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Interface Zero and the Shadowrun feel
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Wolfson
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PostPosted: Wed Mar 21, 2012 10:46 pm    Post subject: Reply with quote

thurak wrote:
I'd rather have a plug-N-play system in place for players to start.


I think we're on the same page there... Wink

Sarah is already keen on putting some rough notes together to playtest, so we'll see what we can work out. Cool
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GlassJaw
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PostPosted: Thu Mar 22, 2012 8:14 am    Post subject: Reply with quote

Thanks for all the replies everyone!

I hope I didn't come across as wanting to start a Shadowrun vs IZ thread. That certainly wasn't my intent. My goal wouldn't be to emulate Shadowrun with Savage Worlds.

As far as the cyberpunk genre goes, Shadowrun is what I'm most familiar with. I was using that as a starting point for discussing the differences and similarities with IZ.

I like what I'm hearing about IZ though, and a cyberpunk game using Savage Worlds is extremely enticing.
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thurak
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PostPosted: Thu Mar 22, 2012 10:23 am    Post subject: Reply with quote

GlassJaw wrote:
Thanks for all the replies everyone!

I hope I didn't come across as wanting to start a Shadowrun vs IZ thread. That certainly wasn't my intent. My goal wouldn't be to emulate Shadowrun with Savage Worlds.

As far as the cyberpunk genre goes, Shadowrun is what I'm most familiar with. I was using that as a starting point for discussing the differences and similarities with IZ.

I like what I'm hearing about IZ though, and a cyberpunk game using Savage Worlds is extremely enticing.


Hiya,

I don't think you started that kind of thread, I just wanted to make sure people didn't get the wrong idea - that we designed Interface Zero to be a copy of Shadowrun.

I'm a big Shadowrun fan. It was the first cyberpunk setting I ever played and it has definitely been an influence on how I look at the genre, but I can say the same thing for Ghost in the Shell, Neuromancer, Dark Angel, Appleseed, Snow Crash and a ton of other media too.

I really appreciate you're wanting to give IZ a closer look and I hope it lives up to your expectations.
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kronovan
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PostPosted: Thu Mar 22, 2012 11:57 am    Post subject: Reply with quote

thurak wrote:
Wolfson wrote:
thurak wrote:
I'm the one who wrote those rules, but I have to tell ya, I'm not a fan of the bookkeeping involved.


To be honest, I have no idea of what bookkeeping you're talking about, other than building the stuff from scratch (which is why I'm in favor of taking it out of the hands of the players and putting into the hands of the GM). Once you've plugged the cyberware in, all you have to worry about is rolling that damned '1' (or '2' if you bought the cheap stuff) on a Vigor test.

So... Templates, I say. Templates. Laughing


That's the bookkeeping I'm talking about Smile

It tends to slow down chargen, IMHO. I'd rather have a plug-N-play system in place for players to start.


But...but...you can't take out that bookkeeping because if you do you take out the grittiness. Pleeeeaz don't scrub out the grit in 2.0. Wink

Something I'll add about this setting - I think its usefulness as a toolkit for other settings is underestimated. And I mean apart from the obvious; i.e. the SWD race creation system looks to have been sucked directly out of IZ`s Hybrid system. As I said earlier the Psionics system is the grittiest power system I`ve used in any SW setting and it can be adapted very easily to other settings where you want more grit. As well, any setting requiring a parallel dimension -i.e shadow realm, other dimension- can draw upon the example of the play mechanics for The Deep.

Not that you Gun Metal Games folks necessarily want people using it that way, but IMO the play mechanics for many of the systems are very sound and easily adapted.
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Wolfson
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PostPosted: Thu Mar 22, 2012 2:10 pm    Post subject: Reply with quote

kronovan wrote:
... the SWD race creation system looks to have been sucked directly out of IZ`s Hybrid system.


In all fairness to those that have gone before, the SW race creation system has been in place in a number of products long before IZ - it's just a good way to develop balanced Hybrid templates. Wink

But I'm glad to know you're so fond of the setting - especially the Zeek mechanics (since we can claim the original idea on that one). I don't think anyone is planning to pull the grit out of IZ - but I also think we all want to streamline the character creation process so players can get down to the business of biz that much more quickly. Cool
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kronovan
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PostPosted: Thu Mar 22, 2012 3:13 pm    Post subject: Reply with quote

Wolfson wrote:
In all fairness to those that have gone before, the SW race creation system has been in place in a number of products long before IZ - it's just a good way to develop balanced Hybrid templates. Wink


Doh! Didn't realize that and IZ was the 1st I saw it in. What other settings use that system?
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thurak
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PostPosted: Thu Mar 22, 2012 5:05 pm    Post subject: Reply with quote

I got permission from Pinnacle to reprint them from the Fantasy Companion.
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David Jarvis

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Wolfson
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PostPosted: Thu Mar 22, 2012 7:40 pm    Post subject: Reply with quote

You can also find a similar thing in Slipstream. I think there were one or two others that specifically used them, but I don't recall them off the top of my head. Mr. Green
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kronovan
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PostPosted: Thu Mar 22, 2012 9:13 pm    Post subject: Reply with quote

thurak wrote:
I got permission from Pinnacle to reprint them from the Fantasy Companion.


Well that gets a groan from me because I also own the Fantasy Companion. I got IZ before it so maybe that's why I had the incorrect impression the system was in IZ 1st.
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steelbrok
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PostPosted: Fri Mar 23, 2012 4:56 am    Post subject: Reply with quote

IZ does remind me of CP2020 which I loved back inthe 90s (was it really so long ago?), though it does have its own unique vibe.

While I doubt I'll ever play IZ I have very happily taken the Zeeks rules for use in my Savage Traveller game and the Boston guide for use in Day after Ragnarok

excellent material
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thurak
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PostPosted: Fri Mar 23, 2012 9:29 am    Post subject: Reply with quote

steelbrok wrote:
IZ does remind me of CP2020 which I loved back inthe 90s (was it really so long ago?), though it does have its own unique vibe.

While I doubt I'll ever play IZ I have very happily taken the Zeeks rules for use in my Savage Traveller game and the Boston guide for use in Day after Ragnarok

excellent material


Thanks so much for your support, and I hope our products are useful to you in whatever game you play.
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