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[Gun Metal Games] General questions about Interface Zero
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thurak
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PostPosted: Fri Dec 17, 2010 10:29 am    Post subject: [Gun Metal Games] General questions about Interface Zero Reply with quote

Hi everyone,

I was talking with one of the writers for future products for IZ, and he felt it would be a good idea to create a forum thread where people can ask question about the setting, the new rules, and in general, things you don't understand or agree with.

I'm also going to be starting an errata document that I'll obviously be releasing as a free download on my website.

It's my hope that this thread will help make the errata document more complete.

So, if you have any questions or concerns at all, please feel free to express them here, and we'll do our best to help enlighten you.

Thanks for your time.
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Stampede
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PostPosted: Sun Dec 19, 2010 9:59 pm    Post subject: Reply with quote

I'm going to get this ball rolling with a few Questions I've already asked Thurak over email, so the Awnsers can be posted here for those who are curious.

Deep Questions
Given the nature of the Deep, and how it's a Virtual Reality over-lay of the Planet, built by Satellites and then transmitted to the TAPS of everyone on earth, There's a few potential odd circumstances..

1.) Can Characters who are Ghosting within the Deep actually see Dead Bodies? Given a dead body is no longer transmitting it's data, unless a Satellite is updating the area very quickly, wouldn't the body be effectively invisible to the Ghosting character?

2.) Does this mean, Most Animals are also invisible to an individual who is Ghosting, as well as People who don't have an Actual TAP?

3.) How often does the GISP update? If a Building is knocked over for construction purposes.. How long until it's VR appearance is changed to reflect this?

4.) Many characters in the Fiction tend to use Cell Phones or mention them. Also given the Flavor text on how one may actually have to wait a few seconds do to server load to make a call using AR, my question becomes.. Do People Still use Actual Cell Phones, with Separate Cell Phone Signals? And I imagine if they do, these Phones are still capable of interfacing with the Deep, much like our Phones do with the Internet today..

I could see the above having a couple of potential answers.
a.) The Cell Phone works entirely off the Deep, it's just a device some people carry around with them physically as an extra tool to interface with the Deep, but it doesn't work off of Cell Phone Towers anymore.

or

b.) Cell Phones in 2088 are now Devices which simultaneously interface with the Deep, and also use Cell Phone Signals and Towers. The Advantage being, if the Server Load in your Area is particularly high, causing Lag, you can just default to the Cell Phone Signal to carry the call. The Signal could even potentially be picked up by the GISP and translated to the recievers TAP, or the Phone could be simply one of the best ways to make sure your Phone conversation is, ironically, more Secure then say simply using a Deep OOL and talking over a Pipe (which has the potential to be hacked and listened in on) versus the Cell Phone Signal which can also potentially be hacked, but only by using very specialized now very Rare equipment.


Just to get us started here!
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thurak
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PostPosted: Wed Dec 22, 2010 12:56 pm    Post subject: Reply with quote

Stampede wrote:
I'm going to get this ball rolling with a few Questions I've already asked Thurak over email, so the Awnsers can be posted here for those who are curious.


Hiya Dave, I'm sorry about the late response. I've been feeling like crap all week.

These are some cool questions, and I'll do my best to answer them.

Stampede wrote:


1.) Can Characters who are Ghosting within the Deep actually see Dead Bodies? Given a dead body is no longer transmitting it's data, unless a Satellite is updating the area very quickly, wouldn't the body be effectively invisible to the Ghosting character?


Interesting question. I'd say No. Because the TAP is partially biological, it will stop working once the brain dies, and consequently, will stop transmitting the TAP's coordinates. If a person who is ghosting has her body killed, she'll vanish, because her TAP no longer projects the avatar .

Stampede wrote:

2.) Does this mean, Most Animals are also invisible to an individual who is Ghosting, as well as People who don't have an Actual TAP?


Yes. Keep in mind though, If an animal has been "tagged" with a GISP locator- something pretty common in large cities or, say, secure facilities where animals are used - it'll show up on a character's TAP. If the animal hasn't, it's effectively invisible.

Stampede wrote:

3.) How often does the GISP update? If a Building is knocked over for construction purposes.. How long until it's VR appearance is changed to reflect this?


