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Isamu NEET-a Novice

Joined: 26 Apr 2011 Posts: 24
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Posted: Mon Jun 20, 2011 9:29 pm Post subject: Savage Megami Tensei |
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| Anyone here familiar with the Shin Megami Tensei (WARNING: Link is NSFW. Contains deicide, nukes, devil summoning, and Lord Mara) franchise? Well, I'm doing a conversion if anyone's interested. If no one else is, this thread will probably mainly be between me and a guy named Wes, who recommended Savage Worlds to me. |
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kronovan Veteran
Joined: 01 Mar 2011 Posts: 678
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Posted: Tue Jun 21, 2011 2:46 pm Post subject: |
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Yup, I've thought about doing it more than once. My idea however was to base it on the Shin Megami Tensei Imagine online game, because there's a lot more meat to it than the average SMT console game - both play mechanics and setting. I agree that SW is without a doubt the best engine for it. One thing I really like about the online game is the manner in which your Expertise (skills) natually upgrade and eventually unlock chained expertises (skills). There really isn't a system for that in SM, but I've been recently toying with a Knowledge Skill-secondary skill liked system that's a bit similar.
Then of course there's the demons whihc IMO are the best pets in any MMORPG to date - bar none. I think the demons might prove to be a challenge though, as you could either handle them like Controlled Animals in the SP compendium with use of the super powers modifier to give them special powers, or make them an Extra with the AB(magic) or AB(Miracles) edge. If you're thinking of the online game, the Magic attribute doesn't match up well and you'd have to realign it with Magic=Spirit or Magic=Smarts. Othewise all the other attributes are straight forward; Strength=Strength, Speed=Agility, Vitality=Vigor and Intelligence=Smarts.
I'm currently working on a home-brew setting so I wouldn't have a lot of time to contribute. Something to also consider - Atlus Japan had a SMT P'n'P RPG they published in Japan, so they may not be so benevolent towards a thorough fan-made one. It's currenlty OOP, but they might be guarded with their IP's. |
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Isamu NEET-a Novice

Joined: 26 Apr 2011 Posts: 24
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Posted: Wed Jun 22, 2011 8:28 pm Post subject: |
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| I figure as long as they don't release Mato Tokyo 200X in the US, they don't care about America. I don't think they'll be bothered. I'm going to use Nocturne, Strange Journey, and IMAGINE as reference for the main series. I also plan to cover the Persona series, the first two Devil Summoner games, Raidou Kuzunoha, Avatar Tuner, and Devil Survivor, but I'll start on the rest of the system after I get all the demons and their skills converted. I was thinking demons would just be allies. I like your ideas. If you wanna join in, we're gonna talk most of it out on the forums of Wes' miniatures company when he gets everything set up. I can PM you a link if you want. |
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kronovan Veteran
Joined: 01 Mar 2011 Posts: 678
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Posted: Wed Jun 22, 2011 10:58 pm Post subject: |
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| MOON wrote: | | I figure as long as they don't release Mato Tokyo 200X in the US, they don't care about America. I don't think they'll be bothered. I'm going to use Nocturne, Strange Journey, and IMAGINE as reference for the main series. |
Awesome, absolutely my 3 favorite SMT games - in fact I'm playing Strange Journey right now and lovin it.
| Quote: | | I also plan to cover the Persona series, the first two Devil Summoner games, Raidou Kuzunoha, Avatar Tuner, and Devil Survivor, but I'll start on the rest of the system after I get all the demons and their skills converted. |
I haven't played many of those SMT series, and I have to admit the 2 Devil Summoner games I tried are my least favorite - only finished 1. I did complete Personal 3 & 4 and I think it's a good idea to use that setting if only for the social links which would be a very cool play mechanic in a P'n'P RPG.
| Quote: | | I was thinking demons would just be allies. |
They're called Extras in Savage Worlds, but yup I agree treating them that way is a good idea. I was thinking recently about how the Codex Alera might be conveted to a SW setting - it's a novel series that features Elementals similar to SMT Demons- and I came to the same conclusion for it.
| Quote: | | I like your ideas. If you wannIa join in, we're gonna talk most of it out on the forums of Wes' miniatures company when he gets everything set up. I can PM you a link if you want. |
Send me a PM as I'm definitely intereseted in sharing ideas. Like I said before I'm fairly deep into building another home-brew SW setting, but I'm certainly willing to forum chat and contribute as much as I can.
