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Modern Military Stats

 
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ericdagamer
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Joined: 27 Jan 2011
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PostPosted: Thu Jan 27, 2011 1:23 pm    Post subject: Modern Military Stats Reply with quote

Hey all,

To save myself alot of time, has anyone done stats for modern miltech? I'm talking Y2K timeframe and up? US, Russian, Terrorist, whatnot?

Thanx!
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JDSampo
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PostPosted: Thu Jan 27, 2011 2:52 pm    Post subject: Reply with quote

You can get a lot out of the ModernOps book for Showdown.

http://www.studio2publishing.com/shop/index.php?cPath=25_74_122
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kreider204
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PostPosted: Thu Jan 27, 2011 5:32 pm    Post subject: Reply with quote

GET Into Action and Strike Force 7 have some stuff, though it's more G.I. Joe than it is gritty realism.
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ValhallaGH
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PostPosted: Mon Jan 31, 2011 9:20 am    Post subject: Reply with quote

Beyond what's in the core rules? There were some modern vehicle stats in the old pre-Explorer's rules, and I use some similar stats for Generic Modern Military Vehicles.

Modern Ops has some good references, too.
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Dave.B
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PostPosted: Mon Jan 31, 2011 3:14 pm    Post subject: Reply with quote

JDSampo wrote:
You can get a lot out of the ModernOps book for Showdown.

http://www.studio2publishing.com/shop/index.php?cPath=25_74_122


Second on this one.
The stats for the vehicles and weaponry alone are worth it.
Lots of goodies there.
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JethSeux
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PostPosted: Sun Feb 06, 2011 6:06 pm    Post subject: Reply with quote

What if you don't want the table top mini showdown game, but you would like to bring cutting edge weaponry into your game? Are the Modern Ops rules compatible with playing nonmass battle modern tech noir type games?

I am into the shows Fringe, the late great Dollhouse, Bionic Woman Remake, films like Eagle Eye and so on. I have really enjoyed Savage Worlds for the short time I have been playing it, but the system does seem to lack gritty rules for modern tech. I am running an Interface Zero game, but would also like to start a current world sci fi game with cutting edge weaponry, biotech, cyborgs, and so on. The SWEX system would surely support this type of game, I am just not technical enough in my knowledge of modern military gadgetry to pull it off myself.

If anyone ever creates a Savage Worlds version of GURPS High Tech, I am sure to buy it!
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JDSampo
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PostPosted: Sun Feb 06, 2011 9:55 pm    Post subject: Reply with quote

The small arms lists in Modern Ops are extensive but simplified. There are no stats for weight, #shots, minimum strength, or $ cost. Range, rate of fire, damage and notes are all directly portable to SW. Vehicle lists are much better with everything covered except for $ cost.

So you would have to do a little additional research to get magazine capacities and current costs. To get weights and and minimum strength requirements you would have to make some educated guesses by comparing similar weapons in SWEX.

The book was published in 2005 and contains most of the equipment used by various forces in the Middle East and Africa in the last decade.
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JethSeux
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PostPosted: Mon Feb 07, 2011 7:32 pm    Post subject: Reply with quote

That sounds pretty good. So you say the vehicles are pretty much compatible with non mass combat Savage Worlds (except for the cost)?
Does it have attack helicopters?
Dragon skin and other modern body armor?

Thanks for the info, this has been one lack in an otherwise fantastic game system for me!
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ValhallaGH
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PostPosted: Tue Feb 08, 2011 11:54 am    Post subject: Reply with quote

The standard Vest w/ Inserts is all the simulation of Dragon Skin you need. 8 armor, ignores up to 8 ballistic AP? Yeah, that will slow a .50 BMG (which is better than the manufacturer ever claimed).

Dude: Toughness 5.
With armor: Toughness 9 (4).
Versus Bullets: Toughness 13 (8), ignores up to 8 ballistic AP.
.50 BMG: 2d10, AP 4, Heavy weapon. Average 12, AP 4. Doesn't even cause a Shaken.
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Last edited by ValhallaGH on Tue Feb 08, 2011 3:11 pm; edited 1 time in total
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Jordan Peacock
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PostPosted: Tue Feb 08, 2011 12:08 pm    Post subject: Reply with quote

Does it perchance cover automatic shotguns (or "assault shotguns") ala the Atchisson Assault Shotgun?

One of my players in a modern setting was looking for one, and while the easy GM way out would be just to say, "No, you can't obtain one, despite your really high roll," I've been wondering whether any special considerations need to be made for taking an already potent shotgun and adding on the ability for double-tap (semi-auto) or 3RB, so that things don't turn ridiculous. Wink
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JDSampo
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PostPosted: Tue Feb 08, 2011 12:52 pm    Post subject: Reply with quote

Jordan Peacock wrote:
Does it perchance cover automatic shotguns (or "assault shotguns") ala the Atchisson Assault Shotgun?

