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[Gun Metal Games] General questions about Interface Zero
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JackMann
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PostPosted: Wed Feb 23, 2011 8:08 pm    Post subject: Reply with quote

Alternately, just fudge normal ammo for weapons, and just set prices for more exotic ammunition.
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Yondalor
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PostPosted: Thu Feb 24, 2011 8:20 pm    Post subject: Reply with quote

Hi! I'd like to ask a question about the Deep: Can security programs detect physical intrusion? Like, if the characters are infiltrating a corporate laboratory, and they encounter a SHARC, will the program sound the alarm and attack the characters' TAPs, or is it only meant for defense against hackers?
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thurak
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PostPosted: Thu Feb 24, 2011 10:18 pm    Post subject: Reply with quote

Really great question!

Security programs can absolutely detect physical Intrusion.

Some domains might not have security programs active unless a hacker somehow triggers them, but once they're up and running, programs like the SHARC can "see" anyone with a TAP.

They can call in physical teams to help deal with the threat, and even attack characters through their TAP by uploading viruses or making lethal attacks ( if they have the ability to do so) just like an enemy hacker can hack a character's brain.
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Yondalor
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PostPosted: Sat Feb 26, 2011 5:06 pm    Post subject: Reply with quote

Thanks, Thurak!

Your answer leads to another question: If the PCs were infiltrating a compound of some sort in the physical world, and wanted to hack into its computer system, they'd have to find the "login panel" hyper object for it, right? Now, what if the hacker was ghosting? Would the compound's domain appear as a big building similar to the real compound, and would he have to either cut his way in through the walls, or use a masking program at the front door?

If the above is true, what would happen if he decided to ghost while physically inside the building?
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thurak
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PostPosted: Sun Feb 27, 2011 9:17 pm    Post subject: Reply with quote

Excellent questions!

Sorry for the late response.

Yondalor wrote:

Your answer leads to another question: If the PCs were infiltrating a compound of some sort in the physical world, and wanted to hack into its computer system, they'd have to find the "login panel" hyper object for it, right?


For the most part, yes. Keep in mind, in Interface Zero, a character doesn't hack a computer system in the same way that she might hack one in, oh, Cyberpunk 2020 or even Shadowrun, though there are some similarities in Shadowrun 4th edition with the advent of Augmented Reality, but I digress. There's no single login panel that lets the hacker access every possible system running in the domain.

Once the hacker has breached a firewall, she can hack any system that she can see or move to in a single round (if time is being broken up into rounds, like during combat).

So, let's say your combat team has just breached the inner courtyard of a military compound. Let's also say for the purposes of this example, you character is NOT ghosting, as it helps me answer your second question.

Now, as I said, your team has just breached the inner courtyard of the military compound so they can rescue an operative of the Brazilian Intelligence Agency. Since your hacker is with the team in the flesh, she didn't have to try and hack through the Firewall. If she were ghosting, she would have had to do so. Regardless of whether or not the hacker is ghosting, she can only affect hyper objects that are near her.

To illustrate the hacker's capabilities even further, Let's get more detailed with this example and say the team is currently 15 yards away from the back of the main building where the prisoner they need to break out is being held. They're hiding behind an APC, and a two-man patrol has just passed the rear access to the building and the team leader tells the hacker to go hack the Hyper Object controlling the door's locks.

Since the hacker is in her meat sack, she needs to physically move to the door and hack it - a risky proposition since the guards could notice her movements and sound an alarm. So what she decides to do is jump out of her body and Blit over there (See Blitting in the Hacking skill section in the IZ rules on page 83). Blitting requires a Hacking skill roll, modified by the system penalty of the domain.

Since she went in physically, she's already bypassed the domain's firewall (which would in this case, roughly correspond to the walls surrounding the perimeter of the compound) and doesn't need to hack the firewall to gain access to the door locks. She just needs to make a hacking skill check - modified by the system penalty of the domain - to unlock the door.

Once she's finished that task, she can jump back into her body and enter the building with the rest of her team if she wants, or she can take a chance have one of the team members hide her meat sack until they are ready to leave, which can be a bit risky. Someone could find her body, after all.

I hope this helped.
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Yondalor
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PostPosted: Mon Feb 28, 2011 2:17 am    Post subject: Reply with quote

Thanks! That really cleared things out! Very Happy
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thurak
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PostPosted: Mon Feb 28, 2011 12:20 pm    Post subject: Reply with quote

Great!

