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Organized Play for Savage Worlds
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Savage Mommy
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PostPosted: Thu Mar 15, 2012 11:31 am    Post subject: Organized Play for Savage Worlds Reply with quote

I don’t know if this has been brought up before, but I was wondering if there has ever been any talk of offer a “Living” type campaign for Savage Worlds. I would love to see something like this.
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heathd666
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PostPosted: Thu Mar 15, 2012 3:39 pm    Post subject: Reply with quote

you mean like the pathfinder society stuff or shadowrun missions ? if so i havnt heard of any here in naptown indiana. it wouldnt be a bad idea though ..........
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Timon
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PostPosted: Thu Mar 15, 2012 3:39 pm    Post subject: Reply with quote

Knowing the twisted minds at GWG it would of course turn out to be an un-living horror game.
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Savage Mommy
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PostPosted: Thu Mar 15, 2012 4:35 pm    Post subject: Reply with quote

Yep, I was thinking of things like LFR, Pathfinder Society, etc.
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Stan Shinn
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PostPosted: Fri Mar 16, 2012 8:39 pm    Post subject: Reply with quote

I for one have given it much thought. I was working on a thing called 'RPG Society' (sort of taking up the mantle where RPGA left off) and have some nice organizational guidelines and rules (things called 'chapters' to account for Savage Worlds settings, etc.).

In my mind, the biggest thing you get is character continuity -- you have guidelines so instead of a bunch of one shots or short 2 to 4 session mini-campaigns, you can give your character life over many months or years, even with different GMs and different locations being where you game.

It'd be pretty easy in some ways -- you have one-shots (maybe buy them for a $1 so they're not publicly available) styled for 4 hour convention play, self-contained, and have a web site to track XP. You'd have chapters for the most popular settings, and also an 'uber' setting with time travel or something (think Savage Suzerain or Temporal Probability Agency style play) so you could bounce around settings with the same character.

Anyway, anyone else have interest in this? If there's interest and we get some buy-in from Pinnacle I have many thoughts and research based on RPGA and Pathfinder Society study I could share.

I wonder if the Pinnacle folks have considered this?
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Savage Mommy
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PostPosted: Mon Mar 19, 2012 2:42 pm    Post subject: Reply with quote

I don't have much faith in my adventure writing abilities, but I would be willing to help in other ways.

Any thoughts from Clint, Joel or other Pinnacle guys?
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Timon
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PostPosted: Mon Mar 19, 2012 3:57 pm    Post subject: Reply with quote

The difficulty SW has with this compared with D&D is that there is not a single consistent setting for SW. Even if my character is from Eberron and your is from Points of Light - they have the same classes and feats. That is not true between SW settings.
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Savage Mommy
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PostPosted: Mon Mar 19, 2012 4:10 pm    Post subject: Reply with quote

To make it work, there would need to be a single setting chosen or you could have multiple settings and people would need to bring a setting specific character for the setting they are playing in.
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Clint
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PostPosted: Mon Mar 19, 2012 4:38 pm    Post subject: Reply with quote

Beldar1215 wrote:
To make it work, there would need to be a single setting chosen or you could have multiple settings and people would need to bring a setting specific character for the setting they are playing in.


Problem is, neither works very well for SW.

A single setting doesn't portray "Savage Worlds" (which is based on a core system that can be adapted to multiple settings) so much as "Organized X Setting Play."

Multiple settings don't really provide the continued play experience as there is no way to provide all the settings at every con, and everyone tends to have their own "favorite" setting.

There are other stumbling blocks as well, but really, we tend to think that the best "organized" play for Savage Worlds comes from Savage Saturday Nights in some ways specifically because of the differences.

I mean, they're different systems with different approaches, so why not an entirely different concept of "organized play."

Still, we typically don't write anything off completely, so I wouldn't say it could never happen. Been Joel too long to make such absolute statements. Wink

I do want to say thanks though; I know it all comes from wanting to support the game and that rocks on its own! Very Happy
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ogbendog
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PostPosted: Mon Mar 19, 2012 4:51 pm    Post subject: Reply with quote

The simplest might be for a licensee to do it. PEG supports SW, the core system, as well as a bunch of lines like Deadlands. You could consider, I suppose DL their flagship setting, and do a Living Deadlands game.

But a licensee supports one or more lines, not the core rules, so they might find it easier. A "Living Hellfrost" type deal could be done by Triple Ace, for example.

