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JmOz01 Seasoned
Joined: 01 Aug 2010 Posts: 357
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Posted: Sun Dec 19, 2010 10:07 pm Post subject: Throwing stars |
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Does anyone have stats on throwing stars? more official the better
Right now my main question is what should the weight for them be
I am thinking STR +d4, May be readied as a free action. -1 to use as Melee weapon (and still considered unarmed for purpose of defender rules) |
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robert4818 Heroic
Joined: 25 Jan 2009 Posts: 1045
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Posted: Sun Dec 19, 2010 10:12 pm Post subject: Re: Throwing stars |
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| JmOz01 wrote: | Does anyone have stats on throwing stars? more official the better
Right now my main question is what should the weight for them be
I am thinking STR +d4, May be readied as a free action. -1 to use as Melee weapon (and still considered unarmed for purpose of defender rules) |
If you want the action movie feel for them, I would allow for the following with them as well. ROF3, may be used against multiple targets (-2 penalty for each additional target) |
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kreider204 Heroic
Joined: 19 Jun 2009 Posts: 1712
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Posted: Sun Dec 19, 2010 10:24 pm Post subject: |
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I believe Iron Dynasty has their weight listed as 1/10 pound each. _________________ "It only takes an extra second to be courteous."
- Constable Benton Fraser |
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UmbraLux Veteran
Joined: 31 Jan 2008 Posts: 672
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Posted: Sun Dec 19, 2010 11:00 pm Post subject: Re: Throwing stars |
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| JmOz01 wrote: | Does anyone have stats on throwing stars? more official the better
Right now my main question is what should the weight for them be
I am thinking STR +d4, May be readied as a free action. -1 to use as Melee weapon (and still considered unarmed for purpose of defender rules) | PEG's version is listed in The Flood. The official version isn't as strong as yours.  |
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Sitting Duck Legendary

Joined: 15 May 2003 Posts: 4556 Location: Podunk Junction, State of Confusion
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Posted: Mon Dec 20, 2010 9:09 am Post subject: |
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I believe this has been mentioned before, but IIRC real life throwing stars were used more for distraction than as a weapon. So perhaps they could instead provide a bonus to Agility Tricks. _________________ The rabbit is cuddly. Kids like little cuddly sidekicks. I mean-- The rabbit-- It's a time-tested-- Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.com
Evil Wig Enterprises Minion #10 - The Fink |
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77IM Heroic

