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Savage Ghostbusters
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VonDan
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PostPosted: Sat Mar 24, 2012 7:03 pm    Post subject: Reply with quote

I was gonna google and add info on the the heroclix "Ghost Finder" minis you could use but some one stole my idea and sent it back in time three years and posted it on the TAG forum.

http://www.tripleacegames.com/forum/viewtopic.php?t=798&sid=3a238a3fb8ebef98672ebf82778a3c57
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warrenss2
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PostPosted: Sun Mar 25, 2012 11:18 am    Post subject: Reply with quote

Seems Jordan is always one step ahead of us. Wink
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Crimson Devil
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PostPosted: Mon Mar 26, 2012 7:34 pm    Post subject: Reply with quote

My Ghostbusters were headquartered in Bedlam City. They captured ghosts, fought Jamaican zombies in a sewer, and an evil mummy. Half way through they gained superpowers and fought some villains and more zombies. Uncovered the cult activity of the Sisterhood of the Screaming Stars and defeated the Queen of Skulls in the final adventure.

The adventure I'm most proud of is when the GBs were hired by Old Man Hardwick to deal with three Ghosts haunting the evil bastard on Christmas eve. They captured the Ghost of Christmas Past and the Ghost of Christmas present escaped. They decided not to interfere with the Ghost of Christmas future. At the end they let the GoCP go and he had Christmas dinner with them. It was a very merry adventure. Very Happy
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Sitting Duck
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PostPosted: Tue Mar 27, 2012 7:03 am    Post subject: Reply with quote

Crimson Devil wrote:
The adventure I'm most proud of is when the GBs were hired by Old Man Hardwick to deal with three Ghosts haunting the evil bastard on Christmas eve. They captured the Ghost of Christmas Past and the Ghost of Christmas present escaped. They decided not to interfere with the Ghost of Christmas future. At the end they let the GoCP go and he had Christmas dinner with them. It was a very merry adventure. Very Happy


IIRC the Real Ghostbusters cartoon from the Eighties once had a similar episode.
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JackMann
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PostPosted: Tue Mar 27, 2012 7:59 am    Post subject: Reply with quote

Sitting Duck wrote:
Crimson Devil wrote:
The adventure I'm most proud of is when the GBs were hired by Old Man Hardwick to deal with three Ghosts haunting the evil bastard on Christmas eve. They captured the Ghost of Christmas Past and the Ghost of Christmas present escaped. They decided not to interfere with the Ghost of Christmas future. At the end they let the GoCP go and he had Christmas dinner with them. It was a very merry adventure. Very Happy


IIRC the Real Ghostbusters cartoon from the Eighties once had a similar episode.


They actually captured all three, thus destroying Christmas. Whoops.
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SavageGamerGirl
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PostPosted: Wed Mar 28, 2012 10:36 am    Post subject: Reply with quote

There should be a way to incorporate the Ghost Die into Savage Ghostbusters.

That's a mechanic from the original Ghostbusters RPG. The Ghost Die was a d6 with the Ghostbusters logo on the 1 spot. It was a d6-based system, and you always rolled the Ghost Die as one of your dice. If the logo came up, something went awry. Even if the skill roll you were attempting was successful, if the logo came up you succeeded but something bad happened as well.

I guess SW sort of already has that with the occasional "1 on the skill die" like with Spellcasting or the innocent bystander rule, but I a;ways liked the Ghost Die concept.
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Clint
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PostPosted: Wed Mar 28, 2012 10:46 am    Post subject: Reply with quote

SavageGamerGirl wrote:
There should be a way to incorporate the Ghost Die into Savage Ghostbusters.

That's a mechanic from the original Ghostbusters RPG. The Ghost Die was a d6 with the Ghostbusters logo on the 1 spot. It was a d6-based system, and you always rolled the Ghost Die as one of your dice. If the logo came up, something went awry. Even if the skill roll you were attempting was successful, if the logo came up you succeeded but something bad happened as well.