Last edited by kronovan on Thu Jun 23, 2011 9:26 am; edited 1 time in total |
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Thu Jun 23, 2011 4:52 am Post subject: |
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Well, if you remove explicit references to the serie, I think you can easily create a "parallel" setting with humans that are bestowed with powers from an external source.
If you think about that, you can easily cover the JoJo Bizzarre Adventures serie simply changing some name... There you have "Stands" that bestow powers to their "carriers" >> I dunno how they translated those names in english... :/
Maybe you could simply create some "Template" that are added to the standard character, when he's "using" that demon / persona / stand...
Stupid example:
Chariot
Give Quick edge, give Quickness power (use character Spirit to cast), give +1 step Agility.
Chariot "2nd evolution"
Give Quick and Level Headed edge, give Quickness power (use character Spirit to cast), give +2 step Agility and +1 step Strength.
Chariot "3nd evolution"
Give Quick and Improved Level Headed edge, give Quickness and Burst power (use character Spirit to cast), give +2 step Agility, +1 step Strength and +1 step Smart.
If the Character has those Edges or Powers before, then he's favorable attuned with his stand / demon / persona. For every "overlapping" edge and power, the Character receive a +1 Benny instead. _________________ "Balance is the key, Trapping is the word." - - Lord Lance
Proud creator of the SAVAGE FREE BESTIARY |
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kronovan Veteran
Joined: 01 Mar 2011 Posts: 678
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Posted: Thu Jun 23, 2011 11:41 am Post subject: |
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| Lord Lance wrote: | | Well, if you remove explicit references to the serie, I think you can easily create a "parallel" setting with humans that are bestowed with powers from an external source. |
It would be really nice to keep the Shin Megami Tensei name in some form, as the video and online games have a seriously dedicated following. As well, the console games are far more complex than your typical JRPG's and the SMT MMORPG is also one of the deepest and complex ones out there, so I'm thinking the core of those fans might appreciate being able to play on a tabletop.
| Quote: | | Maybe you could simply create some "Template" that are added to the standard character, when he's "using" that demon / persona / stand... |
Fraid I really don't know anything about the JoJo BA universe, but something important about Demons in the SMT universe is that their allignment (Lawful, Neural and Chaotic) affects a PC's affinity with them. Demon race is also a big factor because it effects what Demons will be manifested during the act of Demon fusion. As well, the Demon's level up and as they fight beside you they take damage and can be incapacitated. I'm thinking those features could make it difficult to treat them as an extension of the PC's Powers or to effectively template them. On the other hand they are digitally stored in a PC's mobile computer (yes I know it's weird, but it's fun ) and they do need to be summoned, so in that sense treating them as an entity manifested by a PC and an extension of their powers make sense too. |
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Isamu NEET-a Novice

Joined: 26 Apr 2011 Posts: 24
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Posted: Fri Jun 24, 2011 11:39 am Post subject: |
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I really don't think there'll be any copyright issues as long as we don't sell it. I see a bunch of D&D campaign setting conversions, two Mass Effect conversions, a CoC conversion, and more on Savage Heroes. Those companies were cool, and I don't think Atlus would want to alienate any portion of their fanbase with a dick move like nixing someone's fan project, particularly when this could drum up interest among tabletop gamers for the SMT series, possibly even get the vidya gamers excited for an official TRPG release. I mean, I'm not holding my breath for a Mato Tokyo 200X US release, but a guy can dream, right?