Joined: 23 Jun 2009 Posts: 1591 Location: Austin, TX
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Posted: Mon Dec 20, 2010 12:08 pm Post subject: |
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They can also be used to deliver poison.
I'd go with the ROF3 idea (treat it just like autofire, but only uses 3 ammo instead of 9, and no suppressing fire). So you can draw 3 at a time and throw 3 at once. I'd probably keep the damage at Str+d4, but make it useless in melee (so it's like a dagger that can only be thrown, but has ROF3).
-- 77IM _________________ Stuff I made: Arcane Abilities · Talent Edge · Savage Fading Suns · Savage Wuxia! |
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newForumNewName Heroic
Joined: 22 Oct 2010 Posts: 1781 Location: Broomfield, CO
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Posted: Mon Dec 20, 2010 12:48 pm Post subject: |
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| 77IM wrote: | They can also be used to deliver poison.
I'd go with the ROF3 idea (treat it just like autofire, but only uses 3 ammo instead of 9, and no suppressing fire). So you can draw 3 at a time and throw 3 at once. I'd probably keep the damage at Str+d4, but make it useless in melee (so it's like a dagger that can only be thrown, but has ROF3).
-- 77IM |
I would make a throwing star's usefulness in combat a matter of edges rather than an innate property of the weapon itself. As someone pointed out to me in a discussion about unarmed defenders and rifles, the ability to effectively use a weapon that requires training is a matter of edges, not a property of the weapon itself. Keep the shurikan stats like this:
Shurikan (covers most throwing stars)- small ranged weapon, range: 3/6/12, damage: str+1, RoF: 1
Then add edges like this:
Shurikan Training
Requirements: Novice, Throwing d6, Agility d8
The hero is trained to quickly throw weapons. The hero can draw and throw up to 2 thrown weapons in a round and shurikans are considered to have a RoF of 2 for the hero.
And this:
Advanced Shurikan Training
Requirements: Shurikan Training, Seasoned, Throwing d10
As with Shurikan Training, but the RoF becomes 3 and the hero can draw and throw up to 9 shurikan in a round, allowing suppressive fire from shurikans (should the hero have that many).
My 0.02. _________________ "I had a whole bunch of advice for you but got ninja'd by newForumNewName. I'd just do what he says." -- 77IM
"While nFNN could be less of a jerk about how he says what he says, what he says is essentially correct." -- ValhallaGH |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4467
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Posted: Mon Dec 20, 2010 3:12 pm Post subject: |
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| newForumNewName wrote: | Shurikan (covers most throwing stars)- small ranged weapon, range: 3/6/12, damage: str+1, RoF: 1
Then add edges like this:
Shurikan Training
Requirements: Novice, Throwing d6, Agility d8
The hero is trained to quickly throw weapons. The hero can draw and throw up to 2 thrown weapons in a round and shurikans are considered to have a RoF of 2 for the hero.
And this:
Advanced Shurikan Training
Requirements: Shurikan Training, Seasoned, Throwing d10
As with Shurikan Training, but the RoF becomes 3 and the hero can draw and throw up to 9 shurikan in a round, allowing suppressive fire from shurikans (should the hero have that many).
My 0.02. |
That's a valuable couple of pennies. Take the deal! _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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newForumNewName Heroic
Joined: 22 Oct 2010 Posts: 1781 Location: Broomfield, CO
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Posted: Mon Dec 20, 2010 3:19 pm Post subject: |
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| ValhallaGH wrote: | | newForumNewName wrote: | Shurikan (covers most throwing stars)- small ranged weapon, range: 3/6/12, damage: str+1, RoF: 1
Then add edges like this:
Shurikan Training
Requirements: Novice, Throwing d6, Agility d8
The hero is trained to quickly throw weapons. The hero can draw and throw up to 2 thrown weapons in a round and shurikans are considered to have a RoF of 2 for the hero.
And this:
Advanced Shurikan Training
Requirements: Shurikan Training, Seasoned, Throwing d10
As with Shurikan Training, but the RoF becomes 3 and the hero can draw and throw up to 9 shurikan in a round, allowing suppressive fire from shurikans (should the hero have that many).
My 0.02. |
That's a valuable couple of pennies. Take the deal! |
I'll take the compliment with as much grace as I can muster  _________________ "I had a whole bunch of advice for you but got ninja'd by newForumNewName. I'd just do what he says." -- 77IM
"While nFNN could be less of a jerk about how he says what he says, what he says is essentially correct." -- ValhallaGH |
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JmOz01 Seasoned
Joined: 01 Aug 2010 Posts: 357
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Posted: Mon Dec 20, 2010 3:36 pm Post subject: |
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I like the edges, and will probably adopt it in some form. Probably not in this campeign however (My next is going to be a cyberpunk, and I want a very street fighter type vibe, so it should go well).
So what books have they been in? I'm guessing right now that they are Str +1 3/6/12, -1 fighting? |
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newForumNewName Heroic
Joined: 22 Oct 2010 Posts: 1781 Location: Broomfield, CO
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Posted: Mon Dec 20, 2010 5:27 pm Post subject: |
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| JmOz01 wrote: | I like the edges, and will probably adopt it in some form. Probably not in this campeign however (My next is going to be a cyberpunk, and I want a very street fighter type vibe, so it should go well).
So what books have they been in? I'm guessing right now that they are Str +1 3/6/12, -1 fighting? |
As far as I can tell, Shurikan only appear in The Flood. Improvised Weapons (which I think should be a core rule) are in Pirates of the Spanish Main. The combination of a few of the edges and the Improvised Weapons rule from PotSM and the Shurikan stats from The Flood should pretty much cover everything you need. Add the edges that I mention (and made up on the spot, I might add) above and you've got yourself a ninja.
As far as core rules go, I've been admonished enough times to have memorized "you can't use ranged weapons in melee." The exceptions, of course, are the dagger and the throwing axe which can be both thrown and used in melee. That's why every SW game I run uses the Improvised Weapons rules from PotSM. _________________ "I had a whole bunch of advice for you but got ninja'd by newForumNewName. I'd just do what he says." -- 77IM
"While nFNN could be less of a jerk about how he says what he says, what he says is essentially correct." -- ValhallaGH |
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kreider204 Heroic
Joined: 19 Jun 2009 Posts: 1712
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Posted: Mon Dec 20, 2010 5:37 pm Post subject: |
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| JmOz01 wrote: |
So what books have they been in? |
Iron Dynasty has them. _________________ "It only takes an extra second to be courteous."
- Constable Benton Fraser |
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JmOz01 Seasoned
Joined: 01 Aug 2010 Posts: 357
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Posted: Mon Dec 20, 2010 6:46 pm Post subject: |
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| OK, come the new year I will pick up one of those books (Probably Iron Dynasty). Improvisational weapons have been in a number of the books, and really SHOULD be included in the next edition of the rules. A while ago I posted a thread about house rules, the reason I did so was I like the idea of options in rules that you can choose to use or not use |
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Rachan Seasoned

