Posted: Thu Apr 12, 2012 6:23 pm Post subject: [Interface Zero] Zeeks appropriate for Post Apoc?
So i want to run a Post apocalyptic GONZO SW game and so far i am looking at using Day After Ragnarok, a few fan conversions of Fallout and Gamma World (oh and Runepunk to model androids and cyborgs)but Now I hear that Interface Zero might help add some psi-options to any mutants and psychers.
Any good for adding new powers or new ideas or is it pretty I0-centred? _________________ Savage Worlds doesn't even have a bell curve. It has a probability line that looks like it was drawn by a blind person in an earthquake. Anything can happen.
Posted: Thu Apr 12, 2012 6:37 pm Post subject: Re: [Interface Zero] Zeeks appropriate for Post Apoc?
Blogotron wrote:
So i want to run a Post apocalyptic GONZO SW game and so far i am looking at using Day After Ragnarok, a few fan conversions of Fallout and Gamma World (oh and Runepunk to model androids and cyborgs)but Now I hear that Interface Zero might help add some psi-options to any mutants and psychers.
Any good for adding new powers or new ideas or is it pretty I0-centred?
Zeeks and it's mini expansion (a smallish PDF with a few new powers) would work well in a Post Apocalyptic game. Zeeks don't use power points though, which may or may not be to your liking. Also, IZ has rules for Hybrid characters, which could help you with mutants, if you want.
Thanks for the interest! _________________ David Jarvis
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