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[DRL][SWD] New spells ?
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Banjo
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PostPosted: Wed Jun 29, 2011 7:05 pm    Post subject: [DRL][SWD] New spells ? Reply with quote

There are a few new spells in SWD.
Will any of these be allocated to the DRL arcance backgrounds ?
If so, which ones Wink
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Cutter XXIII
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PostPosted: Wed Jun 29, 2011 11:03 pm    Post subject: Re: [DRL][SWD] New spells ? Reply with quote

Banjo wrote:
There are a few new spells in SWD.
Will any of these be allocated to the DRL arcance backgrounds ?
If so, which ones Wink

We're not adding anything just yet.

We are, however, updating what's there to agree with Deluxe.
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Baiyo
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PostPosted: Tue Jul 05, 2011 2:35 pm    Post subject: Reply with quote

I hope those updates don't inlcude the removal of the Guts skill. I understand why it was removed from the core rules, but it would just feel wrong to remove it from Deadlands.
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JackMann
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PostPosted: Tue Jul 05, 2011 2:40 pm    Post subject: Reply with quote

Baiyo, Guts remains as an optional, setting rule. Deadlands is specifically mentioned as a setting where it's appropriate, so I don't think you need to worry.
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Thunderforge
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PostPosted: Tue Jul 05, 2011 3:17 pm    Post subject: Re: [DRL][SWD] New spells ? Reply with quote

Cutter XXIII wrote:
We are, however, updating what's there to agree with Deluxe.

With a free supplemental PDF covering the changes for those who have the earlier versions? Very Happy
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Dahak
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PostPosted: Tue Jul 05, 2011 3:35 pm    Post subject: Reply with quote

Does this mean that the Explorer's Edition of Deadlands Reloaded Player's Guide will reflect the changes?
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Cutter XXIII
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PostPosted: Wed Jul 06, 2011 10:57 am    Post subject: Re: [DRL][SWD] New spells ? Reply with quote

Baiyo wrote:
I hope those updates don't inlcude the removal of the Guts skill. I understand why it was removed from the core rules, but it would just feel wrong to remove it from Deadlands.

They'd literally have to kill me to get Guts out of Deadlands. I'm the one who rewrote that Design Note. Wink

Dahak wrote:
Does this mean that the Explorer's Edition of Deadlands Reloaded Player's Guide will reflect the changes?

Yep.

Thunderforge wrote:
With a free supplemental PDF covering the changes for those who have the earlier versions? Very Happy

Dude... I think you need a part-time job to support your gaming habit. Wink
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Talison
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PostPosted: Tue Aug 09, 2011 11:23 am    Post subject: Reply with quote

I have a question in this department. I know it's usually said that the Setting Book trumps the Core Rules. I know Deadlands has Martial Arts Edges already, so you would probably use them over the new ones in SWD. But what about old spells that appear in both DLR and SWD but have been updated in Deluxe? Bolt, Quickness, a few others. Is it a rules update, or is bolt in DLR considered a setting specific type of thing?
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JackMann
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PostPosted: Tue Aug 09, 2011 2:35 pm    Post subject: Reply with quote

See Cutter's first post in this thread. They're updating powers to agree with what's in SWD.
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Cutter XXIII
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PostPosted: Tue Aug 09, 2011 3:46 pm    Post subject: Re: [DRL][SWD] New spells ? Reply with quote

Cutter XXIII wrote:
Dahak wrote:
Does this mean that the Explorer's Edition of Deadlands Reloaded Player's Guide will reflect the changes?

Yep.

Actually, I need to amend this answer. Due to a little internal miscommunication, the Explorer's Edition of the Deadlands Player's Guide will NOT include the SWD changes. That book has already gone to the printer.

At some point, some or all of the changes will be incorporated into the Deadlands rules, but this printing is identical to the full-size hardcover.

The general assumption is that the Deadlands powers should agree with SWD; they're not intended to be retained as Setting Rules or anything like that.
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Talison
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PostPosted: Tue Aug 09, 2011 4:03 pm    Post subject: Reply with quote

Thanks Cutter. Apparently one of my group went to GenCon and played in a Deadlands game (which might have been run by a Pinnacle guy but I'm not sure.) He tried doing Quickness the new way out of SWD and was asked to use the version out of the setting book instead. My friend got the idea that it was because the powers in DLR were Setting Rules, but I'm not sure how that came about. We then played Deadlands last night and said player asked me what powers we were using for Deadlands.

All good, now I have a definitive answer for him.
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Cutter XXIII
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PostPosted: Tue Aug 09, 2011 4:13 pm    Post subject: Reply with quote

Talison wrote:
Apparently one of my group went to GenCon and played in a Deadlands game (which might have been run by a Pinnacle guy but I'm not sure.) He tried doing Quickness the new way out of SWD and was asked to use the version out of the setting book instead. My friend got the idea that it was because the powers in DLR were Setting Rules, but I'm not sure how that came about.

