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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1910
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Posted: Mon Jun 27, 2011 3:35 pm Post subject: |
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| new "Rapid attack" option for melee looke interesting |
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kreider204 Heroic
Joined: 19 Jun 2009 Posts: 1712
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Posted: Mon Jun 27, 2011 3:37 pm Post subject: |
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| ogbendog wrote: | Unless I'm misreading it, the section on being shaken left out the part of "
if you are shaken by an attack and are already shaken, it's a wound"
page 68 |
Nope, it's right there
Applying Damage
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• Success: The character is Shaken. If he was already
Shaken, he suffers a wound and remains Shaken. _________________ "It only takes an extra second to be courteous."
- Constable Benton Fraser |
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grimmshade Seasoned
Joined: 06 Apr 2011 Posts: 339
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Posted: Mon Jun 27, 2011 3:38 pm Post subject: |
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| Where does it say that Armor is ineffective against Area Attacks? I must have been missing that this whole time. |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1910
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Posted: Mon Jun 27, 2011 3:58 pm Post subject: |
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| heh. no more 6 pp for 3x3d6 bolts |
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Lord Inar Heroic

Joined: 30 May 2006 Posts: 1533 Location: Boulder, CO
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4459
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Posted: Mon Jun 27, 2011 6:42 pm Post subject: |
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| grimmshade wrote: | | Where does it say that Armor is ineffective against Area Attacks? I must have been missing that this whole time. |
Armor only protects the covered locations (meaning it has holes). Everything under a template is hit. Therefore, the holes in your armor are hit.
The rule of thumb has been to not worry about it with armor that has full coverage in all locations (the only holes are Tiny targets). This means that Kevlar vests (Torso) don't help against grenades because the grenade also hits the limbs and head. The Infantry Battle Suit (Head, Limbs, and Torso) does apply because it provides full coverage to all locations (yes, it has holes and weak points, but each location receives full benefit of the armor). A suit of Plate armor (Limbs and Torso) with a Pot Helm (50% Head) would be bypassed, because half of the head is exposed to the area.
Clear?
Oh, and nothing in SWD that I've seen changes that. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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Kakaze Seasoned
Joined: 24 Jun 2010 Posts: 219
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Posted: Mon Jun 27, 2011 7:47 pm Post subject: |
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Do you guys think Wild Swing be used with Rapid Attack? If so, does it effect all 3 swings or just one?
Finally, we always ran Wild Swing as not working with Called Shot. Looking back, I'm not really sure why. Do you think it works with Called Shots? _________________ Proud creator of Savage Swarm, a game about Giant Ants. |
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JackMann Veteran
Joined: 29 Dec 2010 Posts: 694 Location: Tucson, AZ
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Posted: Mon Jun 27, 2011 8:00 pm Post subject: |
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| As it happens, Kaze, someone just asked Clint that, and received an answer. |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4459
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Posted: Mon Jun 27, 2011 8:08 pm Post subject: |
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| Kakaze wrote: | | Looking back, I'm not really sure why. Do you think it works with Called Shots? |
It absolutely does. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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JackMann Veteran
Joined: 29 Dec 2010 Posts: 694 Location: Tucson, AZ
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Posted: Mon Jun 27, 2011 8:15 pm Post subject: |
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| Despite the name, wild attack makes you more accurate, not less, so there's no reason it couldn't be combined with a called shot. It just makes it easier for people to hit you after. |
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Pariah74 Veteran

