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What made Traveller fun?

 
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decalod85
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PostPosted: Sat Feb 18, 2012 6:12 pm    Post subject: What made Traveller fun? Reply with quote

I never played it, but it looks cool.

What did people like about it?
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VonDan
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PostPosted: Sat Feb 18, 2012 6:20 pm    Post subject: Reply with quote

unnamed planets outside of the galactic government who are amazed by standard high tech and ripe for the harvest of there natural resources
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Enno
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PostPosted: Sat Feb 18, 2012 6:29 pm    Post subject: Reply with quote

I can only talk about the Classic, little black book version:

  • It was totally different at that time (No xp, no levels etc)
  • You could really "build" every aspect of your little cosmos.
  • The history and the imperium, its races and stories are as big as the universe.
  • You can play every style of honest "hard" SF with it
  • It was one of the first RPGs were you could use BIG fleets, troops, etc in a regular game.
  • You had a different kinds of combat simulations (normal, fleet, Striker)
  • Most importantly, it simulated the universe so well, with so few rules.
  • It had a lot of great, detailed adventures and support materials.


IMO its no wonder, why modern SF games/settings, especially the more "real" ones, have to live with being compared with Traveller...
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kreider204
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PostPosted: Sat Feb 18, 2012 10:35 pm    Post subject: Reply with quote

Character generation as a mini-game in itself - pretty neat.
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warrenss2
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PostPosted: Sat Feb 18, 2012 10:54 pm    Post subject: Reply with quote

The published adventures were awesome.

The small black books are my favorite too.

I wish they'd publish an edition that had the original rules with the advance character creation (Mercenary, etc...). I buy it in a millisecond.
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Cryonic
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PostPosted: Sat Feb 18, 2012 10:55 pm    Post subject: Reply with quote

kreider204 wrote:
Character generation as a mini-game in itself - pretty neat.


If you're creating a character to play, then why, during character creation, is the result "Dead". That is just a waste to have. Shouldn't it be assumed that if the character is going to be played (future tense) that it can't have died by this point?
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Enno
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PostPosted: Sun Feb 19, 2012 12:36 am    Post subject: Reply with quote

Dead in character generation was a point every group coped with differently. I know solutions from starting again, over griviously wounded/leave service, to ignore and go on.

No character generation system was really perfect in these years, but for its time it wa revolutionary. In another important system you rolled 3d6 half a dozen times, to get underwhelming characters with an average below 10.5. In Traveller it was the Death in Service...

Others loved it. I had a friend at school, who never played the game with me, but he LOVED the character generation system. Sat there for hours, rolling dice, taking notes. Note that was in the early 80s pre-PC-era...
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Oryzarius
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PostPosted: Sun Feb 19, 2012 3:02 am    Post subject: Reply with quote

warrenss2 wrote:
I wish they'd publish an edition that had the original rules with the advance character creation (Mercenary, etc...). I buy it in a millisecond.


Your wish is granted.

http://www.farfuture.net/
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VonDan
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PostPosted: Sun Feb 19, 2012 5:10 am    Post subject: Reply with quote

Oryzarius wrote:
warrenss2 wrote:
I wish they'd publish an edition that had the original rules with the advance character creation (Mercenary, etc...). I buy it in a millisecond.


Your wish is granted.

http://www.farfuture.net/


Those are all CD Rom real men like musty tomes

When i was in HS in about 85 my dad relented about D&D so my mom got me a hardback book that had the contents of the first 10 traveller pamphlets for Christmas. Lost it when I forgot one box of none d&d books when i got divorced

http://www.trollandtoad.com/p156735.html


There is a new edition i found for $2 at a thrift store

http://www.amazon.com/Traveller-Core-Rulebook-Gareth-Hanrahan/dp/190610333X


VonDan "adds links to show products available so that those interested can gather correct title, publisher and ISBN not to recommend any specific vender" Dan
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warrenss2
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PostPosted: Sun Feb 19, 2012 6:35 am    Post subject: Reply with quote

Quote:
Your wish is granted.
Not quite. I meant I'd like to see an edition that had the original gaming mechanics, but replaced the character creation with the systems inside Mercenary, High Guard, Scouts, & Merchant Prince.

Make it all one book.

We never got into the other character classes like barbarian, etc.. that were inside the supplements like Citizens of the Imperium.

My all time favorite adventure was Twilight's Peak. Our GM ran it like SW does Plot Point Campaigns. Fantastic game.

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Laughing Guilty as charged!
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Timon
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PostPosted: Sun Feb 19, 2012 7:10 am    Post subject: Reply with quote

I bought Megatraveller thinking it was a compiled and consolidated traveller set... boy was I wrong. Mega has an errata that is longer than the book.

I also loved the character creation rules, particularly because they actually generated characters who had had a previous career and gathered experience over a period of years. The downside was that your experienced character might well become quite elderly...
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Oryzarius
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PostPosted: Sun Feb 19, 2012 1:34 pm    Post subject: Reply with quote

VonDan wrote:
Those are all CD Rom[;] real men like musty tomes


warrenss2 wrote:
I meant I'd like to see an edition that had the original gaming mechanics, but replaced the character creation with the systems inside Mercenary, High Guard, Scouts, & Merchant Prince. Make it all one book.


Your wishes are still granted, if you actually follow the navigation:



Why do I feel like a genie who's having to work to grant people their wishes?
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steelbrok
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PostPosted: Sun Feb 19, 2012 2:48 pm    Post subject: Reply with quote

I'd recommend picking up the new Mongoose Traveller rather than starting with Classic. It has all the good parts of classic but is much improved, you don't die during chargen anymore but you might be booted out of a career and pick up an injury.
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Thunderforge
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PostPosted: Sun Feb 19, 2012 6:03 pm    Post subject: Reply with quote

steelbrok wrote:
I'd recommend picking up the new Mongoose Traveller rather than starting with Classic. It has all the good parts of classic but is much improved, you don't die during chargen anymore but you might be booted out of a career and pick up an injury.

Second on this. Although I've never actually played Classic Traveller, it seems to match everything great about it and added some updated (and unified) rules mechanics.

I wrote a review of it on my blog a few weeks ago: Part 1 and Part 2. The review is more aimed at people who have never played Traveller, but I imagine that you will find a lot of things familiar about it.
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VonDan
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PostPosted: Sun Feb 19, 2012 6:04 pm    Post subject: Reply with quote

but the original old books and pamplets have the smell of history

and you can tell your self you only spent $2 a book
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Sitting Duck
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PostPosted: Mon Feb 20, 2012 9:19 am    Post subject: Reply with quote

VonDan wrote:
but the original old books and pamplets have the smell of history


Gotta love that old game smell.
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kronovan
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PostPosted: Mon Feb 20, 2012 11:36 am    Post subject: Reply with quote

It's been so long since I played it, but IIRC it was one of the 1st PnP's that featured a skills-based system. Of course its been so many moons since I played, that I may not even be right about that. I do remember it having a true hard SciFi flavor to it, which was very rare back in the day.
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