That's actually because the Pinnacle staff haven't gotten Deluxe books yet; only PDFs. All I had at Gen Con was SWEX, so I ran the game using those rules (although I gave my pre-gens a few SWD Edges, using my printed-out PDF at home).
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Talison
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PostPosted: Tue Aug 09, 2011 4:18 pm    Post subject: Reply with quote

I hadn't even thought of that, but it's perfectly reasonable. Of course my friend is also a little TOO enamored with the new Quickness. It's his current favorite thing Razz
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Cutter XXIII
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PostPosted: Tue Aug 09, 2011 4:22 pm    Post subject: Reply with quote

Talison wrote:
I hadn't even thought of that, but it's perfectly reasonable. Of course my friend is also a little TOO enamored with the new Quickness. It's his current favorite thing Razz

I'm sure it'll be a lot of players' favorite thing. Wink

It's actually a good thing we didn't take books, because they sold out at the show. #1dance
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Jonah Hex
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PostPosted: Sun Aug 14, 2011 4:17 am    Post subject: Reply with quote

Cutter XXIII wrote:
Talison wrote:
I hadn't even thought of that, but it's perfectly reasonable. Of course my friend is also a little TOO enamored with the new Quickness. It's his current favorite thing Razz

I'm sure it'll be a lot of players' favorite thing. Wink



I know you meant this as a joke, but the general consensus at my table is that the old Quickness was a good (if slightly over-expensive) power while the new version is seriously over-powered.

Not only can casters use it to cast multiple powers in the same round but the real abuse may come from mundane combatants plus this power (one edge and 3 or 4 skill points is not a large investment to double your attacks for (effectively) a combat or two a day. Especially when multiple attacks become common and good at Seasoned/Veteran.
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Thunderforge
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PostPosted: Sun Aug 14, 2011 11:48 am    Post subject: Reply with quote

I agree. Even in the Explorer's Edition, Quickness was always seen as a "gotta have it" power because it was so good compared to others. Now it feels like it's a no brainer to take it. Why take Elemental Manipulation or Smite when you can get two turns for the price of one via Quickness?
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Baiyo
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PostPosted: Sun Aug 14, 2011 12:43 pm    Post subject: Reply with quote

Thunderforge wrote:
I agree. Even in the Explorer's Edition, Quickness was always seen as a "gotta have it" power because it was so good compared to others. Now it feels like it's a no brainer to take it. Why take Elemental Manipulation or Smite when you can get two turns for the price of one via Quickness?


I can offer a solution to those who think the new Quickness is overpowered. Scale it's effects by rank. At Seasoned, it works like the old SWEX Quickness. Once the character reaches Veteran (or Heroic if you want) it works as in SWD.

Personally, I'm of the opinion that no power is overpowered if both the players and the bad guys are using it.
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Thunderforge
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PostPosted: Sun Aug 14, 2011 11:11 pm    Post subject: Reply with quote

Baiyo wrote:
Personally, I'm of the opinion that no power is overpowered if both the players and the bad guys are using it.

That's the problem though. I haven't really seen any officially published adventures where the bad guys are using it. But virtually every Arcane Background PC is using it.

Maybe I'm just not reading the right adventures, but the problem seems to be on the player's side, not the NPCs. It's just too good of a power to pass up Confused
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jpk
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PostPosted: Sun Aug 14, 2011 11:47 pm    Post subject: Reply with quote

As far as quickness goes, here's my two cents.

It's a Seasoned power. That means, by and large, it costs an Edge to pick it up. That's not nothing.

It costs four Power Points. That makes it one of the more expensive powers available. Again, not nothing.

If you're taking the time to cast quickness, you won't be able to take that turn to cast any of the other powers that have been labeled as "too good not to take" or "game-breaking." Seriously, if you comb the forum even lightly, you'll see that it's not a short list.

If you think the NPCs are getting stomped too easily by your PCs, it's totally in your control to beef 'em up, even if (somehow) quickness isn't the cause. Heck, I'd suggest it's the GM's responsibility to do so.

Honestly, in years of playing Savage Worlds in my home groups, I've only see quickness taken as a power a few times, and that's it. Maybe we're just a bunch of freaks. [Yes, you're welcome for that high lob, peanut gallery. Go to town.]

But I suppose we really ought to get back to the actual topic of the thread now, shouldn't we? #1eek13
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Banjo
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PostPosted: Mon Aug 15, 2011 1:20 am    Post subject: Reply with quote

Yes, back on my original topic would be nice Wink
This is not really the forum for discussing the merits or comparitive worth of various Powers.

Although I think that my original querie has already been answered, very swiftly, and the answer was "Some time, in the distant future, when we have time, can get around to it, when the moon is high, capricorn is in ascendent and the wind is blowing from the WNW on a tuesday afternoon we might have time to decide what new Powers from SWD can be used in DLR." Laughing

In the meantime use the new Power descriptions form SWD for DLR - at least that is what I am doing Wink

That is good enough for me, but some of my players' are looking at a couple of the new Powers and making Crying or Very sad eyes at me .....

Cheers, Chris

Cheers, Chris
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