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Using the showdown power rules in SWEX

 
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Aramus Daimorgul
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PostPosted: Wed Dec 16, 2009 5:09 pm    Post subject: Using the showdown power rules in SWEX Reply with quote

I was wondering if anybody has tried it or if there were any unforeseen pitfalls of using a system that is meant to only be used in a game that lasts from 6 to 16 rounds.

In concept I like the idea of using penalties instead of PP. I also like the idea of making higher rank powers available at lower rank but with a penalty.
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SlasherEpoch
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PostPosted: Wed Dec 16, 2009 9:17 pm    Post subject: Reply with quote

Well, most combats will only last 5-20 rounds, seems like. I was thinking about doing the same thing in my games.

However, this means that casters on a roll can sling spells all day.

I guess the answer is "it depends."
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ogbendog
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PostPosted: Thu Dec 17, 2009 1:56 pm    Post subject: Reply with quote

I could see using it for NPCs, esp if you have several of htem.

the opint of extra's is less bookkeeping for the GM. with those rules, the PCs could fight a group of mages, without hte GM having to track PP for each of them.

but the leader type, mabye run him with PP
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steelbrok
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PostPosted: Fri Dec 18, 2009 3:48 am    Post subject: Reply with quote

Oddly enough just before the Showdown rules were put up I was thinking along these lines for a PP free FFF system:

Failing an arcane skill roll Shakes the caster
Rolling a one causes a level of fatigue too
If the caster is already fatigued and rolls a one then they suffer a wound instead
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Adam Baulderstone
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PostPosted: Fri Dec 18, 2009 6:15 pm    Post subject: Reply with quote

steelbrok wrote:
Oddly enough just before the Showdown rules were put up I was thinking along these lines for a PP free FFF system:

Failing an arcane skill roll Shakes the caster
Rolling a one causes a level of fatigue too
If the caster is already fatigued and rolls a one then they suffer a wound instead


Sounds pretty similare to Ars Magica. I'm not sure about the wound it the character is already fatigued. There are multiple levels of fatigue. Wouldn't it make more sense just to add an additional level of fatigue until the caster passes out? If you want to make it harsher, once a character has at least one level of fatigue, a roll of one on the Skill Die causes another Fatigue loss, and Snake Eyes causes a wound?
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fanchergw
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PostPosted: Fri Dec 18, 2009 7:10 pm    Post subject: Reply with quote

I think Adam has a good point. Adding fatigue on each '1' until they pass out should be pretty effective. For Snake Eyes, I think I would say that they have lost their connection to the source of magic (whatever that may be) for the rest of the battle / scene. Note that if the caster is an Extra, then they would suffer both results on a '1'.

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steelbrok
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PostPosted: Sat Dec 19, 2009 2:32 pm    Post subject: Reply with quote

Interesting feedback, when I get hte chance to try it out I'll let you know how it goes
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GranFalloon
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PostPosted: Sat Dec 19, 2009 5:19 pm    Post subject: Reply with quote

So, in this case, does a roll of 1 include the CV penalty? If I cast Blast (-2), and the die comes up 3, would I still suffer fatigue?
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Aramus Daimorgul
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PostPosted: Sun Dec 20, 2009 1:31 pm    Post subject: Reply with quote

GranFalloon wrote:
So, in this case, does a roll of 1 include the CV penalty? If I cast Blast (-2), and the die comes up 3, would I still suffer fatigue?

I believe that would only occur on a natural '1', similar to an untrained skill roll.
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GranFalloon
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PostPosted: Thu Dec 31, 2009 4:27 am    Post subject: Reply with quote

Not to revive a dead thread, but i figure it's better than starting a new one for a similar subject. It's recycling!

About Bolt - Does it really need to have a penalty for multiple bolts? It seems to me that with each extra bolt, you run a greater risk of getting a shaken result. It also introduces some confusion when you take a penalty to one aspect of a roll but not another, on the same die (it says there is no attack penalty, but you use the same roll to activate the power as to attack).

I've also considered (after reading that one fella's Middle Earth conversion) allowing an edge that reduces the CV penalties for particular schools. For example, elemental mages might be able to take a Fire specialty to reduce the CV of Fire spells by one. This would basically take the place of the Power Points edge.
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MightyCthulhu
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PostPosted: Thu Dec 31, 2009 9:48 am    Post subject: Reply with quote

Yeah, I've been wondering how to replace/reword the power points edge myself.

I was considering the power points replacement to be something like:
Once per session you may ignore a shaken result from casting a spell.
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longarms
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PostPosted: Sun Nov 28, 2010 10:37 pm    Post subject: Reply with quote

Regarding the 2d6 damage taken from getting a "1" per showdown, I think you are right to change this to a fatigue level. EDIT - although for extras I am less inclined to do a fatigue level as it is not FFF... ideas for extras getting a natural 1?

Regarding the shaken result from getting less than "4" after your CV modifiers per showdown, I think that you have to change it to something else. Otherwise, your casters are going to be shaken to often, which will do a couple things, first overly penalize mages (who have less spirit), and second frankly just frustrate casters. I'll let someone else respond to a solution (if they have one handy)
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