As for game mechanics, i think you can have Wild Card allies, but they're rarer. Maybe we can have some sort of Mitama fusion, Elemental fusion, or incense that allows you to upgrade demons to Wild Card status. Lance: I was thinking along similar lines with the template thing. I was thinking of using the rank up system for leveling up personae from Persona 1&2, though. I don't really plan to cover 3&4 because I find those games limiting and contradictory towards 1&2 while acting as though they're in the same universe, which drives the Crawling Chaos up the wall. Seeing as how I don't plan to cover 3&4, social links as per those games are out. However, in Persona 1&2, when you make choices that encourage personal development, such as letting Eikichi handle his own problem at Club Zodiac instead of running to the rescue, you open up better personae for the characters later. Besides, most fusion systems are too hard to work out without a computer. For the Persona setting, I'm going to use Persona 2's Velvet Room card cost summoning system. If either of you is unfamiliar with anything, just ask me about it and I'll clarify. Oh, kronovan: The Stands in JoJo's Bizzare Adventure and the Gurdian Spirits in SMT if... were sources of inspiration for Persona. |
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Isamu NEET-a Novice

Joined: 26 Apr 2011 Posts: 24
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Posted: Sat Jul 09, 2011 12:30 pm Post subject: |
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| Sorry for the double post, but I need help figuring something out. In later Shin Megami Tensei games, physical "skills" (the games' term for spells, techniques, edges, etc.) cost a certain percentage of your HP. As we all know, Savage Worlds doesn't use HP. I don't want to make these skills to automatically cost wounds of fatigue, but I want there to be a decent risk of it. Maybe a skill could do a random amount of damage relative to the character's Toughness. Here's a list of the skills in Shin Megami Tensei: Nocturne with associated costs and effects to give you a better idea of what I mean. Thanks in advance to anyone who can help.[/url] |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4452
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Posted: Sat Jul 09, 2011 4:43 pm Post subject: |
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| MOON wrote: | | In later Shin Megami Tensei games, physical "skills" (the games' term for spells, techniques, edges, etc.) cost a certain percentage of your HP. As we all know, Savage Worlds doesn't use HP. I don't want to make these skills to automatically cost wounds of fatigue, but I want there to be a decent risk of it. |
Use the SWD No Power Points magic system. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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Isamu NEET-a Novice

Joined: 26 Apr 2011 Posts: 24
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Posted: Sat Jul 09, 2011 6:28 pm Post subject: |
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| OK. Thanks for the advice. |
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FoxBlue Seasoned
Joined: 07 Mar 2009 Posts: 453 Location: Fort Collins
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Posted: Sun Jul 10, 2011 12:30 am Post subject: |
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Just started working on this the other day!
My conversion will be mostly based on the SNES games + strange journey for plot and tone and Nocturne for mechanics and demons.
I'm going to start writing up stats for the demons soon. I plan on making them somewhat simplified so many demons that know certain spells in the games wont know them in my write ups unless they are one of the demon's defining features. I think it would be confusing to determine just what each individual demon can or can't learn through advances, so I'm just going to give them what I feel they need from the get go and only let them power up through fusion (no advancing like normal allies).
I don't think I'll convert physical skills other than as combat edges, monstrous abilities and natural weapons. For magical skills I might use the PP free casting rules. That would save having to track multiple demons power points.
I'll post them as I write them.
I'm not sure about the details of the actual summoning yet.
Things I'm looking for are:
-Availability of summoning powers.
Ideas - Designate a "main character" he gets it.
- An edge?
-Number of demons that can be stored in the Computer.
-Number of demons that can be summoned at once.
Ideas - 1 per Summoner. (works best for multiple summoners)
- Based on rank of summoner and rank of demon to be summoned.
- Just one demon per summoner's rank regardless of demon's rank.
Mostly I'm trying to get the tone and themes right. I'm not too concerned about the mechanics. SW can probably handle it as is. |
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Sun Jul 10, 2011 2:29 am Post subject: |
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The question is:
Do you want the battles fought by main characters "powered up" by their demons? Do you want characters AND demons on the map, each one fighting each other (so a very high strength demon can attack a "standard" toughness 5 - 7 human)? Do you want that, when demons are up, their characters cannot fight each other, so you simply fight with demons? _________________ "Balance is the key, Trapping is the word." - - Lord Lance
Proud creator of the SAVAGE FREE BESTIARY |
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kronovan Veteran
Joined: 01 Mar 2011 Posts: 678
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Posted: Sun Jul 10, 2011 9:23 am Post subject: |
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| ValhallaGH wrote: | | Use the SWD No Power Points magic system. |
By that are you refering to the new Savage Worlds Deluxe? Otherwise, I don't know of any campaign setting that uses the acronym SWD - is there one?
I think another approach that could work, is to just penalize a roll of 1. There's already rules in place in SWEX for that. A roll of 1 -regardless of what the wild die rolls- could cause 1 fatigue level or a weapon failure or break. I think if you create something similar to what's in the actual video game, with some trait being degraded/effected each roll, it would likely slow down the flow of the play. |
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FoxBlue Seasoned
Joined: 07 Mar 2009 Posts: 453 Location: Fort Collins
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Posted: Sun Jul 10, 2011 9:30 am Post subject: |
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I'd like demons to act alongside the characters. They will get some stuff the players can't like high strength and monstrous abilities but I'll be giving players enough to work with for there to be a certain balance. Only unique demons will be wild cards and they will generally not be open to negotiations, in any case there is no way they'd take the party even nearly seriously enough to consider submitting to them.
