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chitownroy Seasoned

Joined: 19 Aug 2009 Posts: 487 Location: Illinois
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mikelaff72 Novice
Joined: 07 Mar 2012 Posts: 23
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Posted: Wed Mar 07, 2012 8:01 pm Post subject: |
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hey, thanks. I was getting ready to post an announcement here
Dogfighting with dragons sound interesting?
Golem anti-tank squads?
Zombies being employed as weapons of mass destruction?
Then, you'll want to check this out.
Kaiser's Gate is an alt-history setting for Savage Worlds in which the introduction of magic dramatically changes the course of the First World War. |
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mikelaff72 Novice
Joined: 07 Mar 2012 Posts: 23
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Posted: Wed Mar 07, 2012 8:04 pm Post subject: |
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a couple of art previews
[/img] |
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chitownroy Seasoned

Joined: 19 Aug 2009 Posts: 487 Location: Illinois
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Posted: Wed Mar 07, 2012 8:19 pm Post subject: |
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| Very cool Mike. I sent the link out to the guy in our group as well. I really think this is a cool idea with a lot of potential. I will definitely be backing this project I just need to figure out which level. |
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kronovan Veteran
Joined: 01 Mar 2011 Posts: 683
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Posted: Wed Mar 07, 2012 8:22 pm Post subject: |
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I own it for True20 and I do find it to be a very cool setting. I thought about trying to run it under Savage Worlds, so I'm glad to hear I won't have to be sinking my own time into that.
One question I have about the this new Savage Worlds version; will there be more ground vehicles with complete details/specs than there was in the T20 version? That's something I found lacking and without any other WW I themed T20 settings to draw upon, it kept me from considering launching a campaign. I did think the aircraft and ace pilot NPCs were truly excellent though.  |
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Ogma Heroic

Joined: 21 Aug 2007 Posts: 1304 Location: The Portland Shanghai Tunnels
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Posted: Wed Mar 07, 2012 8:47 pm Post subject: |
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Interesting... Last year I adapted the 4-issue Bluewater comic book series, 'War of the Elementals' to audio for Colonial Radio Theatre. It features more than a few WWI dogfights with "dragons" and thus may of be interest to fans of your upcoming RPG!
No release date yet for my project (its in the producer's hands and should be going into production shortly).
~Scott _________________ DAVROS: ‘Tar Lubek Ka’leed, Uth Ricta Dal’ek.’ Roughly translated, it means: ‘And on that day, men will become like gods.’ (I, DAVROS: GUILT) |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1953
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Posted: Wed Mar 07, 2012 9:34 pm Post subject: |
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| looks a lot like Arrowsmith by Kurt Busiek |
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mikelaff72 Novice
Joined: 07 Mar 2012 Posts: 23
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Posted: Wed Mar 07, 2012 10:13 pm Post subject: |
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| Ogma wrote: | Interesting... Last year I adapted the 4-issue Bluewater comic book series, 'War of the Elementals' to audio for Colonial Radio Theatre. It features more than a few WWI dogfights with "dragons" and thus may of be interest to fans of your upcoming RPG!
No release date yet for my project (its in the producer's hands and should be going into production shortly).
~Scott |
I'd love hear when that goes live |
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mikelaff72 Novice
Joined: 07 Mar 2012 Posts: 23
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Posted: Wed Mar 07, 2012 10:14 pm Post subject: |
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| ogbendog wrote: | | looks a lot like Arrowsmith by Kurt Busiek |
that was one of the inspirations. Still hoping Busiek does a sequel |
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mikelaff72 Novice
Joined: 07 Mar 2012 Posts: 23
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Posted: Wed Mar 07, 2012 10:15 pm Post subject: |
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| kronovan wrote: | I own it for True20 and I do find it to be a very cool setting. I thought about trying to run it under Savage Worlds, so I'm glad to hear I won't have to be sinking my own time into that.
One question I have about the this new Savage Worlds version; will there be more ground vehicles with complete details/specs than there was in the T20 version? That's something I found lacking and without any other WW I themed T20 settings to draw upon, it kept me from considering launching a campaign. I did think the aircraft and ace pilot NPCs were truly excellent though.  |
Bryan Hitchcock handled the conversion to SW. I'll see if I can get him to answer that. |
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scourger Seasoned
Joined: 14 Aug 2005 Posts: 431
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Posted: Thu Mar 08, 2012 5:47 am Post subject: |
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| Does this book have a plot point campaign? |
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Connallmac Seasoned