If you have other questions, please don't hesitate to ask.
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Banjo
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PostPosted: Mon Feb 28, 2011 4:54 pm    Post subject: Reply with quote

The new expanded Deep rules (which I am currently playtesting) which will be in the Companion are excellent. They give you options to increase the difficulty/details of Domains and lots of other very fun stuff Wink

Apart from a number of typos, I am very impressed with the "addition" Deep rules.

Cheers, Chris
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Stampede
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PostPosted: Mon Feb 28, 2011 7:00 pm    Post subject: Reply with quote

Forgive my typos. You recieved the document in the raw, before It went through any kind of editing.. Embarassed

But thank you for the high compliments! Smile
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Banjo
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PostPosted: Tue Mar 01, 2011 5:40 pm    Post subject: Reply with quote

Stampede wrote:
Forgive my typos. You recieved the document in the raw, before It went through any kind of editing.. Embarassed

But thank you for the high compliments! Smile


That's fine, I consider it part pf the playtesting process Wink
I will get back to you ASAP with my thoughts and corrections, but this week has been filled with lots of real life issues ....
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Yondalor
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PostPosted: Thu Mar 10, 2011 4:03 pm    Post subject: Reply with quote

Heya! Another bunch of questions coming your way!

First, the Genetic Abnormality ability of Human 2.0. First it says you have to choose a trait, and then it says "You must spend 2 points to raise that attribute by 1 step during character creation." Which one is it? Can I choose a skill that I will never use?

Next, the Jump Bike Racer occupation has 10,000 credits at the beginning, but a Toyota Locust jump bike costs 30,000 credits. My group suggested the bike could belong to a sponsor or a racing team, but it's kind of a letdown to not be able to own a jump bike when you're playing a Racer. What do you think?
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thurak
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PostPosted: Thu Mar 10, 2011 5:33 pm    Post subject: Reply with quote

Yondalor wrote:
Heya! Another bunch of questions coming your way!

First, the Genetic Abnormality ability of Human 2.0. First it says you have to choose a trait, and then it says "You must spend 2 points to raise that attribute by 1 step during character creation." Which one is it? Can I choose a skill that I will never use?

Next, the Jump Bike Racer occupation has 10,000 credits at the beginning, but a Toyota Locust jump bike costs 30,000 credits. My group suggested the bike could belong to a sponsor or a racing team, but it's kind of a letdown to not be able to own a jump bike when you're playing a Racer. What do you think?


Hiya.

You need to raise an attribute during character creation ( STR, Smarts, etc..), not a trait like a skill.

As far as Jump Bikes are concerned, I see your point, and when I release the jump bike racing rules, I'll include edges for things like Sponsorship that wi9ll either give starting characters a jump bike, or enough additional credits to buy one.

Also, I don't know if you own Zeeks, but there's a hindrance in it that lets you borrow money called Debt:

DEBT (MINOR OR MAJOR )
Sometimes a character needs or wants to start with that extra‘something’ other than cybernetics, but just doesn’t have the credits to make it happen. But hey, ami… this is 2088, and if you’re willing to sell your soul to a corporation or gang, you can always get credits on credit, ne? If you’re a pizza delivery driver and want to have that ride so you can work, for example, just head on down to Honest Rex and try his first-time buyer program.

As a Minor Hindrance, the character may make a single purchase of up to 15,000 credits, but must add 500 credits to his cost of living. Should he fail to make his payment, he must make it up the next session by paying double. If he fails to pay for two consecutive sessions, the character acquires the equivalent of the Wanted Hindrance as debt collectors (or Rex’s thugs) continually harass him for money. Should the character continue to default on his payments, at the very least his purchase will be repossessed—at the very worst he may find himself on the wrong end of a different sort of contract.

The Major version of this Hindrance works much the same, except the character may make a single purchase of up to 30,000 credits and must add 1,000 credits to his cost of living. The lender is also likely to be more… unhappy with defaulted payments.


This could be a nice Hindrance to take if your character wants more starting credits. It's also a good "Hook" for savage tales and such.
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Yondalor
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PostPosted: Fri Mar 11, 2011 1:47 pm    Post subject: Reply with quote

Ooh, thank you! I knew I should've read my copy of Zeeks more thoroughly! Very Happy
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Wolfson
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PostPosted: Fri Mar 11, 2011 2:03 pm    Post subject: Reply with quote

Heh... That Hindrance made it in there because Sarah was playing a pizza delivery driver and was very annoyed that she couldn't purchase her own vehicle. Cool
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Sera_Lyon
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PostPosted: Sat Mar 12, 2011 12:00 am    Post subject: Reply with quote

Lol, yeah, I still remember Curtis saying, "Don't worry about it, we'll work with you to come up with a payment plan you can afford." Scary, scary words comming from a used car salesman. Confused
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USP45
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PostPosted: Thu Mar 24, 2011 2:40 pm    Post subject: VR Domains Reply with quote

How do y'all envision what VR Domains look like and how they should be handled?