How soon GISP( Known as Geographic Interface Support Protocol. For more information on GISP, see the side bar on page 50 of the Interface Zero rules)updates is largely dependent upon the real-world location of the person or object that has changed.

For instance, if a person gets killed in an apartment in downtown Chicago, the GISP might update that information to reflect the change in the Deep within say, 1D4 minutes, because there is so much floating processor power, so many resources ( like satellites, server farms, etc.) dedicated to maintaining a seamless connection with the Deep and the real world.

In less populated areas of the world (like a jungle, or the ruins of a long abandoned city), that data transfer rate can easily slow down to the point where signals from avatars and buildings don't get updated for hours and possibly even days or weeks.

Stampede wrote:

4.) Many characters in the Fiction tend to use Cell Phones or mention them. Also given the Flavor text on how one may actually have to wait a few seconds do to server load to make a call using AR, my question becomes.. Do People Still use Actual Cell Phones, with Separate Cell Phone Signals? And I imagine if they do, these Phones are still capable of interfacing with the Deep, much like our Phones do with the Internet today.

I could see the above having a couple of potential answers.
a.) The Cell Phone works entirely off the Deep, it's just a device some people carry around with them physically as an extra tool to interface with the Deep, but it doesn't work off of Cell Phone Towers anymore.

or

b.) Cell Phones in 2088 are now Devices which simultaneously interface with the Deep, and also use Cell Phone Signals and Towers. The Advantage being, if the Server Load in your Area is particularly high, causing Lag, you can just default to the Cell Phone Signal to carry the call. The Signal could even potentially be picked up by the GISP and translated to the recievers TAP, or the Phone could be simply one of the best ways to make sure your Phone conversation is, ironically, more Secure then say simply using a Deep OOL and talking over a Pipe (which has the potential to be hacked and listened in on) versus the Cell Phone Signal which can also potentially be hacked, but only by using very specialized now very Rare equipment.


Just to get us started here!


You know, I haven't thought much about this, but hey, when you're sick, there's not much to do but think. What I decided was, cell phones are still common enough that they merit things like cell towers and their own separate signals. People can still communicate with each other via TAPs, but given the ubiquitous nature of the Deep and resourcefulness of hackers, it's actually much more secure to make calls on a cell phone than it is to call someone using your TAP. There are other considerations as well.

A hacker can't hack a cell phone in the traditional sense unless it's fitted with an HR object, but he can hack your brain. Skilled hackers can download information pertaining to calls you made via a TAP ( like who you called, and their location) and even lock down your ability to make outbound phone calls, something that can be fairly important if, say you were kidnapped and need to call for help.
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Wolfson
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PostPosted: Wed Dec 22, 2010 1:14 pm    Post subject: Reply with quote

One thing I'd add, regarding cell phones, is a thought on tech lag. When a person is used to a certain degree of technology, the lack thereof stands out all the more.

If you grew up with vinyl LPs, they sounded find - until you started listening to digital music. Then all the pops and scratches started standing out. The same with phones and land lines - not a problem until the age of wireless.

People in IZ using cell phones are likely to notice subtle things like the 'flatness' or 'dullness' of the reception. If you're used to receiving non-verbal queues via your TAP, the audio-only transmission of a cell phone may even leave you confused about content or meaning.

Also, in an age where everything is piped through HR, a guy on a cell phone will actually stand out as much as someone walking down the street and using a walkie-talkie would today.

Just some of my own thoughts.
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PostPosted: Sat Jan 08, 2011 4:30 pm    Post subject: Semiauto Handguns Reply with quote

Would weapons like the AGA Thunderbolt or the Street Talker be considered Semi Automatic? In the SW core book the 1Model 1911 Colt .45 Pistol for instance can fire off two rounds for a +1 to hit and a +1 to damage, would the same hold true for these futuristic magazine fed guns?
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PostPosted: Sun Jan 09, 2011 11:59 am    Post subject: Re: Semiauto Handguns Reply with quote

JThbx wrote:
Would weapons like the AGA Thunderbolt or the Street Talker be considered Semi Automatic? In the SW core book the 1Model 1911 Colt .45 Pistol for instance can fire off two rounds for a +1 to hit and a +1 to damage, would the same hold true for these futuristic magazine fed guns?


