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Question about Rippers

 
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tigerguy786
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Joined: 26 Nov 2011
Posts: 433

PostPosted: Sun Apr 08, 2012 11:34 pm    Post subject: Question about Rippers Reply with quote

I just picked up the Rippers pdf and I got to the equipment (ok...'possessions') section and the damage listing for the melee weapons struck me a really odd.
The damage for even the 'big' melee weapons is only in the Str+4 range. That's really not that much, are melee weapons really that nerfed in Rippers or is there something I'm missing?
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RockabillyRebel
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Joined: 27 Jan 2009
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PostPosted: Mon Apr 09, 2012 12:56 am    Post subject: Reply with quote

Those are the damages listed under their old Savage Worlds rules.
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RockabillyRebel
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PostPosted: Mon Apr 09, 2012 1:03 am    Post subject: Reply with quote

Back, had to look up the conversion.

A Str+1 Weapon now does Str +d4
+2= +d6
+3= +d8
+4 =+d10
+5= +d12

anything above that is now a +d12+x, where x is whatever number above 5, so a +7 weapon is a +d12+2
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tigerguy786
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PostPosted: Mon Apr 09, 2012 1:39 am    Post subject: Reply with quote

RockabillyRebel wrote:
Back, had to look up the conversion.

A Str+1 Weapon now does Str +d4
+2= +d6
+3= +d8
+4 =+d10
+5= +d12

anything above that is now a +d12+x, where x is whatever number above 5, so a +7 weapon is a +d12+2


I thought that might be it. Wow, that seems so strange to me. I guess it worked, but that seems so bizarre to a new player like me.

EDIT: Is there a source out there for converting the weapons over to the most recent weapon rules? For sake of clarity and simplicity more than anything else.

Is it as simple as

Ripper claws
OLD: Str+3, min strength d6
New Str+d8, min strength d8
That doesn't work. Would it be Str+d6+1?
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TIGER, tiger, burning bright
In the forests of the night,
What immortal hand or eye
Could frame thy fearful symmetry?

Clint wrote:
Common sense always trumps anything pretending to be an "overarching" rule.
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TheLoremaster
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Joined: 27 Jun 2003
Posts: 1912
Location: Buffalo, NY

PostPosted: Mon Apr 09, 2012 6:30 am    Post subject: Reply with quote

tigerguy786 wrote:
Is there a source out there for converting the weapons over to the most recent weapon rules? For sake of clarity and simplicity more than anything else.

That damage change is really the only thing that was modified, otherwise just use the Rippers rules as written. Very likely Rippers will be getting the "Explorer's revision" treatment in the future, but who's to say when.
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RockabillyRebel
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Joined: 27 Jan 2009
Posts: 93

PostPosted: Mon Apr 09, 2012 2:48 pm    Post subject: Reply with quote

tigerguy786 wrote:
RockabillyRebel wrote:
Back, had to look up the conversion.

A Str+1 Weapon now does Str +d4
+2= +d6
+3= +d8
+4 =+d10
+5= +d12

anything above that is now a +d12+x, where x is whatever number above 5, so a +7 weapon is a +d12+2


I thought that might be it. Wow, that seems so strange to me. I guess it worked, but that seems so bizarre to a new player like me.

EDIT: Is there a source out there for converting the weapons over to the most recent weapon rules? For sake of clarity and simplicity more than anything else.

Is it as simple as

Ripper claws
OLD: Str+3, min strength d6
New Str+d8, min strength d8
That doesn't work. Would it be Str+d6+1?


It's a little funky, but the conversion rules were originally done in the first printing of Deadlands Reloaded. DLR was the first to use this kind of damage, and then, the rest of SW started using it when SWEX came out.
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ValhallaGH
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Joined: 25 Apr 2010
Posts: 4455

PostPosted: Mon Apr 09, 2012 8:07 pm    Post subject: Re: Question about Rippers Reply with quote

tigerguy786 wrote:
The damage for even the 'big' melee weapons is only in the Str+4 range. That's really not that much, are melee weapons really that nerfed in Rippers or is there something I'm missing?