If I'm walking around in the real world and my friend is ghosting next to me, can we both see the "entrance" to the VR Domain? And then what happens to each of us as we pass through that entrance.
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thurak
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PostPosted: Thu Mar 24, 2011 3:21 pm    Post subject: Reply with quote

Virtual Reality domains can look like whatever you want them to look like. They don't show up in Hyper Reality, however, so if you're not ghosting you won't see them. If you're in your meat body, you won't see the entrance to the VR domain, though you can walk right through it BECAUSE you're in your meat body. That's not the case with someone who is ghosting.

Someone who is ghosting may or may not be able to go in without hacking through. It just depends on the type of domain and/or if they have the proper permissions.

If it's a domain protecting, say, a convenience store, he could ghost right in without ever having to make a hacking roll. These are public places and will likely have relaxed security at the entrance to the building and more stiff security on places where people who aren't employees normally aren't allowed, like the office.

If it's a domain protecting a military base or a corporate building, he'll absolutely have to hack in if he doesn't have proper authorization.
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Stampede
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PostPosted: Thu Mar 24, 2011 3:44 pm    Post subject: Reply with quote

Heya, I wrote the expanded and extrapolated Deep Rules which will show up in the forthcoming IZ Companion, I can add abit here to this.

Many Virtual Domains; that is domains with no real world analogues, are also kept on Server farms. So as Thurak said, you won't see them in Hyperspace.

Most of the time, even when Ghosting, you won't really "see" a Virtual Domain unless you plug in the OOL for it, and directly log into it. This is basically how "Blood Throne Online" works.

While it's a Videogame, it's also a Virtual Domain. The Servers for the Game are all resting somewhere over in India. While computing storage is ubiquitous in 2088, some programs are simply so massive they require extra server space in order to function. Powerful A.I.'s are an example of this, as are Virtual Domains. Some VR Domains are rumored to be so increadibly Deep they basically mimic the real world to a degree..(Though a Hacker knowing what he's doing in such a place would be capable of pulling off all kinds of "Matrix" type stuff))

So going back to our example of Blood Throne.. Mumbai is one of those areas where a portion of the Blood Throne Servers are located. It's the actual "Physical" location the VR domain is anchored to. However, the Residents of Mumbai while walking around are Not going to see Millions of Ghosting People running around and playing Blood Throne though, that would be distracting and cause all kinds of Havoc! So the VR domain is entirely invisible, or rather self contained on those Server Farms. When you Log in from Dallas Texas you're opening up a Pipe directly into the Blood Throne server of your choice, and actually sending your Ghost into one of those Server farms.

So the only "hyperspace" presence you'll find for Blood Throne is a couple of HR tags giving you the OOL information to log onto the Virtual Domain proper.

A skilled Hacker, however, walking by the server farm on which the VR domain is located will noticed the massive amount of Data transfer going back and forth on GISP, and have an idea they just stumbled upon a VR domain.

So for example, a Military Base may contain it's own VR domain within it which is dedicated to training Soldiers. Let's say your Ronin Team has to break into the base and retrieve some pay data.

Beyond physically breaking into the place, your Hacker will most likely have to hack his way through the Military base's Deep defenses as well.. But while running around through the base, dodging soldiers and the like, you may come across a small server farm which some ultra high-tech hardware running a state of the art Virtual Domain within the base. Your team would either have to get the passcodes and OOL to log into the Virtual Domain, or the Hacker would have to do their thing and Hack past the Virtual Domain's defenses in order to take a peek inside and see what the base is hiding on that Virtual Domain.

Hope that helps!
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USP45
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PostPosted: Fri Mar 25, 2011 7:12 am    Post subject: Reply with quote

Awesome thanks a lot. That really clears it up!
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USP45
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PostPosted: Fri Mar 25, 2011 11:17 am    Post subject: Reply with quote

Hey, you guys should add your stuff to this list!
http://en.wikipedia.org/wiki/List_of_Savage_Worlds_books

(sorry that wasn't really a question I guess)
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