Hiya, I don't see why not.
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Bewildered Badger
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PostPosted: Wed Jan 19, 2011 1:28 pm    Post subject: Reply with quote

What do androids look like? Indistinguishable from humans, Data from Star Trek, something out of I, Robot, or what?
How much would a non-emancipated android cost? New and second hand?
For that matter, how much for the various types of Sim? Can anyone buy them, or is it restricted. Do you need a permit?
How long does it take to grow a Sim?

Thanks for your time.
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thurak
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PostPosted: Wed Jan 19, 2011 5:41 pm    Post subject: Reply with quote

Hiya!

Let's see if I can answer your questions.
Bewildered Badger wrote:
What do androids look like? Indistinguishable from humans, Data from Star Trek, something out of I, Robot, or what?


Hmm.. All of the above?

Seriously, androids can come in all shapes and sizes. Some might look completely inhuman, while others might look like any average joe on the street. It all depends on what you want.

I'd suggest mixing it up a bit, having androids be built based on what type of function they are created for. Some androids might have no need at all to be human, especially those that are built for construction, or assembly lines.

Other might be more aesthetically pleasing to fill some role that requires interaction with humans.


Bewildered Badger wrote:

How much would a non-emancipated android cost? New and second hand?


Good question, tougher answer. Again, it depends. Androids are commercially available and fairly commonplace in society but I wouldn't take that to mean they are cheap. Not everyone owns an android, just like, not everyone owns a Lexus.

I'd start androids out at 10k for a cheapo model, probably 3 generations old, and probably not completely artificially intelligent. Maybe it has a dog brain and is capable of basic functions.

Sell the better, more intuitive models for around 20k to 30k, and for the top of the line AI built with the best materials, maybe 30k - 50k.

Bewildered Badger wrote:

For that matter, how much for the various types of Sim? Can anyone buy them, or is it restricted. Do you need a permit?

Simulacra.. that's a bit tricky. They are generally only sold to businesses or governments (read, the military), but any "legitimate" business person with the proper licenses can purchase simulacra.

As to how much they cost.. I don't really have an answer for that one. I'll have to confer with one of my writers about it, and we'll get back to you.

Bewildered Badger wrote:

How long does it take to grow a Sim?


Sims generally take about a year to fully form into adult bodies, at which time they undergo a 6 month process called inception, where they "learn" their skills and behavioral patterns. Memories and any cyberware they have, such as a type are also implanted during the inception phase.
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PostPosted: Sun Feb 13, 2011 7:26 am    Post subject: Reply with quote

Here's an easy one:

Just wanted to clarify that Table2-1 Gritty Damage is a (nicely done for comprehension) recap of normal damage yeah? The "gritty" piece comes later in the form of no soak rolls and a vigor roll for each wound (and new incap tables).
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PostPosted: Sun Feb 13, 2011 7:57 am    Post subject: Reply with quote

Good morning.

Yep, that's correct. Characters determine how many wounds they get wounds by comparing the damage rolled to the "Damage over toughness" entry on Chart 2:1 and apply the results. Each time they take a wound, they need to make vigor rolls on chart 2:2. If they succeed on a Vigor roll, there is no further effect beyond wound penalties.

If they fail, they roll on the incapacitation table and the injuries table if the result indicates they should do so.

Very nasty.
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PostPosted: Tue Feb 15, 2011 4:07 pm    Post subject: Reply with quote

Hi!
Here's a quickie concerning hacking a firewall.

If a masking program can be used to slip through a firewall and that attempt ignores the domain's penalty, why would anyone use a Cutter?
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PostPosted: Tue Feb 15, 2011 4:13 pm    Post subject: Reply with quote

<Raises Hand> Ooh! Ooh! I know this one...

Because if you fail to slip through that firewall but still need that data right away, you may need to just blast your way in. Look at it this way: If you can use Stealth to sneak into a building and past the guards, why would anyone want lockpicks or weapons?

At least that's my take on it... Wink
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thurak
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PostPosted: Tue Feb 15, 2011 6:34 pm    Post subject: Reply with quote

USP45 wrote:
Hi!
Here's a quickie concerning hacking a firewall.