Joined: 16 Jun 2009 Posts: 934
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Posted: Mon Jun 27, 2011 8:18 pm Post subject: |
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| JackMann wrote: | | Despite the name, wild attack makes you more accurate, not less, so there's no reason it couldn't be combined with a called shot. It just makes it easier for people to hit you after. |
Yeah, wild attack just means you are leaving yourself open. I use the example of a huge overhead slash that over extends the attacker, using both hands on the weapon. Things like that. _________________ "Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game. "
~Gygax |
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kreider204 Heroic
Joined: 19 Jun 2009 Posts: 1712
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Posted: Mon Jun 27, 2011 8:27 pm Post subject: |
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| ValhallaGH wrote: | | grimmshade wrote: | | Where does it say that Armor is ineffective against Area Attacks? I must have been missing that this whole time. |
Armor only protects the covered locations (meaning it has holes). Everything under a template is hit. Therefore, the holes in your armor are hit.
The rule of thumb has been to not worry about it with armor that has full coverage in all locations (the only holes are Tiny targets). This means that Kevlar vests (Torso) don't help against grenades because the grenade also hits the limbs and head. The Infantry Battle Suit (Head, Limbs, and Torso) does apply because it provides full coverage to all locations (yes, it has holes and weak points, but each location receives full benefit of the armor). A suit of Plate armor (Limbs and Torso) with a Pot Helm (50% Head) would be bypassed, because half of the head is exposed to the area.
Clear?
Oh, and nothing in SWD that I've seen changes that. |
Where is this in SWEX or SWD? I don't doubt you - I just can't find it anywhere.
EDIT: I found Clint's post to this effect, but I'd still like to see it in a rule book somewhere ... _________________ "It only takes an extra second to be courteous."
- Constable Benton Fraser |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4459
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Posted: Mon Jun 27, 2011 8:47 pm Post subject: |
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| kreider204 wrote: | | ValhallaGH wrote: | | Armor only protects the covered locations (meaning it has holes). Everything under a template is hit. Therefore, the holes in your armor are hit. |
Where is this in SWEX or SWD? I don't doubt you - I just can't find it anywhere. |
That's part of the confusion - it's not explicitly stated anywhere.
| SWD page 48 wrote: | | Armor: This is the amount of Armor provided by the equipment, which is added to the wearer’s Toughness when the covered location is hit in combat. |
Now we have Premise 1. (Emphasis mine.)
| SWD page 70 wrote: | | Everything under (or partially under) the template is affected. |
Now we have Premise 2. This means that all parts of a character are hit. (If you want to dispute the conclusion, this is where you should focus.)
Premise 1 + Premise 2 => Conclusion 1. If any part of the character is unarmored (or only partially armored, like wearing a Pot Helm) then the character gains no benefit from his armor(s).
As I said, it's not explicit. It's just another rules interaction, one that requires more thought than most. And since Clint is the Official Rules guy, what he says in that capacity is as official as what's printed on the pages of the book. ... A book that tells you to ignore as much of it as you would like to, except for Trait rolls, Wild Dice, basic attacks, and wounds (SWD and SWEX, Learning the Rules). _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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kreider204 Heroic
Joined: 19 Jun 2009 Posts: 1712
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Posted: Mon Jun 27, 2011 8:57 pm Post subject: |
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Thanks, I got the explanation already - I was looking for a reference. That seems like a serious omission - sounds like something for the errata thread! _________________ "It only takes an extra second to be courteous."
- Constable Benton Fraser |
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kreider204 Heroic
Joined: 19 Jun 2009 Posts: 1712
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Posted: Mon Jun 27, 2011 9:04 pm Post subject: |
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| ValhallaGH wrote: |
Premise 1 + Premise 2 => Conclusion 1 ... |
BTW, as a philosophy professor, I was tickled by your rigorous application of deductive logic!
 _________________ "It only takes an extra second to be courteous."
- Constable Benton Fraser |
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Mylon Seasoned
Joined: 08 Jun 2010 Posts: 295
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Posted: Tue Jun 28, 2011 1:02 am Post subject: |
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| How do leadership edges work on wild cards? Is Command + Inspire really free Combat Reflexes (that stacks) for the entire party, or are wild cards and extras treated differently? |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1910
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Posted: Tue Jun 28, 2011 1:32 am Post subject: |
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| It was stated I think by Clint, that it depends on teh party. If a WC is under the command of another, then yet, it could count |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4459
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Posted: Tue Jun 28, 2011 6:40 am Post subject: |
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| kreider204 wrote: | | ValhallaGH wrote: |
Premise 1 + Premise 2 => Conclusion 1 ... |
BTW, as a philosophy professor, I was tickled by your rigorous application of deductive logic! |
As a former philosophy student, I am ever grateful for the vastly improved arguing skills generated by rigorous application of deductive logic. So, thanks for sharing.
| Mylon wrote: | | How do leadership edges work on wild cards? |
Clint's already answered this one. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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Pariah74 Veteran

Joined: 16 Jun 2009 Posts: 934
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Posted: Tue Jun 28, 2011 8:57 am Post subject: |
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| ogbendog wrote: | | It was stated I think by Clint, that it depends on teh party. If a WC is under the command of another, then yet, it could count |
That was how I explained it to my group for EX Edition. As soon as I said they could have the benefits but they had to be a subordinate to the one with the edge, the discussion was pretty much over.
Ah...players, so predictable.  _________________ "Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game. "
~Gygax |
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Mylon Seasoned
Joined: 08 Jun 2010 Posts: 295
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Posted: Tue Jun 28, 2011 11:43 am Post subject: |
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| That explains it, thanks, Valhalla. |
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