Joined: 03 Nov 2010 Posts: 284 Location: Alberta, Canada
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Posted: Mon Dec 20, 2010 7:28 pm Post subject: |
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I made some shiruken up in a game I ran last night. Str+d4 damage, ROF 3. The party was playing the ninjas, ambushing some mooks through a window, each putting all three shots on their respective mooks.
The second round didn't do much damage all, but the first round I gave them the Drop … so every shot raised, and the extra 3d6+4 per action totaled over 10 Wounds a piece. It was literally a scene from a 1980's splattergore kung-fu movie! _________________ [quote="77IM"]… it's not specifically allowed by the rules, but the GM is specifically allowed to allow it. [/quote] |
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kreider204 Heroic
Joined: 19 Jun 2009 Posts: 1712
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Posted: Mon Dec 20, 2010 7:34 pm Post subject: |
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| JmOz01 wrote: | | OK, come the new year I will pick up one of those books (Probably Iron Dynasty). |
You won't regret getting Iron Dynasty - it's a darn good setting.  _________________ "It only takes an extra second to be courteous."
- Constable Benton Fraser |
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Sitting Duck Legendary

Joined: 15 May 2003 Posts: 4556 Location: Podunk Junction, State of Confusion
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Posted: Tue Dec 21, 2010 9:20 am Post subject: |
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| JmOz01 wrote: | | Improvisational weapons have been in a number of the books, and really SHOULD be included in the next edition of the rules. |
For the record, the first setting to utilize them was Rippers. _________________ The rabbit is cuddly. Kids like little cuddly sidekicks. I mean-- The rabbit-- It's a time-tested-- Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.com
Evil Wig Enterprises Minion #10 - The Fink |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4467
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Posted: Tue Dec 21, 2010 9:21 am Post subject: |
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| JmOz01 wrote: | | Improvisational weapons have been in a number of the books, and really SHOULD be included in the next edition of the rules. |
And as your thread taught me, the best rules for Improvised Weapons are extremely setting dependent.
For some settings, they need to be worthless. For other settings they need to be okay. For a few rare settings (such as most supers games) they need to be awesome but fragile. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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Merlin_Sylver Veteran

Joined: 02 Oct 2009 Posts: 869 Location: I wish I knew...
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Posted: Tue Dec 21, 2010 9:33 am Post subject: |
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| Sitting Duck wrote: |
For the record, the first setting to utilize them was Rippers. |
Perhaps as far as printed rules go. Personally, as a GM, I've seen people use improvised weapons in nearly EVERY game I've ever run. I agree that improved weapons should be in the core rules... but it's also so easy to adjudicate that it's not that big a deal.
As to Shurikens, I'm not sure what the rationalization behind a ROF of 3... is it because you're tucking stars between your fingers? Just grab a stack of three and throw? Holding stars in one hand, and using the other hand to quickly throw? And why wouldn't all of these ALSO apply to throwing knives? _________________ Yes! I have captured your cat and placed him in this box where he will either flourish or perish as chance dictates! |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4467
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Posted: Tue Dec 21, 2010 9:39 am Post subject: |
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| Merlin_Sylver wrote: | | And why wouldn't all of these ALSO apply to throwing knives? |
Because throwing knives aren't teh awesomezz01.
RoF 2 would actually be great for an amazing feat of throwing stars. Rate of Fire 3 or higher is something you only see in anime. Of course, most of the players who want to use such weapons only know them from anime, so there's the matter of catering to your audience.
Good luck. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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JmOz01 Seasoned
Joined: 01 Aug 2010 Posts: 357
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Posted: Tue Dec 21, 2010 9:44 am Post subject: |
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| ValhallaGH wrote: | | JmOz01 wrote: | | Improvisational weapons have been in a number of the books, and really SHOULD be included in the next edition of the rules. |
And as your thread taught me, the best rules for Improvised Weapons are extremely setting dependent.
For some settings, they need to be worthless. For other settings they need to be okay. For a few rare settings (such as most supers games) they need to be awesome but fragile. |
while true, I just feel that some of the more common rules should be in the core book with a note that they are optional (Like droping guts in favor of spirit, or improv weapons) |
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