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The Deed of Paksanarian

 
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Erich
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Joined: 05 Jan 2009
Posts: 35

PostPosted: Wed Feb 08, 2012 11:30 am    Post subject: The Deed of Paksanarian Reply with quote

So,
Has anyone savaged Elizabeth Moon's "The deed of Paksanarian (sp?)?
I thought it would make a good candidate when I first read it years ago, and now that the new books in the seris have been released I'm thinking about it again.
So any ideas?
-E
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ogbendog
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Joined: 29 Jul 2004
Posts: 1952

PostPosted: Wed Feb 08, 2012 1:35 pm    Post subject: Reply with quote

It's pretty much straight fantasy. Elves, Dwarves, Paladins, Clerics, wizard, fighters.

Per wikipedia, the idea actually came from bad roleplaying, moon had heard how people were playing paladins, and didn't think it made sense.
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Erich
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Joined: 05 Jan 2009
Posts: 35

PostPosted: Wed Feb 08, 2012 1:56 pm    Post subject: Reply with quote

Ya know,
I always thought the town of Brewer's Bridge looked an awfull lot like the Vilage of Homlet from the temple of elemental evil...
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UmbraLux
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Joined: 31 Jan 2008
Posts: 684

PostPosted: Wed Feb 08, 2012 6:09 pm    Post subject: Reply with quote

ogbendog wrote:
It's pretty much straight fantasy.
This...but it's also very good fantasy. The different races are actually different, instead of misshapen humans. The combat is reasonable and the magic is limited enough to make the culture and technology reasonable.

As for savaging it, I'd suggest starting with a low magic setting and tweaking the magic flavor to fit. If you want to maintain accuracy, you'll want to up the grittiness making wounds difficult to recover from. Races would have a few different physical abilities but major differences in culture and outlook. Most seem insular as well.

Could be a fun project if you've the time. Smile
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ValhallaGH
Legendary


Joined: 25 Apr 2010
Posts: 4567

PostPosted: Sat Feb 11, 2012 1:12 pm    Post subject: Reply with quote

UmbraLux wrote:
If you want to maintain accuracy, you'll want to up the grittiness making wounds difficult to recover from.

Just use the normal recovery penalties. Travel, inadequate medical care, and bad weather are an additional -6 to your recovery roll, beyond the penalties from the wounds themselves.

With very few doctors (and abysmal medical practices that have all the wrong tools, for a -4 no-tools / -2 bad tools penalty) and no healing magic you'll see a lot of injuries carry over beyond the Golden Hour. After that, the system makes it incredibly hard to heal without good medical help.
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Erich
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Joined: 05 Jan 2009
Posts: 35

PostPosted: Fri Feb 17, 2012 3:30 pm    Post subject: Reply with quote

Rereading the Deed of Paksenarrion with an eye towards savaging it.
I'm currently thinking about the Marshals and Paladins of Gird.
Would it be safe to say that the Marshals are the clerics of Gird?
I'm thinking their powers would include healing, light and shielding, and they can apparently stop a weapon in mid-blow.
For Paladins I'm thinking healing, light and detect evil. Probably only great evil or that gets out of hand REAL fast.
Any other suggestions or things I missed?

Thanks

-Erich
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