If a masking program can be used to slip through a firewall and that attempt ignores the domain's penalty, why would anyone use a Cutter?


Good question.

Failure with a masking program immediately sounds an alert, but if you fail to break through the firewall with a cutter program, the system still has to make a Notice roll to see if it detects your attempts to hack it. If the Notice roll succeeds,THEN it will sound an alert and send Intrusion Countermeasures (nasty Virtual Entities or even security hackers) to deal with you, but not before.

This is because masking programs aren't designed to break through firewalls in the same way cutter programs are. Masking programs work on the assumption that the domain is already aware of some sort of activity and is looking into it, hence the Opposed Notice roll between your character and the system.

If you fail that opposed roll, then the system absolutely knows where you are and will send Intrusion countermeasures to deal with you.
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PostPosted: Tue Feb 15, 2011 8:43 pm    Post subject: Reply with quote

Yeah, there's all that, too. I know when I started putting together a Hacker for IZ, I immediately realized I needed all of the types of programs, not just some of them. Although I may be using it 'wrong', I tend to use Masking programs to hide my presence and Cutting programs to actually do the work of getting through nasty firewalls (or, in other words, I use Masking for Stealth and Cutter for Lockpicking... or just blowing holes through things, if it comes to that).
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PostPosted: Wed Feb 16, 2011 12:01 am    Post subject: Reply with quote

Generally speaking, you can use Masking in tandem with any other program you have, so long as your TAP has enough slots.

It's best to think of programs like the Masking program (and Armor programs) as always running in the background. Generally, they only really come into play during a hack when something happens that affects them.

That's not to say you can't use a Masking program to sneak your way through a firewall, it's just a bit counter-intuitive, as you're choosing to forgo what is essentially a free roll to cut through the firewall with your Cutter program in favor of an Opposed test against the system.
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PostPosted: Wed Feb 16, 2011 12:34 am    Post subject: Reply with quote

That's basically what I was driving at. I don't tend to use Masking to get through firewalls so much as to sneak around the system - like I said, I've been using Masking programs in lieu of Stealth. Now, if I've got a kick-ass Masking program and I'm in a low-end system, I'd consider 'sneaking' through a firewall since the odds might be in my favor. But in general, as you previously indicated, I'd probably follow your idea of activating the Masking to get the heck out if I was in too deep. Smile
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PostPosted: Wed Feb 16, 2011 9:21 am    Post subject: Reply with quote

Thanks for the reply. Nice job on Zeeks by the way. Just finished a quick read-through. High quality as usual.
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PostPosted: Wed Feb 23, 2011 9:33 am    Post subject: Reply with quote

What are your thoughts on ammo?

Since there are no ammo costs in IZ can we assume that something along the lines of combining the Cost of Living rules with the SWEX ammo-level rules should do the trick?
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PostPosted: Wed Feb 23, 2011 2:14 pm    Post subject: Reply with quote

Hiya,

Strange that you asked this question. We're building an errata document and this is one of the subjects we've been discussing. I'm of two minds on this subject.

On one hand, I think having characters worry about how much ammo they have adds more bookkeeping to the game, and don't mind if there's some hand-waving involved to keep things FFF.

On the other hand, I can also appreciate the desire to know how much ammo (and what types) your character has, and how much it all costs. One of the fun parts of a cyberpunk game is choosing cool weapons and having nifty types of ammo for use in a variety of situations.

With that in mind, the errata document will suggest that a box of 100 rounds costs 10% of the purchase price of the weapon it was designed for. So ammo for an AGA Thunder bolt would cost 150 credits (purchase price of the weapon is 1,500 credits).

Alternately, as you suggest, you can use the Cost of Living rules in IZ along with the SWEX ammo rules if you like, and that should be perfectly fine.
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PostPosted: Wed Feb 23, 2011 6:30 pm    Post subject: Reply with quote

Just for the record (and nothing official), I use a rough and dirty conversion of $1 Savage Worlds equals about 10 credits Interface Zero. It doesn't work so well for a number of high-end items, and it isn't necessarily a 'clean' crossover, but it helps me set prices for those niggling things like Ammo. Cool
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