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[Gaslight]/[Rippers] Missing Hindrance – Female

 
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Uhlwolf
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PostPosted: Thu Jan 19, 2012 3:20 pm    Post subject: [Gaslight]/[Rippers] Missing Hindrance – Female Reply with quote

In reviewing the hindrances I was surprised that they did not include "female" given the forced gender roles and strictures on women in the Victorian Era.

Is it simply a standard alteration that Savage Worlds uses for its various lines that these worlds have gender equality?
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jpk
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PostPosted: Thu Jan 19, 2012 3:39 pm    Post subject: Reply with quote

The choice is largely up to you.

In practice, most groups play games with a modern sense of gender roles, no matter what the rules might state.

If that's not the case in a group's Victorian-era game, female isn't so much of a Hindrance as it is a difference. Formal society that places strictures on a female also allows for certain benefits, most notably that they likely won't be attacked until all the men are put down and she continues to fight. Less formal society that ignores such niceties would also be less likely to expect stricter gender roles.

And, generally, Victorian-era games are assumed to be played with somewhat romanticized idea of the era, not the grittiest of reality of the era. I've yet to see a chapter on body lice or cholera in any Victorian RPG, after all.
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sjmiller
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PostPosted: Thu Jan 19, 2012 3:42 pm    Post subject: Re: [Gaslight]/[Rippers] Missing Hindrance – Female Reply with quote

Uhlwolf wrote:
In reviewing the hindrances I was surprised that they did not include "female" given the forced gender roles and strictures on women in the Victorian Era.

Is it simply a standard alteration that Savage Worlds uses for its various lines that these worlds have gender equality?
I can say that in Gaslight I lobbied long and loud about keeping sexual equality in the game for a couple of reasons. First of all is because in the campaign setting the Beastmen are granted the rights of a human. I figured that if they are given rights then the women would have rioted if they were not given rights as well. Second, in the genre we are working in, alternate history/steamtech, women are given a great deal of rights in fiction/movies. Finally, with the large number of women in my playtest/regular gaming group, I would be lynched if women were not given more rights than they actually had in history.

So, there you have it. That is why things are like they are in Gaslight - Victorian Fantasy. I would have to think pretty hard about how I would alter things if I wanted to make being a woman a hardship. Not sure what I would change.
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Uhlwolf
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PostPosted: Thu Jan 19, 2012 3:47 pm    Post subject: Re: [Gaslight]/[Rippers] Missing Hindrance – Female Reply with quote

sjmiller wrote:
Uhlwolf wrote:
In reviewing the hindrances I was surprised that they did not include "female" given the forced gender roles and strictures on women in the Victorian Era.

Is it simply a standard alteration that Savage Worlds uses for its various lines that these worlds have gender equality?
I can say that in Gaslight I lobbied long and loud about keeping sexual equality in the game for a couple of reasons. First of all is because in the campaign setting the Beastmen are granted the rights of a human. I figured that if they are given rights then the women would have rioted if they were not given rights as well. Second, in the genre we are working in, alternate history/steamtech, women are given a great deal of rights in fiction/movies. Finally, with the large number of women in my playtest/regular gaming group, I would be lynched if women were not given more rights than they actually had in history.

So, there you have it. That is why things are like they are in Gaslight - Victorian Fantasy. I would have to think pretty hard about how I would alter things if I wanted to make being a woman a hardship. Not sure what I would change.

All good to know. Part of the Role Playing aspect is of course what the player base knows about the period. Being a history geek changes my perceptions.

I have to say Gaslight is a good overall base book. It is fitting well with some of the fiction I have read. I just need to wedge in Steampunk and it will fly very well.

Thank you for working so hard on it!
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SavageGamerGirl
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PostPosted: Thu Jan 19, 2012 4:31 pm    Post subject: Reply with quote

Women have another slight advantage in a Victorian setting, also.

They get to wear armor, and it's not only socially acceptable, it's required.

The woven cloths, thick laces, and wooden and whalebone stays of a typical Victorian corset should be considered every bit as good as Savage Worlds' leather armor, covering the torso only. It would be improper for a Victorian lady to go about without her corset, and it has the benefit of perhaps being able to turn aside a blade or bullet.

Now, it also wouldn't be too far out of line to penalize Climbing, Fighting, Swimming, and Agility Trait rolls by -1 due to restricted movement from the corset's rigidity. That might be a little too harsh, though.
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Jordan Peacock
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PostPosted: Thu Jan 19, 2012 4:44 pm    Post subject: Reply with quote

SavageGamerGirl wrote:
They get to wear armor, and it's not only socially acceptable, it's required.


Brilliant! Okay, that (corset as torso armor) is definitely going on equipment list options for the next Victorian-era campaign I run.
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Vinzent
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PostPosted: Thu Jan 19, 2012 10:29 pm    Post subject: Reply with quote

How was female a hindrance? Sure men got all the jobs and the vote but when the ship is going down, men have to stay on board until the very end. I'd say it evens out.
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Lord Inar
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PostPosted: Thu Jan 19, 2012 11:45 pm    Post subject: Re: [Gaslight]/[Rippers] Missing Hindrance – Female Reply with quote

sjmiller wrote:
I can say that in Gaslight I lobbied long and loud about keeping sexual equality in the game for a couple of reasons.