Joined: 06 Feb 2010 Posts: 131 Location: Eastern IN
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Posted: Thu Mar 08, 2012 6:40 am Post subject: |
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| Sounds like fun, I'm in for $10. I like the fact that you're offering the digital copy in a Kindle version. That's a nice touch, one I would like to see more game companies take. |
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steelbrok Veteran
Joined: 07 Aug 2005 Posts: 795 Location: UK
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Posted: Thu Mar 08, 2012 8:40 am Post subject: |
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| Me too, a kindle version will be a big selling point |
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Dracones Seasoned
Joined: 26 Aug 2011 Posts: 155 Location: Fort Pierce, Fl
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Posted: Thu Mar 08, 2012 9:12 am Post subject: |
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Absolutely worth $10 for a PDF and to help add to the Savage Worlds lineup.
Looks like a cool setting. Though I wonder how well a party would work with a lot of different player concepts. Seems it might be easier to sort of tell the players they'll all be part of a combat unit and need to have builds that work in line with that.
For example the campaign might be the Scarlet Griffon Riders of Marseille, so they'd all have to be griffon riders, but 1 guy might be a crack shot, another might be a fire slinging mage, another was a professional boxer before joining the war, etc.
And of course, the adventures would be about their daring missions deep into enemy territory... |
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kronovan Veteran
Joined: 01 Mar 2011 Posts: 683
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Posted: Thu Mar 08, 2012 12:06 pm Post subject: |
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| mikelaff72 wrote: | | kronovan wrote: | I own it for True20 and I do find it to be a very cool setting. I thought about trying to run it under Savage Worlds, so I'm glad to hear I won't have to be sinking my own time into that.
One question I have about the this new Savage Worlds version; will there be more ground vehicles with complete details/specs than there was in the T20 version? That's something I found lacking and without any other WW I themed T20 settings to draw upon, it kept me from considering launching a campaign. I did think the aircraft and ace pilot NPCs were truly excellent though.  |
Bryan Hitchcock handled the conversion to SW. I'll see if I can get him to answer that. |
Cool, I'd really appreciate hearing if there's any change. Of course that will be a moot point once Weird Wars I is released, as it should be very easy to borrow from it for this setting. I'll for sure get the Savaged version of this, but if it doesn't have more ground vehicle content than the T20 verson I'll probably get it after WW I is released. |
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BPIJonathan Seasoned
Joined: 30 Dec 2008 Posts: 117 Location: Shreveport, LA
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Posted: Thu Mar 08, 2012 12:11 pm Post subject: |
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| scourger wrote: | | Does this book have a plot point campaign? |
We will have to let Bryan answer that questions. _________________ Jonathan M. Thompson
Battlefield Press, Inc | Just Released: Kaiser's Gate (Savage Worlds Edition) in PDF |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1953
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Posted: Thu Mar 08, 2012 1:11 pm Post subject: |
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wow. the pdf of the true 20 version is only a buck fifty on rpgnow.
I'm a little concerned with the powerpoint less magic system. that could be subject to abuse |
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BPIJonathan Seasoned
Joined: 30 Dec 2008 Posts: 117 Location: Shreveport, LA
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Posted: Thu Mar 08, 2012 1:17 pm Post subject: |
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| ogbendog wrote: | | I'm a little concerned with the powerpoint less magic system. that could be subject to abuse |
As far as I know it worked well in playtest. It also seems good on paper (when I read the ms). Any further details have to come from Bryan. _________________ Jonathan M. Thompson
Battlefield Press, Inc | Just Released: Kaiser's Gate (Savage Worlds Edition) in PDF |
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Wolfson Seasoned
Joined: 20 May 2007 Posts: 280 Location: In front of my computer, madly typing...
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Posted: Thu Mar 08, 2012 2:30 pm Post subject: |
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| ogbendog wrote: | | I'm a little concerned with the powerpoint less magic system. that could be subject to abuse |
I played in a test session with Bryan, and we talked a little about the design theory from a Savage Worlds perspective. Hopefully he'll note this thread and try to answer a few questions, but since we did a fair bit of discussion about the magic system I think I'm not out of line by saying the intent was to make the magic powerful - even a little 'over the top'.
That said, if I recall correctly (it's been a fair chunk of time since the play test), the magic wasn't handled much differently than the Power Point-less option presented in SWDE - so you should be safe from most abuse. And if you'll have someone abusing it, you can always feel free to either disallow that player from handling magic or simply House Rule that you're using standard rules for magic.  _________________ Curtis and Sarah Lyon
- Savage Mojo Line Developers
- Freelance Writers and Editors
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BryanH Seasoned

Joined: 15 Mar 2010 Posts: 196
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Posted: Thu Mar 08, 2012 4:53 pm Post subject: Answers |
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Plot Point campaign?
No. There are a million and one adventure threads, though. I found the historical section very evocative, with several eras of play. It would be great to write a campaign for Kaiser's Gate, but that is not what the book is right now.
Tanks and land vehicles?
Yes, lots. I took everything from the previous versions of Kaiser's Gate and converted as much as I could to Savage Worlds. So all the great historical and original pilots are there, as well as write-ups for historical vehicles, tanks and weapons.
No Power Points?
Yes, Spellbinding is very powerful. I'd imagine almost every character having some level of magic skill. However, the spellbinding traditions are very focused, and have other costs a character must pay. A heroic rank KG spellbinder might have a small chance of ever failing, but the scope of his spells will be defined by his tradition. I don't want to give it all away, but there are limits, just no power points.
I'll probably run another playtest again soon. The last one focused on aerial combat. I think an espionage mission with lots of spellbinding and mythical creatures sounds fun. _________________ Published works:
"Cold Snap" in Lords of Justice
"Blood, like Roots" in Flashing Swords #12 |
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