You're also missing that, when Rippers came out, melee damage was a Strength roll, with a bonus from your weapon. That means that Wild Cards got their Wild Die and could spend bennies.
As a static number, your minimum damage is 5. That means you always cause a normal (vigor d6, size 0) human to be Shaken and often cause a Wound.
Further, combined with Wild Attack, your absolute minimum damage is 7.

So that "nerfed" Str+4 weapon is doing (Strength or d6, with benny rerolls) +2 for wild attack = minimum damage 7 = Shaken for most foes. And that's a Critical Failure on your damage roll!
Average Wild Attack damage will be 10 to 13, depending upon the Strength die. That's huge.
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tigerguy786
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PostPosted: Mon Apr 09, 2012 11:55 pm    Post subject: Re: Question about Rippers Reply with quote

ValhallaGH wrote:
tigerguy786 wrote:
The damage for even the 'big' melee weapons is only in the Str+4 range. That's really not that much, are melee weapons really that nerfed in Rippers or is there something I'm missing?

You're also missing that, when Rippers came out, melee damage was a Strength roll, with a bonus from your weapon. That means that Wild Cards got their Wild Die and could spend bennies.
As a static number, your minimum damage is 5. That means you always cause a normal (vigor d6, size 0) human to be Shaken and often cause a Wound.
Further, combined with Wild Attack, your absolute minimum damage is 7.

So that "nerfed" Str+4 weapon is doing (Strength or d6, with benny rerolls) +2 for wild attack = minimum damage 7 = Shaken for most foes. And that's a Critical Failure on your damage roll!
Average Wild Attack damage will be 10 to 13, depending upon the Strength die. That's huge.


So it is. Makes a lot more sense now.
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TIGER, tiger, burning bright
In the forests of the night,
What immortal hand or eye
Could frame thy fearful symmetry?

Clint wrote:
Common sense always trumps anything pretending to be an "overarching" rule.
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chillburn
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Joined: 15 Sep 2010
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PostPosted: Tue Apr 10, 2012 9:44 am    Post subject: Reply with quote

There's one more rule change that replaced Str minimums (for melee weapons):

A weapon's damage die is limited to the same die as the wielder's Str. So someone with d4 Str swinging a Greatsword would do d4+d4 damage, NOT d4+d12. To get the full damage out of a Greatsword would require at least a d12 Str (and for a Longsword it would require at least a d8 Str since the damage is Str+d8, etc.)

Also, if your strength is less than the weapon's damage die you gain none of the advantages that the weapon provides (like AP, or a Parry bonus) because you aren't strong enough to use the weapon to full effect.

Hope this helps.
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ValhallaGH
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Joined: 25 Apr 2010
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PostPosted: Tue Apr 10, 2012 1:10 pm    Post subject: Reply with quote

chillburn wrote:
Also, if your strength is less than the weapon's damage die you gain none of the advantages that the weapon provides (like AP, or a Parry bonus) because you aren't strong enough to use the weapon to full effect.

But you do get the drawbacks. Twisted Evil
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Clint
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Joined: 13 May 2003
Posts: 16161

PostPosted: Tue Apr 10, 2012 3:44 pm    Post subject: Reply with quote

tigerguy786 wrote:
Is it as simple as

Ripper claws
OLD: Str+3, min strength d6
New Str+d8, min strength d8
That doesn't work. Would it be Str+d6+1?


Maybe, maybe not. There's no real absolutes when you get into weapons with higher damage than their old minimum Strength. New stats may even have completely different effects for certain weapons.
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ValhallaGH
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Joined: 25 Apr 2010
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PostPosted: Wed Apr 11, 2012 7:39 am    Post subject: Reply with quote

Clint wrote:
tigerguy786 wrote:
Is it as simple as

Ripper claws
OLD: Str+3, min strength d6
New Str+d8, min strength d8
That doesn't work. Would it be Str+d6+1?


Maybe, maybe not. There's no real absolutes when you get into weapons with higher damage than their old minimum Strength. New stats may even have completely different effects for certain weapons.

A great point. Just look at the laser sword. It went from Str+10, AP 4 to Str+d6+8, AP 12.

The conversion guidelines are just that, guidelines. They don't apply to every single case.
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