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Coastal Random Encounters

 
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BluSponge
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Joined: 13 May 2003
Posts: 1854
Location: Lewisville, TX

PostPosted: Sat Feb 11, 2012 2:23 am    Post subject: Coastal Random Encounters Reply with quote

Hey everyone,

My SK players are setting sail again next game session. They've wisely decided to skip traveling overland through openly hostile territory and instead charter a ship to take them as close to their ultimate destination as possible (Visakhapatnam, on the eastern coast of the Sultanate of Golconda). Before they do that, I'd really like to get some random encounters planned out. Unfortunately, I'm terrible with these sorts of things. So I'd like to enlist the aid of my fellow savages. This should be timely enough with the new 50 Fathoms book making its way state side.

Anyhow, here is what I have so far:


♣ Obstacle
Jack...Becalmed
Queen
King...Storm
Ace

♥ NPC
Jack...Trade
Queen
King
Ace

♦ Fortune
Jack...Fair Winds
Queen
King
Ace

♠ Enemies
Jack...Pirates
Queen...Military
King
Ace...Monster

d10 Vessel Nationality
1-3 Arabian
4-6 European (d10: 1-5 Portuguese, 6-8 Dutch, 9 French, 10 English)
7-8 Hindu
9-10 Foreign

Thanks,
Tom
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geijhan
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Joined: 23 Dec 2009
Posts: 181

PostPosted: Sun Feb 12, 2012 7:47 am    Post subject: Reply with quote

How about:
Obstacles:
Queen.........Reefs (or sandbank if reef doesn't fit)

Fortune:
King............A small island, allowing you to restock fresh victuals.
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BluSponge
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Joined: 13 May 2003
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Location: Lewisville, TX

PostPosted: Fri Feb 24, 2012 2:05 pm    Post subject: Reply with quote

Here is the updated chart:

♣...Obstacle
Jack...Becalmed
Queen...Reef
King...Storm
Ace...Shipboard Disaster (d10: 1-3 Fire, 4-6 Disease, 7-9 Supplies, 10 Mutiny)

♥...NPC
Jack...Trade
Queen...Healing
King...Repair
Ace...Secret

♦...Fortune
Jack...Fair Winds
Queen
King...Island (Rich in Resources)
Ace

♠...Enemies
Jack...Pirates
Queen...Military
King...Slavers
Ace...Monster

d10...Vessel Nationality
1-3...Arabian? (d10: 1-3 Mughal, 4 Deccan Sultanates, 5-10 Persian)
4-6...European (d10: 1-2 Dutch, 3-8 Portuguese, 9 French, 10 English)
7-8...Hindu
9-10...Foreign

d10 Ship Type (Hindustani/Arabian)
1...Badan
2-3...Shu’ai
4-6...Baghlah
7...Battil
8...Ghanjah
9...Bourn
10...Sambuq

d10 ...Ship Type (European)
1-3...Brigantine
4-5...Frigate
6-9...Sloop
10...Galleon
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GreenTongue
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Joined: 30 Jul 2003
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Location: Orlando, FL

PostPosted: Fri Feb 24, 2012 8:40 pm    Post subject: Reply with quote

Nice!
=
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ValhallaGH
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Joined: 25 Apr 2010
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PostPosted: Fri Feb 24, 2012 8:43 pm    Post subject: Reply with quote

No chance of encountering the Spanish? Surprised How odd.
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BluSponge
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Joined: 13 May 2003
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Location: Lewisville, TX

PostPosted: Sat Feb 25, 2012 2:32 am    Post subject: Reply with quote

ValhallaGH wrote:
No chance of encountering the Spanish? Surprised How odd.


The Spanish didn't have much of a presence in 17th century Hindoostan. It was mainly the Portuguese and the Dutch, with the British and French waiting in the wings. That's not to say that Spain didn't have ships in the area, but not in any great numbers that I've been able to find.

Tom
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BluSponge
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PostPosted: Sat Feb 25, 2012 2:32 am    Post subject: Reply with quote

Still need a couple of good ideas for Fortune encounters, guys. If anyone has any.

Tom
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VonDan
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PostPosted: Sat Feb 25, 2012 2:37 am    Post subject: Reply with quote

There was always local pirates in small boats near the coast

And if it is Hindoostan there should be some sort of Kali worshiping sea Thuggee pirates
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ValhallaGH
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PostPosted: Sat Feb 25, 2012 1:17 pm    Post subject: Reply with quote

BluSponge wrote:
Still need a couple of good ideas for Fortune encounters, guys. If anyone has any.

Ships that had unfortunate encounters and are now available for perfectly legal salvage. Laughing

Among other things, this can reinforce the dangers of the sea.
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geijhan
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Joined: 23 Dec 2009
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PostPosted: Sat Feb 25, 2012 5:18 pm    Post subject: Reply with quote

ValhallaGH wrote:
BluSponge wrote:
Still need a couple of good ideas for Fortune encounters, guys. If anyone has any.

Ships that had unfortunate encounters and are now available for perfectly legal salvage. Laughing

Among other things, this can reinforce the dangers of the sea.


Similarly: a castaway. He can be rich and grateful or possess a vital skill or...
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AdamMath
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PostPosted: Tue Mar 13, 2012 3:49 pm    Post subject: Reply with quote

Is there a general random encounters table floating around the interwebs anyplace? Or a set of them? This is really handy.
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VonDan
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PostPosted: Tue Mar 13, 2012 4:10 pm    Post subject: Reply with quote

There is always the fall back of Evil Mermaids

From the Cuthulu based movie "Dagon" not POTC4
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BluSponge
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PostPosted: Tue Mar 13, 2012 5:04 pm    Post subject: Reply with quote

AdamMath wrote:
Is there a general random encounters table floating around the interwebs anyplace? Or a set of them? This is really handy.


I wish I knew. I'd love to see more folks play around with the new encounters system from SWD.

For that matter, I'd love to see more random encounter tables for historical rpgs (Flashing Blades has some very good examples I've incorporated into my library SW All for One game).

Tom
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BluSponge
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PostPosted: Tue Mar 13, 2012 5:05 pm    Post subject: Reply with quote

VonDan wrote:
There is always the fall back of Evil Mermaids


I have that.

Enemies...Ace...Monster. Smile
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Timon
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PostPosted: Tue Mar 13, 2012 5:35 pm    Post subject: Reply with quote

AdamMath wrote:
Is there a general random encounters table floating around the interwebs anyplace? Or a set of them? This is really handy.

Abulafia the Random Tables Wiki allows you to create a wiki page that refreshes with random elements. It is a very elegant solution.
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Virgobrown72
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PostPosted: Tue Mar 13, 2012 8:04 pm    Post subject: Reply with quote

Quote:
I wish I knew. I'd love to see more folks play around with the new encounters system from SWD.


Actually, I incorporate the random ecnounters fron SWD in my games random generators between encounters, to give my characters stuff to do when they go off the rails... Wink
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