I guess SW sort of already has that with the occasional "1 on the skill die" like with Spellcasting or the innocent bystander rule, but I a;ways liked the Ghost Die concept.


Why not just make the Wild Die the Ghost Die?

Roll a 1 on the Wild Die and something goes awry. You might succeed, but you're covered in goo.

Since you always roll a Wild Die with any Trait roll and it doesn't change (except for getting up to Legendary and then only for a single Trait), seems like it would work. I might be missing something obvious though why it wouldn't.
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SavageGamerGirl
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PostPosted: Wed Mar 28, 2012 10:56 am    Post subject: Reply with quote

I didn't want to suggest that because usually it's a 1 on your Trait die that hoses you, not your Wild Die.

Your suggestion would be a great setting rule, though, especially since GB is supposed to be humorous anyway.

Now if only one could buy Ghost Dice...
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Crimson Devil
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PostPosted: Wed Mar 28, 2012 1:51 pm    Post subject: Reply with quote

Sitting Duck wrote:
Crimson Devil wrote:
The adventure I'm most proud of is when the GBs were hired by Old Man Hardwick to deal with three Ghosts haunting the evil bastard on Christmas eve. They captured the Ghost of Christmas Past and the Ghost of Christmas present escaped. They decided not to interfere with the Ghost of Christmas future. At the end they let the GoCP go and he had Christmas dinner with them. It was a very merry adventure. Very Happy


IIRC the Real Ghostbusters cartoon from the Eighties once had a similar episode.


Damn. I thought my idea was original. Sad
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Sitting Duck
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PostPosted: Thu Mar 29, 2012 6:49 am    Post subject: Reply with quote

It's more that you and whoever wrote that particular episode were inspired by the same famous ghost story.
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SavageGamerGirl
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PostPosted: Thu Mar 29, 2012 8:52 am    Post subject: Reply with quote

They also fought shoggoths, star spawn, and the Great Cthulhu himself (red rather than green, for some reason) when the Necronomicon was stolen from the library at Miskatonic U.

"The Collect Call of Cthulhu"
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warrenss2
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PostPosted: Thu Mar 29, 2012 11:58 am    Post subject: Reply with quote

The Real Ghostbusters cartoon ran for 7 seasons.

Bet there's a lot of gaming ideas in there!!

"He slimed me" Mr. Green
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Sitting Duck
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PostPosted: Fri Mar 30, 2012 6:37 am    Post subject: Reply with quote

SavageGamerGirl wrote:
...and the Great Cthulhu himself (red rather than green, for some reason)...


He's black on the cover of Realms of Cthulhu.
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Jordan Peacock
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PostPosted: Fri Mar 30, 2012 7:30 am    Post subject: Reply with quote

Sitting Duck wrote:
SavageGamerGirl wrote:
...and the Great Cthulhu himself (red rather than green, for some reason)...


He's black on the cover of Realms of Cthulhu.


Hey, he's got a giant cuttlefish head. Maybe he changes colors. Very Happy
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JackMann
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PostPosted: Fri Mar 30, 2012 8:03 am    Post subject: Reply with quote

I maintain it was never the same after Lorenzo Music left. He was pretty much the perfect Peter Venkman.
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Sweeper
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PostPosted: Tue Jul 03, 2012 9:36 am    Post subject: Reply with quote

Heh... I snagged a copy of Ghostbusters International at a used book bookstore recently. Made me wax nostalgic on several levels. Smile

I only played the WEG version once as a one-shot a few years back. GM had us make characters based on Real Life actors, I picked Jason Mews, (of Jay and Silent Bob fame), with the trait of Tenuous Leaps of Logic. Fun was had by all.

Just snagged all of Jordan's PDFs for later reading.

Think I'll watch the movies as well as the most excellent fan film done by http://www.braxtanfilm.com/ when I have the time. Smile
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