One of my players in a modern setting was looking for one, and while the easy GM way out would be just to say, "No, you can't obtain one, despite your really high roll," I've been wondering whether any special considerations need to be made for taking an already potent shotgun and adding on the ability for double-tap (semi-auto) or 3RB, so that things don't turn ridiculous. Wink


'Fraid not. Just the M870 and M3 which are Remington and Benelli pump shotguns, respectively.

The Atchisson has a pretty low rate of fire (300 RPM) which is even slower than a M3 grease gun. Combine that with the recoil you get from a 12-ga, I'd say:

Keep the RoF at 2. If he wants to waste all his ammo firing on FA let him. The weapon doesn't have a 3RB mode.

double-tap: treat it like firing both barrels from a 2 bbl shotgun. This basically gives you a double-barrel you don't have to reload very often. 32 round drum? Yikes! Twisted Evil

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JDSampo
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PostPosted: Tue Feb 08, 2011 12:56 pm    Post subject: Reply with quote

JethSeux wrote:
That sounds pretty good. So you say the vehicles are pretty much compatible with non mass combat Savage Worlds (except for the cost)?


Yes

JethSeux wrote:
Does it have attack helicopters?


Yes

JethSeux wrote:
Dragon skin and other modern body armor?


No, but ValhallaGH has it down pretty well, I think.

JethSeux wrote:
Thanks for the info, this has been one lack in an otherwise fantastic game system for me!


You're welcome Smile
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OSIAdept
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PostPosted: Tue Feb 08, 2011 1:57 pm    Post subject: Reply with quote

IMHO the autofire penalty for the AA-12 is negated by the shotgun +2 bonus. So the AA-2 is a non penalty Autofire weapon combine this with rock & roll for a truly devastating attack
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ValhallaGH
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PostPosted: Tue Feb 08, 2011 3:20 pm    Post subject: Reply with quote

JDSampo wrote:
Jordan Peacock wrote:
Does it perchance cover automatic shotguns (or "assault shotguns") ala the Atchisson Assault Shotgun?

One of my players in a modern setting was looking for one, and while the easy GM way out would be just to say, "No, you can't obtain one, despite your really high roll," I've been wondering whether any special considerations need to be made for taking an already potent shotgun and adding on the ability for double-tap (semi-auto) or 3RB, so that things don't turn ridiculous. Wink


...
The Atchisson has a pretty low rate of fire (300 RPM) which is even slower than a M3 grease gun. Combine that with the recoil you get from a 12-ga, I'd say:

Keep the RoF at 2. If he wants to waste all his ammo firing on FA let him. The weapon doesn't have a 3RB mode.
...


Not quite what I'd do.
RoF 2, 32 round clip, Shotgun, Semi-Automatic, Automatic.
So it can perform suppressive fire (10 shells), shoot two targets with one action (4 shells), shoot 1 guy (1 to 4 shells), or double-tap (2 shells).

Double-tap is Double-tap. The reason you do it with a shotgun is because it gets you a sweet +3 to your attack; you hit on a 1, so you're just rolling to see if you get the raise (need a 5). Only a critical failure (snake eyes) will miss, and that's because it's a critical failure. The +1 to damage is weak for spending two shells, but that's how double-tap works. And truthfully, I'm okay with spending two shells for 3d6+1 (probably 4d6+1 due to the raise); heck, I might just headshot everything with my double-tapping shotgun (shooting -1, 3d6+5 damage).

Note: Double-Barrel shotguns do not double tap. They do their own, unique, thing. One shooting roll (+2) and two damage rolls, makes the sawed-off double barrel the meanest point-blank pistol ever.
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JDSampo
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PostPosted: Tue Feb 08, 2011 4:31 pm    Post subject: Reply with quote

That works too. Smile

Actually treating double-tap as a regular double tap is less insane than my idea. I suspect the double-barrel rule is designed to cover two shots fired at the same time as opposed to two shots fired in quick succession.

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ValhallaGH
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PostPosted: Wed Feb 09, 2011 8:53 am    Post subject: Reply with quote

JDSampo wrote:
I suspect the double-barrel rule is designed to cover two shots fired at the same time as opposed to two shots fired in quick succession.

You suspect correctly. Due to recoil and recovery, you can't double tap with a double-barrel shotgun, but you can fire both barrels simultaneously (most such weapons have a double-trigger or collective-trigger to fire both at once). Good shooters have a remarkably fast recovery, but that sounds like an edge to me (Shotgun King: You treat a shotgun as Semi-Automatic. If it is already semi-auto then you treat it's ROF as 1 higher. Requires: Seasoned, d8 shooting, d8 Strength.)
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