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Stats on Animals

 
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Pariah77
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Joined: 04 Dec 2011
Posts: 16

PostPosted: Wed Dec 21, 2011 10:16 am    Post subject: Stats on Animals Reply with quote

Is there a sourcebook (official or home-brewed) where I can find the stats for animals?
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Tordenskjold
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Joined: 13 Jan 2010
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PostPosted: Wed Dec 21, 2011 11:37 am    Post subject: Reply with quote

The new deluxe edition has stats for commom animals. Savagapedia Has some animal stats among the list of mooks and smonsters, too. Other than that I can't think of any books with stas specifically for animals.
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Timon
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Joined: 21 Feb 2011
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PostPosted: Wed Dec 21, 2011 12:27 pm    Post subject: Reply with quote

There are quite a few animals, though often giant versions in the Savage Free Bestiary
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ValhallaGH
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Joined: 25 Apr 2010
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PostPosted: Wed Dec 21, 2011 1:31 pm    Post subject: Reply with quote

Several of the Pulp books have various animal stats. Mostly jungle cats and dinosaurs (and really, what else do you need stats for? Mr. Green )
Deadlands has a few (bison, bears, etc).
Several of the S&S settings have mundane creatures (Beasts & Barbarians, Legends of Steel, etc).

And making NPCs is often faster and easier than hunting down their listed stats.

Any one in particular you're looking for?
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Pariah77
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Joined: 04 Dec 2011
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PostPosted: Wed Dec 21, 2011 2:04 pm    Post subject: Reply with quote

ValhallaGH wrote:
And making NPCs is often faster and easier than hunting down their listed stats.


Yea, I'm finding out how quick and easy it is to stat out NPCs. Mr. Green


ValhallaGH wrote:
Any one in particular you're looking for?


I was looking for the stats on rabbits. One of my players wants his character to be able shape change into a rabbit.

I know its pretty easy to stat creatures and beasties out, but since I'm new to Savage Worlds rules, I'm a little uncertain of what I end up with.

I found some stats for rabbits in the Savage Free Bestiary that Timon pointed me to. (Thanks Timon)
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ValhallaGH
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PostPosted: Fri Dec 23, 2011 8:31 am    Post subject: Reply with quote

Glad you found some.
Me, I'd just use the house cat stats, but call it a Rabbit and change the Bite/Claws to a Kick; and maybe remove low-light vision.
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Timon
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Joined: 21 Feb 2011
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Location: Haarlem in the Netherlands

PostPosted: Fri Dec 23, 2011 8:56 am    Post subject: Reply with quote

ValhallaGH wrote:
Glad you found some.
Me, I'd just use the house cat stats, but call it a Rabbit and change the Bite/Claws to a Kick; and maybe remove low-light vision.

remove the "Able to kill a commoner" edge
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ValhallaGH
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PostPosted: Fri Dec 23, 2011 9:49 am    Post subject: Reply with quote

It's the commoner's fault that he didn't learn to fight better than a cat. Laughing
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kronovan
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Joined: 01 Mar 2011
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PostPosted: Fri Dec 23, 2011 2:59 pm    Post subject: Reply with quote

I'll actually be creating a rabbit swarm this weekend for a horror setting I've been working on.
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Ornimancer
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Joined: 16 Jun 2010
Posts: 20
Location: NW California

PostPosted: Tue Dec 27, 2011 6:03 pm    Post subject: Reply with quote

[quote="ValhallaGH"]Glad you found some.
Me, I'd just use the house cat stats, but call it a Rabbit and change the Bite/Claws to a Kick; and maybe remove low-light vision.[/quote]

I like your suggestion of starting with the cat stats. I think I would change Pace to d8, remove the Climbing skill, drop the Bite/Kick damage to STR -1, and change the low-light vision to a +2 on Notice[Hearing — and maybe Smelling] rolls.

I might be thinking more of a Jackrabbit, but that's splitting hares....
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VonDan
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Joined: 08 Jul 2008
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PostPosted: Tue Dec 27, 2011 9:56 pm    Post subject: Reply with quote

Now lets see stats for a Cat O Nine tails and a Many colored wolf
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tigerguy786
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Joined: 26 Nov 2011
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PostPosted: Wed Dec 28, 2011 12:59 am    Post subject: Reply with quote

Ornimancer wrote:
I might be thinking more of a Jackrabbit, but that's splitting hares....



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