As I said, players will have a lot to work with. Spellcasting and sci-fi gear are pretty common in the setting. Give the players demonica suits from SJ and they'll be putting most demons to shame in no time. |
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Sun Jul 10, 2011 9:34 am Post subject: |
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| kronovan wrote: | | By that are you refering to the new Savage Worlds Deluxe? Otherwise, I don't know of any campaign setting that uses the acronym SWD - is there one? |
Yeah, I think he is. SW Deluxe has an optional PPs-less system inside (similar to the various proposed inside the forum or in other SW settings). _________________ "Balance is the key, Trapping is the word." - - Lord Lance
Proud creator of the SAVAGE FREE BESTIARY |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4452
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Posted: Sun Jul 10, 2011 10:09 am Post subject: |
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| Lord Lance wrote: | | kronovan wrote: | | By that are you refering to the new Savage Worlds Deluxe? Otherwise, I don't know of any campaign setting that uses the acronym SWD - is there one? |
Yeah, I think he is. SW Deluxe has an optional PPs-less system inside (similar to the various proposed inside the forum or in other SW settings). |
Sorry, I use SWD as shorthand for Savage Worlds Deluxe Edition. Among the other new features are a list of Setting Rules that a GM (or licensee) can simply reference by name instead of having to write out - this creates a useful shorthand when making major mechanical changes. The one-sheets at the end of the book make use of this feature.
One of the "standard" Setting Rules is No Power Points magic.
Casting penalties are the norm, and can be pretty huge depending on the power and the desired duration. Plus the standard "maintaining powers" penalties.
Failure to cast a spell (total of 3 or less on the arcane skill roll) is a lot harsher (all maintained powers drop, and most ABs are shaken). Backlash deals 2d6 damage to the caster (ignores armor) and automatically fails to cast the spell (but doesn't automatically end all spells) - again, this varies by AB.
It's not a perfect fit for most settings, but it may be what this setting needs, especially if you want that "magic can kill you" feeling. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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kronovan Veteran
Joined: 01 Mar 2011 Posts: 678
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Posted: Mon Jul 11, 2011 9:56 am Post subject: |
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| ValhallaGH wrote: | | Sorry, I use SWD as shorthand for Savage Worlds Deluxe Edition. Among the other new features are a list of Setting Rules that a GM (or licensee) can simply reference by name instead of having to write out - this creates a useful shorthand when making major mechanical changes. The one-sheets at the end of the book make use of this feature. |
Cool, I figured that's what you were referring to - just wasn't 100% sure. I haven't seen the Deluxe edition yet - is the 'No Points' system similar to the Super Power system in the SPC? |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4452
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Posted: Mon Jul 11, 2011 11:27 am Post subject: |
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| kronovan wrote: | | [I]s the 'No Points' system similar to the Super Power system in the SPC? |
Not at all.
It uses the Core Rules Arcane Backgrounds, but alters casting rolls, check results, and backlash to impose a limitation on magic use without tracking power points spent and refreshed. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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kronovan Veteran
Joined: 01 Mar 2011 Posts: 678
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Posted: Mon Jul 11, 2011 1:42 pm Post subject: |
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| ValhallaGH wrote: | | kronovan wrote: | | [I]s the 'No Points' system similar to the Super Power system in the SPC? |
Not at all.
It uses the Core Rules Arcane Backgrounds, but alters casting rolls, check results, and backlash to impose a limitation on magic use without tracking power points spent and refreshed. |
Oh OK, I can see now where it's really the opposite of the super powers in SPC. By no points I invisioned it to just pertain to Power Points management turn-to-turn like in SPC, but the impression I'm getting now is that the SWD 'no points' system doesn't use PP's for acquiring acrane powers either.
If that's the case, I can see where that system could work for a SMT setting. Some of the recent SMT video games however, did dispense with usage penalties. Regardless, backlash would probably work well for game balance, since much of the time you'll have a demon summoned to support you. |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4452
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Posted: Mon Jul 11, 2011 7:33 pm Post subject: |
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| You seem to have the gist of it, now. When they say "No Power Points" they mean it - though the Power Point cost of a given power (including extra duration and so forth) is used to determine part of the casting penalty. |
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