I came later to the Gaslight party, but if it had come up I would have agreed wholeheartedly.

Besides, it's very easy to have a "female" hindrance, in fact it's already there! It's a "trapping" of Outsider. Since Charisma mods are situation dependent, it's easy for the GM to apply it when needed. If it is being used to represent a woman acting in opposition to her expected role in a man's society and a character doesn't have it then she is just better at smoothing the ruffles of those who might be offended by her actions.

Just my 2c.
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steelbrok
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PostPosted: Fri Jan 20, 2012 3:41 am    Post subject: Reply with quote

Vinzent wrote:
How was female a hindrance? Sure men got all the jobs and the vote but when the ship is going down, men have to stay on board until the very end. I'd say it evens out.


Unless you're on an Italian cruise liner when it's Captain to the life boats first
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The Dread Polack
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PostPosted: Fri Jan 20, 2012 11:15 am    Post subject: Reply with quote

I played a pulp one-shot once (Hero System), where gender inequality was mostly roleplayed in the background. Honestly, playing a bigot, even a well-meaning bigot isn't fun.

In a pre-civil war campaign, you could create an Edge that gives you black slave that you can order around. It would be setting appropriate, but nobody I know would take it.

One amusing disadvantage the woman in our pulp one-shot had was that she was rendered physically helpless if a man grabbed her by the wrist. We all had a chuckle. The player played it out. It was used once for dramatic effect, and that was it. Pretty sure we wouldn't have gone with that for a long-term campaign.
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SavageGamerGirl
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PostPosted: Fri Jan 20, 2012 11:28 am    Post subject: Reply with quote

To be completely realistic about it, the main disadvantages of being female in that era, or any era previous to the current one really, were social and economic. Those aren't always easy to get across in an RPG.

Your job prospects were extremely limited, so you couldn't support yourself if you had to. You NEEDED a husband if you didn't want to starve, or a father who didn't mind supporting you. Not being married past a certain age was it's own social stigma. If you went too far beyond the expected age to be married chances were that you never would be. You weren't allowed to vote (at least until 1920), so you couldn't even petition your representatives for change. Even if your husband was fabulously wealthy, everything owned was HIS. Not a scrap was actually yours. You couldn't own property, and certainly not any part of his estate. That honor went to his male heir. If he died and you had no son, oops, too bad, you just went from fabulously wealthy to hoping to high heaven that your husband's brother or whatever close male relative would inherit his estate wouldn't mind keeping you on, or that you get remarried (after an appropriately long period of mourning) before someone else swoops in to take your husband's wealth and property.

None of the above would ever likely come up in an RPG, so trying to build a Hindrance around it is pointless.

I agree that if you wanted to at least touch on the social ramifications of being female in the Victorian era, then Outsider is probably the way to go, applied if the female character ever steps out of her place in society.

But I wouldn't even do that, actually. In RPGs, we are creating a romanticized version of a bygone era, not a historical recreation. If we were completely true to history, playing in a past era would probably not be much fun for anyone at all, regardless of race or gender.
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Lord Inar
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PostPosted: Fri Jan 20, 2012 12:12 pm    Post subject: Reply with quote

SavageGamerGirl wrote:
But I wouldn't even do that, actually. In RPGs, we are creating a romanticized version of a bygone era, not a historical recreation. If we were completely true to history, playing in a past era would probably not be much fun for anyone at all, regardless of race or gender.


I agree, all I was getting was that if someone wanted to play a woman character who was purposefully flying in the face of social mores, Outsider captures that nicely.
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newForumNewName
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PostPosted: Fri Jan 20, 2012 10:39 pm    Post subject: Reply with quote

SavageGamerGirl wrote:
But I wouldn't even do that, actually. In RPGs, we are creating a romanticized version of a bygone era, not a historical recreation. If we were completely true to history, playing in a past era would probably not be much fun for anyone at all, regardless of race or gender.

You've just described my Roskilde game... I'm being EXTREMELY accurate within the confines of the daily existence. And we're learning so much Smile

Hell, I'll even link it: Google Docs

Which reminds me, I'm three sessions behind... Sorry Lord Inar Sad
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Lord Inar
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PostPosted: Mon Jan 23, 2012 10:13 am    Post subject: Reply with quote

...and it is great fun to boot!

Early on we got crocked by several undead and had to spend a month convalescing, but that was the perfect opportunity for our characters to get to know each other better. So of course it worked out well in the end.
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BPIJonathan
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PostPosted: Sun Jan 29, 2012 11:40 pm    Post subject: Re: [Gaslight]/[Rippers] Missing Hindrance – Female Reply with quote

Lord Inar wrote:
sjmiller wrote:
I can say that in Gaslight I lobbied long and loud about keeping sexual equality in the game for a couple of reasons.


I came later to the Gaslight party, but if it had come up I would have agreed wholeheartedly.

Just my 2c.


He didnt really lobby that hard, because frankly I wasnt going to write in a gender bias in a game that even though has its roots in Victorian Society, its a game for all genders of the modern world to play. It was a conscience choice, and one I would make again if asked. There wasnt even any thought to creating a gender bias to be written into the game. If you want a gender bias in your version of Gaslight, I have no means to stop you. Its your game.
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