The way to do it might be to leverage the Savage Saturday Nights. Just make a sequal to an adventure you ran before. Maybe the Explorer's society could track who participated or something.
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TommyBrownell
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PostPosted: Mon Mar 19, 2012 6:52 pm    Post subject: Reply with quote

Clint wrote:
Still, we typically don't write anything off completely, so I wouldn't say it could never happen. Been Joel too long to make such absolute statements. Wink


I KNEW IT.

You thought you were tricky by showing up as "Clint" and "Joel" in chatrooms together, but you gotta get up pretty early in the morning to get one past me.

Like, WAY before noon.
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jpk
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PostPosted: Mon Mar 19, 2012 11:53 pm    Post subject: Reply with quote

TommyBrownell wrote:
Clint wrote:
Still, we typically don't write anything off completely, so I wouldn't say it could never happen. Been Joel too long to make such absolute statements. Wink


I KNEW IT.

You thought you were tricky by showing up as "Clint" and "Joel" in chatrooms together, but you gotta get up pretty early in the morning to get one past me.

Like, WAY before noon.

I cannot categorically state that I am not Clint Black (either Savage Worlds Core Rules Brand Manager or country music legend) in much the same vein that I cannot categorically state I am not Marie Antoinette.

All three are freakishly unlikely, and I believe their possibilities are all infinitely close to zero. Odds are actually significantly higher that this entire thread is simply a fevered delusion you're having all by yourself, Tommy.

All.

By.

Yourself.

Honestly, the overly dramatic individual-word sentences are very much not my style, so I believe the odds for "fever dream" just went up. Good job, Tommy. Good job.
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Timon
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PostPosted: Tue Mar 20, 2012 2:53 am    Post subject: Reply with quote

Sure it is obvious to the meanest intelligence what has happened.

Some relatively normal entity, call it Jint for the moment, possessing the usual mix of certainty and indecision has polarized into two waveforms. One is the being of utter certainty and clarity we call "Clint", the other is the being of unbreachable mystery and vagueness we label "Joel"
Very Happy
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jpk
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PostPosted: Tue Mar 20, 2012 3:19 am    Post subject: Reply with quote

I am uncomfortable with how well that fits common observation.
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newForumNewName
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PostPosted: Tue Mar 20, 2012 12:11 pm    Post subject: Reply with quote

jpk wrote:
I am uncomfortable with how well that fits common observation.

You have two options: remain uncomfortable or change. Note that those that refuse to change have, historically, all died. Those who changed have also, historically, all died. I guess we're all just worm-food in the end. Man, I'm in a depressing mood...
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jpk
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PostPosted: Tue Mar 20, 2012 12:44 pm    Post subject: Reply with quote

Perhaps we've not pursued organized play more vigorously because, as a group, we can't focus on one topic very effectively.

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ogbendog
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PostPosted: Tue Mar 20, 2012 12:45 pm    Post subject: Reply with quote

What do you mean, I can totatlly ...

hey, a squirrel!
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Stan Shinn
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PostPosted: Tue Mar 20, 2012 4:58 pm    Post subject: Reply with quote

Here is a draft document on what society play might look like (in this case, an "RPG Society" which has 'chapters' which support specific Savage Worlds settings).

http://rpgsociety.org/wp-content/uploads/2012/03/RPG-Society-2012-03-12.pdf

The big value is character continuity. Many people ONLY play Savage Worlds as a series of one-shots as they only play at conventions or with rotating GMs where they cannot experience character continuity.

With 'chapters' as described in this document, you could have a Hellfrost chapter, a Deadlands chapter, etc., and within each chapter you could transport your existing character from game to game (and GM to GM) within a loose framework of rules.

I could envision this as really great for Google+ games with rotating GM's for example.
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Stan Shinn
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PostPosted: Tue Mar 20, 2012 6:18 pm    Post subject: Reply with quote

To echo Clint's comments though, it may be that there are so many settings that organized play just doesn't have critical mass -- Paizo and WOTC have only a single setting for their organized play implementations.
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TommyBrownell
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PostPosted: Tue Mar 20, 2012 10:11 pm    Post subject: Reply with quote

Assuming this whole thread is not a fever dream...

Eli Shinn wrote:
To echo Clint's comments though, it may be that there are so many settings that organized play just doesn't have critical mass -- Paizo and WOTC have only a single setting for their organized play implementations.


...while I am not speaking from an official capacity with Savage Mojo at this moment, the very nature of Suzerain really IS such that this isn't necessarily a hindrance at all, at least within the Suzerain framework.
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