just found this - hey, I'm always late.
*swipe* _________________ the cake is a lie |
|
| Back to top |
|
 |
Redtwin Seasoned
Joined: 02 Aug 2005 Posts: 106 Location: Edmonton, Alberta, Canada
|
Posted: Thu Mar 07, 2013 11:41 am Post subject: |
|
|
I've been kicking an idea like this around in my head for Tour of Darkness for a while now. It's especially important for a setting where character loadout changes regularly and having to keep redoing the math becomes a time sink.
Nice to see somebody put it to paper! Or forum, in this case. _________________ "Anybody else feel like fishing for Rattlers?"
Said while dragging a size 12 giant worm down the highway behind my Hummer at full speed to kill it via road rash. |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|